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Thread: OnLive: Tomorrow's Gaming Today (Discussion, Links and News)

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    Default OnLive: Tomorrow's Gaming Today (Discussion, Links and News)

    In this thread, I will introduce you to OnLive, as well as provide discussion, news, links, updates and any other info related to the OnLive gaming service as grows both in the U.S. and internationally. It also provides me with a single thread to post all the items I find, so they don't end up lost in the Hangout

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    What is OnLive?

    Video overview
    http://www.onlive.com/service/index?autoplay=force

    Introducing a simple, powerful new way to game. OnLive delivers high-end video games from the cloud to your PC, Mac®, TV and even mobile devices at blindingly fast speeds, so you can play the games you want, the second you want them. No discs. No downloads. No fancy hardware. Just you, the Internet and the games you love.

    Cloud? What?

    Cloud gaming explained (video)
    http://www.onlive.com/service/cloudg...autoplay=force

    OnLive is cloud gaming, but what does that mean for you? It means instant access to the games you love on nearly any PC or Mac®, TV, or iPad®. Just like when you watch videos on demand, OnLive delivers the games you want—instantly—right over the Internet. And since our servers are always state-of-the-art, your gaming experience is, too.

    How much is this gonna cost me?

    This is the best part: Downloading OnLive for the PC or Mac is completely free! Once you sign up and download the OnLive client, you can begin demoing every game on the service absolutely free. Every game has a 30 minute demo, so you'll never end up with a game you don't enjoy. When you decide you like a game, you can purchase a Full Play Pass to own the game. You also have the choice to rent the game for 3 or 5 days, at substantial savings. Rentals generally are less than $5!

    For the ultimate package, you can purchase the PlayPack Bundle which gives you unlimited access to over 60 games for $9.99 per month. There is no contract, and you can cancel anytime. List of games in the PlayPack Bundle (updated as games added)

    If you decide you want to take cloud gaming to the extreme, you can also purchase the OnLive Microconsole and play all your games and demos on your TV!

    Does OnLive support multiplayer gaming?

    Absolutely, for games with multiplayer capability. Even beyond normal online multiplayer action, OnLive has many social features that make it a great place to watch live gameplay, chat with friends and share your highlights through Brag Clip videos and Facebook integration.

    What are the system requirements to use the OnLive Game Service?

    Currently, all OnLive games are HD resolution and are played through the Internet to your television or computer. You’ll need an HDTV, PC or Mac and an Internet connection that meets the Minimum System Requirements.

    For the PC or Mac, you’ll see better video quality if you meet the Recommended System Requirements, particularly on a large display.

    For the OnLive Game System:

    Wired broadband connection near your television (2 Mbps minimum required, 5+ Mbps recommended)
    HDTV with an HDMI connector OR a Component Cable Adapter available from the OnLive Web Store

    On a PC or Mac:

    MINIMUM SYSTEM REQUIREMENTS:

    Internet Connection: 2 Mbps wired or Wi-Fi connection
    Operating System: Windows 7 or Vista (32 or 64-bit) or XP SP3 (32-bit), Mac OS X 10.5.8 or later
    Computer: Most PCs and netbooks, all Intel-based Macs
    Screen Resolution: 1024x576

    RECOMMENDED SYSTEM REQUIREMENTS:

    Internet Connection: 5 Mbps wired or Wi-Fi connection
    Operating System: Windows® 7 or Vista (32 or 64-bit) or XP SP3 (32-bit)
    Mac® OS X 10.6 or later
    Computer: Dual-core PCs, all Intel-based Macs
    Screen Resolution: 1280x720

    Almost all OnLive users have had good results if their system meets the above requirements, but many factors affect network quality and performance, including other applications using computer resources and other users sharing your network. If you meet the above requirements and are still having problems with your OnLive experience that you can’t resolve, visit our Support Portal at support.onlive.com for more answers.

    Can I use a controller with the OnLive Game Service?

    Yes. The controllers currently supported are:

    OnLive Wireless Controller (OnLive Game System only)
    Microsoft® Xbox 360® Controller for Windows
    Microsoft Xbox 360 Wireless Controller for Windows (requires the Microsoft Wireless Gaming Receiver)
    Logitech® ChillStream™
    Logitech® F510
    Saitek® P3200 Rumble Pad
    Mad Catz® GamePad

    OnLive Support FAQ
    Last edited by Sprung; 12th-July-2011 at 22:38.

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    Latest News...great for those with budget broadband!
    Is OnLive Now Streaming at 2 Mbs? Hints from Steve Perlman

    Some keen OnLive Fans have picked up on the fact that OnLive seems to now work with connections that are under 3 Mbs. What does this mean? OnLive may have just turned on their new algorithm that streams their entire video game collection to users at 2 Mbs. On June 25, OnLive Fans brought the original news about this new algorithm. Now, the algorithm looks like it may have gone live.

    If this is true, then this is great news for those that have internet packages of 3Mbs; they should now be able to use OnLive on their PCs, Macs, and TVs. For those that are fortunate enough to have higher speeds, they should have better graphics, lower latency (lag) and an overall better game playing experience. As one OnLive fan said, “I can definitely tell that there is better responsiveness, smoothness, and quality.” Our user, appropriately named ‘OnLiveFan’, was the one who first reported this news. He said that he wasn’t able to play OnLive before today. Trying again today, he WAS able to play

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    OnLive to Have Over 150 Games by the End of 2011 and Over 1,000 Games by End of 2012

    Today as we write this article, OnLive has over 100 games on their cloud gaming service. The exact number stands at 106. That’s 106 games that have come to the service in a little over 1 year since the service launched.

    In an interview with OnLive Founder and CEO Steve Perlman, we asked him how many games he predicts to see on the service by the end of 2012. What he said, may surprise us all.

    “I don’t know, maybe more than 1,000 games,” said Perlman. “Think about it. I don’t know this exactly, but I think Xbox and PS3 are pushing almost 1,000 games. That’s what you see on a mature platform. By 2012, we’ll be a mature platform.

    While Perlman seemed pretty confident in his prediction for over 1,000 games within a year and a half from now, he also told us how many games we should expect to see by the end of this year.

    “An easier number to ask would be the end of this year. We’ll have easily over 150 games.”

    Not bad for a company that is only a little over a year old. OnLive, as Perlman noted, had difficultly convincing publishers to put their games on the system when they first launched. Now it seems as though it’s quite the contrary.

    Perlman explained, “We keep having publishers who walk up and say, ‘Look, we used this thing, we’ve seen the usage growth, and we’d like to go and make available our entire library, our backed catalog and our future games’. We’re in a funny situation right now. We have more games that we have in process than we have up on the service. We are completely backed up on our resources and getting them running.”

    While OnLive tries its best to bring as many games to the service as possible without any bugs, the priority is given to the new games, which are released as they come out. Perlman explained that the backed catalog games take a lot of effort to get onto the system, simply because they don’t have the source code for the games. They merely have the EXE files. In order to get these games on the service, OnLive must create a virtual environment for each of these games, to make them work in a stable way for OnLive.

    Publishers both big and small seem to now be convinced that OnLive is the future of gaming. From talking to Steve Perlman, one can easily see that his vision for creating OnLive is not to get rich. He is doing it to move gaming into the future, and publishers are finally starting to believe in OnLive.

    Another thing that was noted by Perlman in our interview was the fact that he and other OnLive employees read our forum on a frequent basis. They read what their fans want on the system, what problems they are having, and what aspects they feel need to be changed. With over 1,000 games expected for OnLive by the end of 2012, the OnLive community can help prioritize which games hit the system first by simply letting OnLive know what they want. OnLiveFans.com has a specific thread for suggesting games.

    Please discuss this topic, and let us know what you think about the prospect of having over 1,000 games to play on the OnLive service at OnLiveFans.com Forum

    This is the first of a long series of news stories we will be running based on an interview we had with OnLive Founder and CEO Steve Perlman, so stay tuned to our site for more interesting tidbits have.

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    OnLive $5.00 Friday Sale – Prince of Persia: The Forgotten Sands

    This Friday’s $5.00 Friday Sale from OnLive Inc., brings us “Prince of Persia: The Forgotten Sands” for only $5.00. This is 75% off the normal price of $19.99.

    Prince of Persia: The Forgotten Sands was released back in June of 2010. The game, from Ubisoft, is also available on the PC, Xbox 360, Playstation 3, Wii, Nintendo DS, and Playstation Portable, but you won’t find it cheaper than $5.00 on any of these systems.

    “The Forgotten Sands” is a sequel to “Prince of Persia: The Sands of Time” and a prequel to Prince of Persia: Warrior Within”. OnLive users have rated the game 4/5 stars, and it has a Metascore of 75. It is strictly a single player game that is playable with either the keyboard/mouse combination or the OnLive gamepad.

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    After OnLive’s UK Launch Steve Perlman Hopes to Add a Country Per Month

    Most of us know that OnLive is set to launch in the United Kingdom sometime in the Fall of 2011. Trials with BT have already been underway for some time now. So far those testers have loved the cloud gaming service, according to OnLive Founder and CEO Steve Perlman.

    Perlman explained to PCR-Onlinve, “We’ve been in trials with BT and people love it. That’s an indication of A, it works and B, it appeals to that audience.”

    So we know sometime this Autumn we will see OnLive launching in the UK. However, what we haven’t known was when we would see the service launch in other European countries and throughout the world. While Perlman didn’t give any specific time frame, he did express his hopes.

    “I’m hoping each month we’ll just add another country as we make it through the autumn to 2012,” said Perlman.

    What countries could be among the first to see OnLive? This depends on many factors including: language barriers, regulatory regimes, as well as many other barriers to entry. We can probably expect to see OnLive spread through Europe before leaving the continent for countries in Asia. However, Perlman did not get into the specifics of which countries would see the service next. If we did see 1 country added each month until Fall of 2012, we could expect another dozen countries to join the revolutionary cloud gaming service.

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    Great deal!

    OnLive released 3 new games for their PlayPack early this morning. At this time they also announced a discount for those people wanting to try out the service.

    The OnLive PlayPack is a $9.99/month subscription plan for the cloud gaming service. With it, you gain access to an ever growing list of games, which currently stands at 68 titles. Some of the games in the PlayPack include titles such as: Borderlands, BioShock, F.E.A.R. 2, Hitman, Homefront (Large-Scale Warfare Multiplayer), Just Cause 2, NBA 2K10, LEGO Batman, SAW, Tomb Raider, and Unreal Tournament III.

    Every week or so, more games are added to the PlayPack. For people that are interested in signing up to the subscription plan, OnLive is offering the service for only $0.99 for the first month if you use discount code: 99centppk

    After the first month, you will be charged $9.99 every month thereafter, unless you cancel. This promo code is valid until July 31st.
    Yesterday, OnLive released a total of three new titles to PlayPack, OnLive’s $9.99/month, Netflix-esque, all-you-can-eat, video game rental service. Added to the growing roster of games, are two backlog titles from THQ, Elizabeth Find, M.D. Diagnosis Mystery, and AC-130: Operation Devastation, plus the highly anticipated PlayPack release from Eidos/Square Enix, of the original Deus Ex: Game of the Year Edition, a game lauded by PC Gamer, as “the best PC game of all time.”

    AC-130: Operation Devastation
    AC-130: OPERATION DEVASTATION

    It is your mission to support conventional and join special operation forces any time, any place America needs you. Pinpoint enemy locations at 300 mph and eliminate all forms of threat to your ground troops and the causes of liberty. Move out gunner!

    Fight day and night, in various weather conditions, over hostile territory spanning 30 years and 3 countries.
    Use the plane’s low light TV, infrared and radar sensors to locate and engage ground targets and the enemy.
    Relive the history of the AC130 with mission spanning all modern US conflicts.
    Target more than the enemy. Destroy bridges, roads, and other infrastructure to disrupt enemy movements and missions.
    Master the various weapons configurations on the AC130 and outfit your gunship strategically for each unique mission.
    Change history in 12 Historical Mode mission including Vietnam: Vietnam Conflict, Iraq: Desert Storm and SOG Team Extraction Close Fire Support.
    Take down the enemy with unlimited ammunition in Panama, Vietnam and Iraq in 6 fast-action Arcade Mode missions.

    Elizabeth Find, M.D. Diagnosis Mystery
    ELIZABETH FIND, M.D. DIAGNOSIS MYSTERY

    Welcome to the life and death drama of the Emergency Room! Follow a team of young doctors and their mentor, Monica Roberts as you unravel a seemingly insoluble problem to provide the key clues for treatment and diagnosis.

    Knowledge is Key! Utilize three main labs – Blood, Radiology and Bacteriology – to help you uncover the mysterious diagnosis in 3 exciting mini-games.
    The Drama Spreads! Confront dramatic emergency cases as love and life in the ER unfolds some dramatic situations.
    Symptoms to Diagnosis! Every decision is critical as you uncover the hidden objects as you face life-and-death situations.
    Tools of the Trade! Use realistic medical tools and procedures to record your patient’s vitals and determine your next step or diagnosis.
    Travel outside of the hospital to beautiful locations including a local nursery, Spice is Nice restaurant and St. Olaf Academy to uncover more to Dr. Finds story and life.
    From pneumonia to poisoning, it’s up to you to discover the cure as you search for the hundreds of hidden objects in this medical drama!

    Deux Ex: Game of the Year Edition
    DEUS EX: GAME OF THE YEAR EDITION

    It’s the new millennium. Civilization is near collapse. The world economy is in chaos. The middle class no longer exists. Deadly viruses have ravaged the earth’s population. Terrorism runs rampant. From this maelstrom of violence and suffering an ancient conspiracy bent on world domination emerges from the shadows of legend. The conspirators’ greatest strength? No one believes they exist. No one but you.Immerse yourself in an intricate web of betrayal and intrigue as you attempt to uncover power struggles, hidden agendas and the dark conspiracy behind it all. Travel the globe building a network of allies and create an alter identity to aid you in your search for the truth. There is no one path to success. It is achieved through various many means; employ stealth, strategy or force, the choice is yours. But remember; trust no one. Even those who you keep as allies may be more than they seem. Question Everything.

    The game that incorporates role-playing, action, adventure, and 1st person shooter genres into a chaotic blend of real world conspiracies, cliffhangers and plot twists.
    Explore a richly simulated world of unparalleled interactivity, engineered to react logically to your every action. The decisions and consequences are yours.
    A globe-hopping, epic adventure. Travel the world from New York to Paris to Hong Kong exploring locations recreated from detailed maps, blueprints and photographs.
    Character interaction that matters. How you choose to deal with scores of NPC’s affects the outcome of the game, minute-to-minute, mission-to-mission, start to finish.
    Invent a compelling alter ego. Employ nanotech augmentations and determine which weapons and objects you need to survive.
    Will you be the charismatic master manipulator, the shrewd and stealthy tactician, or the deadly avenging angel?
    Additions unique to the Game of the Year Edition:
    The Game of the Year Edition now includes DX Multiplayer. DeathMatch and Team Deathmatch plus 5 new multiplayer maps and a built-in search engine for multiplayer servers.
    I'm trying to find an accurate list of all the games in the PlayPack Bundle. Will post when I do

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    All the games in the PlayPack Bundle, as of 7/12/11

    4 Elements
    AC-130: Operation Devastation
    AaaaaAAaaaAAAaaAAAAaAAAAA!!!
    Alien Shooter: Vengeance
    Aliens versus Predator Classic 2000
    Around the World in 80 Days
    AstroSlugs
    The Bard's Tale
    Battle: Los Angeles
    BioShock
    BloodRayne 2
    Borderlands
    Brain Challenge
    Ceville
    Defense Grid Gold
    Deus Ex: Game of the Year Edition
    Dimensity
    Disciples III: Renaissance
    Elements of War
    Elizabeth Find, M.D. Diagnosis Mystery
    Evil Genius
    F.E.A.R. 2: Project Origin
    Flatout 2
    Flock!
    Frontlines: Fuel of War
    Gene Labs
    Glyph 2
    Grand Ages: Rome
    Greed: Black Border
    Hitman 2: Silent Assassin
    Hitman: Blood Money
    Homefront Large-Scale Warfare Multiplayer
    Hotel: Collector's Edition
    Infernal
    Just Cause
    Just Cause 2
    King's Legacy
    King's Bounty: Armored Princess
    LEGO Batman
    Madballs in Babo: Invasion
    The Maw
    Men of War: Red Tide
    Mini Ninjas
    NBA 2K10
    NecroVisioN: Lost Company
    Ninja Blade
    Oddworld: Munch's Oddysee
    Pathologic
    Port Royale 2
    Prince Of Persia
    Puzzle Chronicles
    SAW
    Shellshock 2: Blood Trails
    Star Wolves 3: Civil War
    Supreme Commander
    Supreme Commander: Forged Alliance
    Titan Quest: Gold Edition
    Tom Clancy's H.A.W.X
    Tomb Raider: Underworld
    Tomb Raider: Anniversary
    Tomb Raider: Legend
    Trine
    Tropico 3
    Unreal Tournament III: Titan Pack
    Vegas: Make It Big
    Wheelman
    World of Goo
    Zombie Shooter 2

    Link with game descriptions (6 pages)
    Last edited by Sprung; 12th-July-2011 at 22:36.

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    Google Chrome & Firefox Beware: OnLive’s Free Web Browser Could be the Fastest

    Over the past 5 years we have seen a complete evolution of the internet web browser. Internet Explorer, which once reined supreme, has started falling behind the faster browsers like Google Chrome and Mozilla Firefox. It seems as though the big three (Chrome, Firefox, and Internet Explorer) have become a triopoly within the web browser industry. Sure there are less popular browsers such as Opera and Mac users’ default Safari, but when you think of the future of web browsing, you think of the big three. Could a cloud video game company be on the verge of changing this?

    The main reason why Google Chrome and Mozilla Firefox have become increasingly popular over the past few years, while Internet Explorer has lost significant market share, is simply because of one factor. Speed has been the single most important aspect in Google and Mozilla’s climb to the top.

    Welcome to OnLive. A cloud video game company that launched their system just over a year ago. They allow users to stream high definition, graphic intense, video games that have a difficult time running locally on most computers today, instantly over the internet. On the surface, OnLive works similarly to Netflix, but for video games rather than movies and TV shows. Everything takes place in the cloud with OnLive, and to the surprise of even the best internet engineers in the world, it works almost flawlessly.

    This summer, OnLive expects to move in a slightly new direction. They plan on launching an internet web browser, which not only is different from any we have seen in the past, but also with a feature that most of us could never have imagined. Just like the way in which OnLive’s cloud gaming system processes its games on extremely high end servers located hundreds of miles away, streaming the content directly to users, the web browser will have similar features. The browser will allow software such as Flash, Quicktime and Silverlight to be rendered in the cloud, and streamed directly to users from OnLive’s 10 gigabit/second servers. Because OnLive will be available on virtually any computer (PC or Mac), as well as the majority of tablets, smartphones and TVs, it will allow high end web plugins to run on any of these devices. This means the Apple iPad and iPhone will be able to run flash. It means that a 7 year old computer which normally could take 10 minutes to load an intense website, could do so almost instantly. It means, web browsing is about to change for the better.

    So what will the OnLive web browser be able to run? We asked OnLive’s Founder and CEO Steve Perlman more specifically about this in a recent interview (audio available below). When asked if the browser would run Java, Perlman responded, “I think it will be able to to run, but in principal it can. The thing that we have to worry about with a browser that’s in the cloud, it is impossible for us to manage every possible website that could be harmful. In other words, we don’t want it to be a launch pad for someone to go and have a website that turns into a giant spam site that sends out millions of spam messages through our 10 Gigabit connection. We have to be a little bit cautious in what we allow.”

    Basically the web browser will be able to run like any other web browser out there, except it will be run in the cloud, as opposed to on a local device. It is just a matter of securing the system before all the aspects of the browser will be able to run safely.

    Perlman went on to say, “The main thing, it’s (the browser) focused on allowing people to do, because we are an entertainment service, is going to be entertainment; things like video, and games, and stuff like that. Most of those are flash based or some of them are Quicktime based or Windows Media based. Those will be the first things that we enable. As far as allowing arbitrary code to be written, to run on the system, that’s more complicated. It’s not to say that we’re not eventually going to do it, but people rather us roll out something sooner with the majority of the sites they want to get to, than something later which is a full featured browser.”

    A full featured browser that could run on the cloud, with almost zero latency issues and speeds that could not be reached by 99% of the devices and computers on the market today, would certainly be something that could quite possibly disrupt the current web browser triopoly. However, for now it appears as though OnLive is not trying to overtake the browser market.

    “On any device that you’re going to be using the OnLive system, there is a browser,” Perlman stated. “Whether it’s a tablet, or whether it’s a PC or Mac, you do have a browser. We don’t feel the need to completely replace the browser you have. What we would rather do is give you a browser that accelerates things that are tough to do with a local browser.”

    While the goal currently doesn’t seem to compete with the likes of Google Chrome or Firefox, it would be hard to argue that if this web browser does what OnLive says it will do, it could quite easily change the industry forever.

    Your traditional web browsers are free to use, and always have been. OnLive currently is only a video game service that allows users to demo games for free, rent games, purchase them outright, or pay a monthly fee of $9.99 for a PlayPack membership. The PlayPack membership provides users with unlimited play to over 60 games, and this number is constantly increasing. So, would OnLive follow tradition, and release their browser to the public for free? For that answer, we asked Steve Perlman.

    “The current plan is just to let it out there, to have it one of the features of the (free) service. It’s complicated because we have to go and be reasonable about usage,” explained Perlman. “If people go nuts on this thing, and for example, it provides flash capabilities to iPad, you can easily see how people can go and just use it; forget the game service and just use it for that. What we’re going to do is kind of monitor it, and see what kind of (demo)graphic and usage we have. If people are being reasonable, that’s fantastic. We’ll let them go wild on it.”

    OnLive obviously wants to make the web browsing service free, but at the same time they don’t want people to only use the service for the web browsing capabilities, while ignoring the rest. This is something OnLive will have to think about, but it’s not a huge obstacle by any means, considering all they have accomplished thus far.

    The future of web browsing, like that of basically any computer, smartphone, tablet, or TV is in the cloud. Whether people like the idea of cloud computing or not, it is a clear direction in which we are quickly moving. OnLive may take their browser to a level where they try and compete with the likes of Microsoft, Google and Mozilla, but that is getting ahead of themselves. Steve Perlman is a genius in what he does. He has made OnLive a reliable cloud video game service, at a time when hundreds of experts in the field told him it was impossible, with today’s internet infrastructure.

    When we asked Perlman about his biggest hurdles with OnLive, he sarcastically responded, “I think the biggest hurdle is when we first started working on this thing, and not getting locked away in an insane asylum. Pretty much everyone said this would never work.”

    Thankfully, Steve Perlman is not in an insane asylum, but rather the CEO of a company (OnLive) in which we strongly feel is the future of cloud computing. He made OnLive work, when no one believed it was possible. Could he soon transform web browsing as we know it? Stay tuned for the OnLive web browser release this summer to find out.

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    This week we get a sneak peak at tomorrow’s $5.00 Friday sale from cloud video game system OnLive. Usually OnLive waits until Friday at 3:00 AM PT to make the announcement but this week they let the cat out of the back a bit early.

    Tomorrow’s sale will feature Tom Clancy’s Splinter Cell Conviction for 75% off the normal price of $19.99. The game will be able to be purchased for $5.00 on Friday only.

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    Huh. I've got 2MB and it says my connection isn't fast enough to run the games. Maybe I'll give it a try later, or do it with a wired connection, I suppose it will improve the connection?

    Also, I'm not sure if I was supposed to post something in your thread.

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    Dang fer, I was going to wait until Sprung had like 50 straight posts to post a C-c-c-combo BREAKER!

    No one cares about this, it's so funny. I was on a trade board and someone was asking about getting an OnLive console and one guy was like, dude just wait, they give them away all the time because no one wants them.

    That being said, the premise of this is cool, but my connection is way too piss.

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    Quote Originally Posted by Gypsy View Post
    Dang fer, I was going to wait until Sprung had like 50 straight posts to post a C-c-c-combo BREAKER!

    No one cares about this, it's so funny. I was on a trade board and someone was asking about getting an OnLive console and one guy was like, dude just wait, they give them away all the time because no one wants them.

    That being said, the premise of this is cool, but my connection is way too piss.
    Hey look, there goes the bandwidth .

    Getting around to it... | Available via Retroshare 16/7.

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    This thread is definitely for discussion, so feel free

    I find most people that laugh at OnLive to be the same people who are the last to try out new things. It's cool with me, and I won't bash anyone's opinions. For me, it works great, and the selection of games work well with my gaming tastes. As far as the 2Mbit support...they are rolling that out to all the server farms, so while it is reported to cover most (or all) of the U.S., I don't know if it goes any further than that since OnLive really only supports U.S and Canada. (I think...everything changes so fast)

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    Quote Originally Posted by Sprung View Post
    This thread is definitely for discussion, so feel free

    I find most people that laugh at OnLive to be the same people who are the last to try out new things. It's cool with me, and I won't bash anyone's opinions. For me, it works great, and the selection of games work well with my gaming tastes. As far as the 2Mbit support...they are rolling that out to all the server farms, so while it is reported to cover most (or all) of the U.S., I don't know if it goes any further than that since OnLive really only supports U.S and Canada. (I think...everything changes so fast)
    Why should I try new things ? Honestly, I just dislike paying for a download.
    Last edited by Slacker Magician; 15th-July-2011 at 03:37.

    Getting around to it... | Available via Retroshare 16/7.

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