My games have experienced glitches when running in my PS1 emulator. Such as:
1.) Lunar Silver Star Story Complete:
-In non-FMV audio dialogue, sometimes the sound just suddenly cuts and the entire sequence goes on completely mute.
-When staying in a particular location for too long, the BGM starts to experience noise and this only stops when the location is left, a fight sequence begins (if in a dungeon or any other location with enemies), or a soundtrack from Alex's ocarina is played.
-Random scrambled pixels appearing below the window for the FMV sequences.
-FMV sequences are shifted close to the right edge of the screen.
2.) Suikoden II:
-When staying in a particular location for too long, the BGM starts to experience noise and this only stops when the location is left, or a fight sequence begins (if in a dungeon or any other location with enemies).
-In a fight sequence, the sound effects of item use, various spells, special attacks and unite attacks do not stop even after the command to do so is executed. They only stop after the fight is over.
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What is causing these glitches and how can they be stopped?
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Computer Specifications:
Operating System: Windows XP Professional 64-Bit Edition
Motherboard: Asus M2N68-AM SE2 64-Bit
Processor: AMD Athlon 635 4-Core 2.91GHz/core
RAM: x2 Kingston KVR800D2N6/2G DDR2 2GB (Total: 4GB)
Video Card: NVIDIA 8400GS DDR2 512MB (w/ S-Video Socket For Television Connections)
Sound Card: Realtek High Definition Audio v5.10.0.5745
Controller: Sony PS3 USB Game Controller
PS1 Emulator Specifications:
Brand and Version: epsxe 1.7.0
Video Plugin: Pete's OpenGL2 Driver 2.7
Audio Plugin: epsxe SPU Core 1.7.0
CRDOM Plugin: epsxe CDR WNT/W2K core 1.7.0
Video Plugin Settings:
Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8400 GS/PCI/SSE2
Resolution/Color:
- 640x480 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: on
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 1
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: off [00000004]
Soft Video Plugin Settings:
Plugin: P.E.Op.S. Soft Driver 1.1.18
Author: Pete Bernert and the P.E.Op.S. team
Resolution/Color:
- 640x480 Fullscreen - [16 Bit]
Stretch mode: 0
Dither mode: 0
Framerate:
- FPS limit: off
- Frame skipping: off
- FPS limit: Auto
Misc:
- Scanlines: disabled
- Game fixes: off [00000000]
Audio Plugin Settings: emulator says that epsxe SPU Core 1.7.0 does not need to be configured