I was wondering what differences in internal hardware there are between the American Super Nintendo and the Japanese Super Famicom. One reason that I'm asking this is that there is a newly-found glitch, which allows you to get a cloud in your inventory on the first level, that hasn't been achieved using a Famicom, but successful using an American SNES to play the same game (the Japanese edition for both). The glitch works with both version on an American console but not the SFC.
The other reason is simple curiosity
EDIT: The game is Super Mario World, sorry for leaving it out initially.
EDIT: The glitch has since been achieved relatively regularly with Japanese copies; there is some difficulty in achieving the glitch, and as there are fewer speedrunners using the Japanese version, there were fewer successes, creating the impression of a difference in copies.