Originally Posted by
ShadowsofCreation
I don't think crafting systems are at all important to a good rpg. I'm not sure what you find so exciting about picking up two ingredients, walking to a shop and paying for them to be put together. To me it's just extra work. Why would you want to waste time searching for ingredients by grinding and such when in a lot of other great games all you have to do is walk into the store and buy what you want? I have only seen crafting done well a couple of times and FFIX was certainly not one of them (and it's one of my favorite games). The only game that really comes to mind for having a good 'crafting' system is Dark Cloud for the PS2, and that's only good because you have COMPLETE control over how your weapons become stronger.