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Thread: [GUIDE] Make a Reprogrammable Genesis Cart

  1. #241
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    Homebrews/repros made in china are better

  2. #242
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    Jazz you ever do multi carts? I read simply pasting the code of a game on the end of another allows you to have 2 games that will toggle via reset. So as using 2 1MB games to make 1 multi 2MB game. I tried it and it did not work. I copied the hex code of game 2 and pasted at the end of game 1, and saved file. I then opened the file, byte swapped it, programmed it, and it only plays game 1. Reset just resets to Game 1.

  3. #243
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    Quote Originally Posted by icemanxp300 View Post
    Jazz you ever do multi carts? I read simply pasting the code of a game on the end of another allows you to have 2 games that will toggle via reset. So as using 2 1MB games to make 1 multi 2MB game. I tried it and it did not work. I copied the hex code of game 2 and pasted at the end of game 1, and saved file. I then opened the file, byte swapped it, programmed it, and it only plays game 1. Reset just resets to Game 1.
    That will not work. See my second post in this thread. The tutorial is old not finished though.

  4. #244
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    I did not read this info from this thread. This statement was made in a youtube comment by someone.

    "FYI if you take two bin files (post byte swap) and merge them into one bin file and write it, you get a two for one game that splits based on the RESET button.. e.g.: instead of filling a 2 meg with FFFFF you can flash two 1 meg games, hit RESET and it will go to game #2, hit again, game #1."

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