Results 1 to 1 of 1

Thread: More info on XGD3/LT 2.0/LT MAX etc

  1. #1
    Join Date
    Sep 2006
    Posts
    22,212
    Thanks
    172
    Thanked 385 Times in 241 Posts
    EP Points
    825

    Default More info on XGD3/LT 2.0/LT MAX etc

    Quote Originally Posted by RRoD
    -RELEASE.NOTES

    Playable Regions: ALL (REGION-FREE

    SplitVid, SSv2, and verified with abgx360

    RRoD is proud to bring you the very first official XGD3 0800 ISO
    releases made with c4eva's new 0800 v3.0 ripping fw for BenQ VAD6038
    and Lite-On DG-16D2S

    These ISOs are fully compatible with the new LT v2.0 for Phats and
    Slims, are burnable to regular DVDR DL discs, include full & correct
    AP2.5 data, and are verified in the abgx360 database. Please refer to
    the status table on http://c4evaspeaks.com for a breakdown of which
    drives support LT v2.0

    The LT v2.0 release for Phat models is imminent, and it was
    requested that we release these in advance in order to give everyone
    time to have them downloaded and ready to play for once the fw goes
    public

    Our thanks and congratulations to c4eva, Team Xecuter/k3rn3l, the
    JungleFlasher team, Redline99 for Xbox Backup Creator, Seacrest for
    abgx360, the core testing team, and all the other individuals
    involved who came together to make this possible

    XGD3 BACKUPS OVERVIEW

    To end the confusion once and for all, yes, original XGD3 discs
    have a higher linear/track density and therefore a higher physical
    capacity than XGD2 and regular DVDR DL media. As a result, XGD3 ISO
    backups are larger as well

    For XGD3 backup support, c4eva has introduced in LT v2.0 the LT-MAX
    feature, which allows for XGD3 backups to use the maximum possible
    layerbreak for regular DVDR DL media, and therefore all of the
    available space (8,547,991,552 bytes) of a regular DVDR DL disc

    Since there is still not enough space on a regular DVDR DL disc to
    hold the entire XGD3 game partition, not to mention the Layer 1
    Video partition, this is not at all recommended as being "safe" for
    Xbox LIVE

    XGD3 backups will still boot and play fine on LT v2.0 as long as the
    last approximately 1.7% of the game partition does not contain any of
    the actual game assets, which it usually won't because the end of the
    game partition is near the inner edge of the disc, and developers
    will try to keep their game data near the outer edge (middle of the
    game partition) to maximize read performance

    Another necessary condition to booting and playing XGD3 backups on
    regular DVDR DL media is that the kernel or game code itself must
    not perform any CIV (Content Integrity Verification) checks on any
    part of this last approximately 1.7% of the game partition (or at
    least it must not take any action after CIV failures). Even if there
    are no actual game assets in this area, there is still pseudo-random
    padding data which can be checked through CIV, and such checks can
    even be added later to the game code through title updates, or to the
    kernel through system updates

    Just like XGD2, XGD3 backups still require the correct dashboard
    version-specific AP2.5 replay data. As they've done previously, MS
    has the ability to change the DAE.bin by way of a system update,
    meaning you may need to re-patch/re-burn at some point. The abgx360
    application and database will be updated accordingly to support XGD3

    BEST PRACTICES AND SETTINGS

    The P2P XGD3 ISO rips that were floating around before this point are
    for ODDEs and are not compatible as-is with LT v2.0. Their PFI, DMI
    and SS sectors are in the wrong PSN (Physical Sector Number
    locations and they are missing the critical AP2.5 replay sector and
    SS replay table. If you intend to play XGD3 backups on a firmware
    flashed 360, it's up to you to make sure you're using proper ISOs
    made with 0800 v3.0, and to double-check by running them through
    abgx360 before burning

    Keep in mind that this is the first of several potential disc-based
    backup solutions for XGD3. As such, it's recommened that all
    subsequent releases maintain the full ISO size and associated
    layerbreak (2133520) in the .dvd, which will help to ensure that they
    will be forward-compatible should any media manufacturers step up
    with new larger-capacity discs (which will be necessary in order to
    make XGD3 backups as safe as possible on Xbox LIVE

    The actual layerbreak for XGD3 ISOs is 2133520. However, when burning
    XGD3 ISOs to regular DVDR DL, ImgBurn will automatically reposition
    limit the layerbreak to 2086912 in accordance with the disc's maximum
    Layer 0 data zone capacity (2,086,912 LBA: 0 - 2086911). The LT-MAX
    feature in LT v2.0 will compensate for this and allow you to play
    XGD3 backups with this wrong layerbreak, and therefore wrong game
    partition data PSN locations

    In the case of growisofs as instructed below, in order to avoid
    errors when burning XGD3 to regular DVDR DL, you may choose to first
    truncate the ISO to 8,547,991,552 bytes, and burn using a reduced
    associated layerbreak of 2086912. This should give you exactly the
    same end result as if you followed the instructions below for ImgBurn
    on Windows

    INSTRUCTIONS FOR BURNING XGD3 BACKUPS WITH IMGBURN

    We recommended that you use the latest version of ImgBurn (v2.5.5.0
    at the time of writing, downloadable at
    http://www.imgburn.com/index.php?act=download). Older versions may
    handle this process differently and/or give a different set of
    errors

    Although it is set by default in ImgBurn, please ensure that under
    Tools Settings Write, you have "Layer Break (For DL Media)" set
    to "Calculate Optimal

    Please ensure that the layerbreak is set as 2133520 in the .dvd file
    If you already have the XGD2 (or other) layerbreak value set in
    ImgBurn, the .dvd of the XGD3 ISO will override that setting and use
    the proper layerbreak

    As mentioned above, ImgBurn will automatically reposition/limit the
    layerbreak to 2086912 when burning to regular DVDR DL discs

    Please see the included imgburn-xgd3-errors.png image for screenshots
    of the errors you'll encounter in ImgBurn and what to click on in
    each dialog that pops up

    Step by Step

    1. Choose "Write image file to disc", and after loading the .dvd
    file, click "Write

    2. ImgBurn will pop up a notice saying that there is not enough
    space on the disc to burn the image, and asks if you would like to
    continue anyway. Click "Yes

    3. Another message might pop up saying that optimal layerbreak
    position exceeds L0 capacity. Click "Yes

    4. An error will then pop up noting that "Set L0 Data Zone
    Capacity Failed". Click "Continue

    5. The image will begin writing to the disc

    6. Nearing the end of the write process, ImgBurn will pop up an
    error at around 97% or 98% (this is what we want -- it's
    intentional). Click "Cancel

    7. A notice will then pop up asking if you would like ImgBurn to
    try and perform the "'Close Track/Session/Disc' functions". Click
    "Yes

    8. Let the disc finalize, and you're done

    INSTRUCTION FOR BURNING XGD3 BACKUPS WITH GROWISOFS

    truncate --size=8547991552 xgd3game.iso

    growisofs -use-the-force-luke=dao -use-the-force-luke=break:2086912
    -dvd-compat -speed=4 -Z /dev/dvd=xgd3game.iso

    RRoD - Right when you least expect it

  2. The Following User Says Thank You to Inferno. For This Useful Post:


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social