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Thread: Latest PPSSPP News

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    Exclamation Latest PPSSPP News

    In this thread, I will get the latest news from the website for the PSP Emulator, PPSSPP, which stands for "Portable Playstation Simulator Suitable for Playing Portably". It should save you a bit of time.

    First 2 posts would be initial news, then proper news afterwards.

    For downloads, go here:

    Download Links:
    Links are hidden from guests. Please register to be able to view these links. EDIT: Please do not bombard me with questions on this thread and message me instead.
    Last edited by ndsplayer19576; 6th-February-2013 at 18:39.

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    News from Initial Release to v0.31


    November 1 2012: PPSSPP has been open sourced!

    And PPSSPP has been launched!

    November 7 2012: Progress and Blackberry Port

    Some progress has been made, PPSSPP can now decrypt games, a few more games reach the title screen etc. There's no new APK release yet. However the big news is that PPSSPP has been successfully ported to Blackberry 10 by xsacha.

    November 10, 2012: More progress, new release

    Version 0.2 has now been released! Quite a few more games show something at least.

    November 20, 2012: v0.31: Many fixes, more games playable

    Progress has been rapid, much thanks to several new contributors!
    Last edited by ndsplayer19576; 31st-January-2013 at 23:28. Reason: Better clarity.

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    News from v0.4 to v0.61


    December 1, 2012: v0.4 - Graphics improvements, compatibility improvements.

    Much improved graphics in several games, more games go ingame, more games go to title screen. The usual type of emulator progress

    December 22, 2012: Not quite there yet, but 0.5 is coming

    PPSSPP is making very, very fast progress, new games are starting up daily but currently things are a bit unstable, many games that have worked have broken again. So, I'm planning to allow for a couple of more weeks of breakneck development and then a few days of stabilization before releasing a 0.5. If you're really impatient, you can build your own but it's quite shaky at the moment. But believe me, 0.5 will be worth the wait. Some things to look forward to:

    Some major games like Final Fantasy Crisis Core and Type-0, Armored Core 3 and Mortal Kombat: Unchained start and will be at least partly playable
    Many more smaller games start and will be playable
    3D graphics gets a large speed boost and several major fixes
    Audio much improved, not perfect, but for example, Lumines plays and sounds great!


    If you're impatient, you can check out some cool screenshots in this thread and elsewhere on the forum. Note that good-looking graphics doesn't mean it's fully playable, but it's always a step forward.

    So stay tuned for 0.5 in January, and then later for 0.6 for which I have planned the really big speed boost which will take a lot of work - an ARM JIT - and then possibly multithreading in 0.7. Until then, merry christmas/channukah/festivus/holidays and a happy new year from the quickly growing PPSSPP team!

    January 4, 2012: PPSSPP 0.5: A small step for mankind, a huge step for PPSSPP!

    The last release was over a month ago, but believe me, it's been worth the wait! PPSSPP 0.5 brings large compatibility improvements, much better audio, many graphics fixes, savegames working in many games, and save states too! All of this available for both Android and Windows, with more ports coming soon.

    In this release we also make available the PPSSPP Gold version, which is a paid version with a golden icon but otherwise identical to the main release. If you want to support the development of PPSSPP, a great way is to buy PPSSPP Gold. Currently only available for Android.

    Now, stay tuned for v0.6, for which I have planned to write a dynarec (JIT) for ARM, which will improve speed on Android.

    January 14, 2012: Development builds, small progress report

    I have collaborated with Orphis to bring you development builds directly on the Downloads page. In other news, things are progressing and even more games are starting to work, including the games I promised for 0.5 but didn't make it to the main branch (FF7CC, FF Type 0). ARMJIT is working on a few Androids but crashing on most, so there's still lots of work to be done before 0.6.

    January 27, 2012: PPSSPP 0.6 - faster and better!

    Alright, it's been a while so here's 0.6. It has a preliminary ARM JIT which greatly boosts speed on Android and other ARM platforms, and vertex caching which likewise improves performance quite a bit. Unfortunately I still haven't been able to fix a bug that causes the JIT not to work correctly on Snapdragon CPUs, instead it just crashes. I will fix this issue in an upcoming 0.61 release, stay tuned!

    Also, a bunch of new games work but a couple have stopped working (like Mortal Kombat). These will be back, don't worry - it's what happens when emulators develop, sometimes when you fix things, things that worked "by accident" before breakxs until you fix another thing.

    January 29, 2012: 0.6.1 - Snapdragon Conquered - JIT now works on all ARM Android devices

    Yeah, so I found the bug. Turns out that LDR r0, [r0] should be encoded as 0xE5900000, not 0xE4900000. If you don't know what that means, well, I can just tell you that the problem was very hard to find but very easy to fix once I found it.

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    Development Updates


    February 5, 2013: Development continues

    Henrik isn't going to give a date for v0.7, but just an update. You can look forward to seeing increased compatibility, for example Exit and its sequel now work, and Wipeout now runs at the correct speed, and the emulator will run a bit faster in general as usual. Expect PPSSPP to keep getting faster over time for quite a while longer!

    It was said that v0.7 would have multi-threading, but it isn't worth the trouble yet, there are many easier things to speed up and improve first, so that will happen later. You will still get a noticeable speed boost, even if it won't use all your cores.
    Last edited by ndsplayer19576; 6th-February-2013 at 18:38.

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    March 11, 2013: Bigger, better, faster, stronger: 0.7 is here!

    PPSSPP has once again improved by leaps and bounds, thanks to plenty of hard work from everyone involved! Compatibility has gone up dramatically, speed has increased drastically (especially on mobile) and everything is just better. There's even horizontal tilt control! Some newly playable games are God of War (very slow though, but this will probably be fixed in the near future), Virtua Tennis, Megaman: Maverick Hunter X, Saint Seiya and games like Ace Combat X go in game.

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    March 20, 2013: iOS builds available on Cydia

    A couple of volunteers have started to post iOS builds regularly and basic Mac builds (Mac builds will have a better UI soon).

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    April 14, 2013: 0.7.5 is out and better than ever!

    Another month, another version of PPSSPP! Only 0.0.5 was added, but that's just because they're saving 0.8, 0.9 and 1.0 for big future updates. There's been plenty of improvements. Many more games run and some games run faster - the God of War games should now run well on modest PCs and for example the Monster Hunter games are becoming playable on fast phones (although without sound). The UI's being improved - now there's a recent list and game icons in the game selector.

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    April 22, 2013: 0.7.6: Major compatibility fixes!

    A serious bug was fixed and many vexing issues have disappeared! For example, the 3D graphics being black in Persona 3 and the large graphics errors in the two main GTA games. Those are now very playable (on PC, a bit heavy for mobile)! Also, a major bug was found affecting Little Big Planet among others, fixing that as well. The UI now also has multi-language support, it's in Settings->System. All these fixes are enough to motivate a new official release - 0.7.6!

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    June 8, 2013: 0.8 Coming Soon

    It's been far too long since the last version but they have made a lot of progress. The huge addition of video and audio playback has taken a while and destabilized the emu, but it's really starting to shape up now, so the official version 0.8 will be released within a few weeks. Games like Crisis Core will probably be fully playable.

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    June 23, 2013: 0.8 is here!

    Here we go! 0.8, now available for Windows and Android, brings you the following new features:

    Full video and audio playback in most games (audio requires an optional plugin)
    Increases in compatibility like Final Fantasy: Crisis Core is fully playable on fast devices
    Easier screenshot taking and the beginnings of a cheat feature

    For those iOS and Blackberry, 0.8 builds will be available soon.

    June 26, 2013: 0.8.1 has been released

    0.8.1 is pretty much just a crash fix release, fixing a couple of possible crashes around downloading the Atrac3+ plugin.

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    July 11, 2013: PPSSPP Gold for Windows and plans for 0.9

    For those who wanted to donate but did not have an Android device, you can now buy PPSSPP Gold for Windows. This also marks the launch of PPSSPP Central where they will later add a compatibility database, screenshot uploads and more in the future - but right now, all you can do is download the Gold version though.

    As for 0.9 plans, you can look forward to a new UI with great gamepad support throughout, and an official Ouya version. In addition, there will be the usual bunch of compatibility fixes, and hopefully they'll be able to squeeze in a few speed improvements, too.
    Last edited by ndsplayer19576; 30th-August-2013 at 10:59.

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    August 3, 2013: 0.9 status update

    0.9 will arrive in mid-August, with full automap support for nVidia Shield controls. They will also try to get the Ouya version out slightly after, also with automatically mapped gamepad controls. nVidia Shield runs PPSSPP quite well; many games reach full speed and are extremely playable with the excellent hardware controls. Of course, all other Android devices with gamepads will work too, in some cases you might have to tweak the button mapping manually though.

    Also, there has been some work on the JITs for 0.9, so expect a modest to large speed boost too on all platforms, especially ARM-based ones. There will also be better compatibility.
    Last edited by ndsplayer19576; 30th-August-2013 at 10:58.

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    August 20, 2013: 0.9 is finally out! Enjoy!

    Nearly two months of no release are over, and a new PPSSPP is out. As always, there have been incredible progress:

    Much improved control mapping, and autoconfig for a few devices like Shield
    Large speed boosts in many games
    Improved touchscreen control latency, important for rhythm games
    Huge improvements to our internal PSP debugger by Kingcom!
    A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left.
    A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has keyboard/controller navigation support, for the full lean-back experience!
    Improved frameskipping, increasing playability on slower devices.

    Thanks to the contributors for their hard work!

    August 21, 2013: 0.9.1 fixes a couple of bugs

    0.9 was a big release and a couple of bad bugs slipped through, including a crash bug in the settings menu and a bug that turned on error reporting for users, which is a bit much for their server. So 0.9.1 is just a boring bugfix release, but you should install it.

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    October 25, 2013: 0.9.5 coming soon!

    On November 1, it's the 1 year anniversary of the PPSSPP project. You will all get to celebrate it by playing PPSSPP 0.9.5!

    November 1, 2013: PPSSPP one year anniversary - 0.9.5 released!

    Two months since the last release, and today's the 1-year anniversary of the PPSSPP project! What better day to release a new version?

    While nothing is perfect, there have been plenty of improvements since the last one, much thanks to all our contributors! Here's a shortlist of top new features:

    Atrac3+ plugin no longer required! Thanks Maxim for hard reverse-engineering work
    Many, many emulation fixes, including:
    bezier/spline curve support, fixing Loco Roco and others
    stencil clear emulation, fixing Final Fantasy IV text
    Android-x86 support
    Post-processing shaders like FXAA, scanlines, vignette
    More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though)
    Change render resolution independently of window size
    Massive debugger improvements on Windows, by Kingcom and unknownbrackets (GE)
    Win32 menu bar is now translatable. Language changes are applied instantly.
    Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
    Qt audio fixed, Symbian audio and ffmpeg is now threaded for more consistent media processing
    Haptic feedback support for mobile devices
    Accurate system information for mobile devices
    Analog controller support for Blackberry
    Windows installer (coming soon)

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    December 12, 2013: 0.9.6 is here!

    That's right, it's here, in good time for the holidays! This time the main focus has been on speed improvements, but there has obviously been quite a few bug fixes as well, and a new lighter look for the on screen touch controls. Enjoy! And if you're having fun, don't forget to support the project by buying the Gold version.

    Large general speed improvements and assorted bug fixes
    "Software Skinning" option which speeds up many games with animated 3D characters
    (but may slow down a few, like Monster Hunter - experiment with turning it off)
    Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
    Timing improvements making more games run at the correct FPS, also fixing some audio issues
    More debugger features
    Better looking and individually resizable touch controls
    Automatic install of games from ZIP files, like demos and many homebrew.
    Software renderer improvements
    VERY basic ad-hoc online play support, to be improved in future versions.
    And more...

    December 12, 2013: Fixed crash bug

    A bug snuck in that causes the game list on Android to either display a blank or crash if it sees a ZIP or RAR file.

    This has now been fixed and been pushed to Google Play, and the downloads on this site have been updated.

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  1. PPSSPP news updates
    By ndsplayer19576 in forum Comments/Suggestions/Broken Links & Download Problems
    Replies: 4
    Last Post: 4th-February-2013, 00:00

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