Results 1 to 2 of 2

Thread: desmume mic support

  1. #1
    Join Date
    Jun 2011
    Location
    USA
    Posts
    916
    Thanks
    18
    Thanked 34 Times in 33 Posts
    EP Points
    135

    Default desmume mic support

    just thought i'd put thus out here for any curious about this function.

    i've only really tested this in 1 game so far (deep labyrinth i think) but if you go into the mic settings and set it to Use Rand() whitenoise (NOT suitable for TAS) then go and setup a hotkey command for the mic then it'll get past some things in games such as when you need to simply blow at something to get it to work (hold the hotkey you set).

    haven't tried it yet but i wonder if this might work for spectrobes, if it will then i have solved how to play spectrobes on a emulator though for now i'm leaving that game as a maybe. (depends on if you can get the mic to hold at a certain point when reviving spectrobes i think of course thats sometimes a challenge even on the real NDS)

  2. #2
    Join Date
    Oct 2012
    Posts
    50
    Thanks
    35
    Thanked 1 Time in 1 Post

    Default

    If I recall there is an option to use an internal mic as source there as well... Don't know if it works though because I don't have a mic on my laptop.

Similar Threads

  1. Apollo Justice: Ace Attorney [NDS] Help in Desmume
    By Seyren in forum Nintendo systems
    Replies: 3
    Last Post: 5th-June-2011, 03:39

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social