
Originally Posted by
Panda Man
Excellent work!
Thanks.
Though all I did was disable the pixel and vertexshader effects on the dynamic lighting, forcing the game to use a backup per vertex lighting formula, rather than the per pixel lighting it's supposed to use (which didn't work).
As I was walking down the stair,
I met a man who wasn't there.
He wasn't there again today.
I wish, I wish he'd go away.