memcards.rar Memcards for game
There is an extensive graphics problem with Einhander in ePSXe. Im rather certain I have a good iso of the gam, because tis is the only problem I have with it. Opening the gallery function in the game results in a black screen that acts like a gallery, but moves very slowly. I do not know how fast the gallery is supposed to work because I have never looked at the gallery on a physical Playstation. The game continues to function if you manage to leave the gallery, but much somewhat important text becomes blank after entering and leaving the gallery, and when playing a new game. The weapons symbols and names no longer show up in the main game, inner-menus in the title screen no longer show up, the game over screen only has a down counting 9-0, and the death screen no longer displays how many lives you have left. Though the game is completely playable, the gallery would be a nice perk. I have tried many combinations of resolutions and options in tandem with every game hack, and nothing has worked. I worry that this problem is the result of unconventional programming in the gallery that systemically harms the video plugin's abilities.
P: Intel i7 vPro
G: integrated Intel 4000
Plugin: Peops soft driver 1.18
Settings:
320x200-1600x1200 at 50&60hz
Fullscreen and windowed mode
32 and 16 bit color
fps limit at 200 and 60
SSSFPS fix tried on some combos
tried disabling limitation
tried frame skipping
Didnt mess with screen stretching (windowed didnt work so why try)
Didnt mess with dithering
Didnt mess with Vsync
Even though its an all black screen, the fps display gives some info. The size of the fps display text shrinks when opening the gallery, like the resolution of the game massively increased. FPS also freezes when game isnt given any input while in gallery mode, which is very odd. Even when at rest on the title screen, FPS varies from 58-62. Only giving what I believe to be picture scrolling input, O and X to scroll, does the FPS then change again, and there is no immediate response, like the emulator is attempting to process the request to scroll images. Images do eventually scroll, however, as the sound for scrolling plays and a quick glimpse of the image can be seen before the screen goes to black, perhaps even a single frame.
All I can make of this is that the game uses some kind on non-native resolution compression for the images stored in the iso in order to display them in the game, and the Peops driver or ePSXe does not know how to handle it. The lag in input response also suggests brute forced image displaying through the emulator. Its possible that the text and symbols the game normally display on weapons are being rendered, but done outside the screen because it believes that the resolution of the display is still massive.
Please Help.