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Thread: TUTORIAL: Dreamcast Audio/Data to Data/Data, the simple way.

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    Arrow TUTORIAL: Dreamcast Audio/Data to Data/Data, the simple way.

    I posted this tutorial here pre-rollback, but along with many other threads, it was lost when EP's servers crashed in December of 2010. Thanks to Cookie Monster for recovering the text so I didn't have to re-type the whole thing. (Cheers, Cookie! ) My original post is below.

    A few months back, I bought a second-hand Dreamcast that hates Audio-Data backups. This is a problem for me, because most Dreamcast Mil-CD backups out there are in the Audio-Data format. Now, this is fine for most DC owners (PAL, NTSC-U version 0 and 1), but anyone who owns a version 2, or even certain version 1's is outta luck. That's me!

    I started working on this after reading other Data/Data conversion tutorials, and finding that they didn't work for me, usually due to one small thing: an Audio-Data image mounted in Daemon Tools (or an image burned and read from an actual disc) shows only the first burned session (the short audio track), leaving the actual game files inaccessible to ISObuster or any other extraction tool. If I couldn't extract the files, I couldn't rebuild the backup as a Data/Data image.

    So, I started scouring the 'net for tools that would do what I needed to do, without a lot of command line stuff (I don't consider myself a n00b, but command line syntax continues to elude me). Now that I've put together a toolkit and have a method worked out, I thought I'd share with the community. The process is a bit long, but it almost never fails. Here's a copy of the tutorial .txt file included with the toolkit:


    TUTORIAL:
    Converting an Audio-Data Dreamcast
    image to a Data-Data image, the simple way.

    By Rockstar1983
    Emuparadise.org forum member
    Legend in My Own Mind

    "Guitars, Games or Girls...Choose any two."


    TOOLS REQUIRED (included)

    BootDreams v1.0.6c (by fackue)
    binhack32 (by FamilyGuy2010)
    CDIrip (by DeXT and Madgun68)
    ISOfix (by DeXT)
    IPwriter (by fackue)
    DummyFile Creator (by SickBoy)
    ISObuster (isobuster.com, not included)



    * Before we start, you'll want to install BootDreams v1.0.6c and the
    latest version of ISObuster on your PC, and make sure to create a
    shortcut to each one on your desktop. (BootDreams is included in
    this kit, and you can grab ISObuster at www.ISObuster.com)

    * Next, put the image file you need to convert in the same folder with
    these tools (binhack32, isofix, etc.)

    **NOTE:If you can open the .cdi with ISObuster and see/extract all the
    files, you can skip ahead to step 11. If you only see "Track 01" in
    ISObuster, and/or Daemon Tools tells you the image is corrupt, start at
    the beginning.**

    **NOTE 2: As far as I know, this method cannot be used on releases by
    Accession, or any other game without an IP.BIN file... to make them
    work, you must create an IP.BIN file for them. You may do this by
    using IPwriter 0.16a, included in this pack.**

    **NOTE 3: This method has not been tested on games that include
    CD-DA tracks (actual CD audio that plays during the game). I do not
    guarantee success with these types of games. If you try, please post your
    results in the EmuParadise forums.**


    Now we're ready to begin!

    1) Run cdirip.exe

    2) Browse to the image you want to rip, select it, and click "Open"

    3) Select a destination folder for the resulting files and click "OK"

    4) While CDIrip is working, watch the command window; Pay
    attention to (and write down) the starting LBA number of Session 2
    (The larger, DATA session) as you'll need it soon. Often, this
    number is 11700, but not every time.

    5) After CDIrip finishes, you should have 3 new files: "s01t01"
    (this will be a .wav in an Audio/Data image), "s02t02" (usually an
    .iso file) and a .cue file.

    6) Delete the .wav and .cue files that CDIrip has produced, as they
    are of no further use to you.

    7) Now, run isofix.exe . It will ask you to enter the name of the
    .iso you wish to fix (it must be in the same folder as isofix.exe).
    Enter the name of your data track (usually s02t02.iso), and remember
    that it's case-sensitive. Watch your CAPS-LOCK!

    8) ISOfix will now ask for a starting LBA value. This is the number you
    wrote down from CDIrip. Enter it now and wait for ISOfix to work.

    9) ISOfix will create 3 more new files: fixed.iso, bootfile.bin, and
    header.iso. Delete header.iso, as it's of no further use here.

    10) Rename bootfile.bin to IP.BIN (must be all caps, even the .BIN
    part).

    11) Use ISObuster to extract the contents of fixed.iso (the gamefiles)
    to a new folder(ISObuster should create a new folder for you when
    you extract).

    **OPTIONAL STEPS**

    11a) At this point, you may create a dummy file if you want to, by
    running Dummyfile.exe. (The purpose of this is to push the game data
    towards the edge of the CD, away from center, to save wear and
    tear on your laser. Personally, I'm not sure it makes a big difference,
    but it does make the game load quicker. If the game is very small,
    I usually create a dummy to make it at least 300-400MB in total.)

    11b) To use Dummyfile, first click "Pick Location" to choose which
    folder the dummy.bin file will be created in. Then, enter a value in
    MBytes (1=1MB) and click "create". After that, you can drag&drop or
    copy and paste it into your folder with your other game files.
    However, you should add a zero to the front of the filename so
    it's burned first, toward the center of the disc. (Example: 0Dummy.bin,
    or simply 0.0 )

    **END of OPTIONAL STEPS**

    12) Go into the new folder created by ISObuster and find "1ST_READ.BIN"
    (or, if it's a Windows CE game, a file called "0WINCEOS.BIN"). Take
    both the 1ST_READ file and IP.BIN (the re-named bootfile.bin) and
    and make sure they're in the same folder as binhack32.exe.

    13) Run binhack32.exe

    14) Binhack32 will ask for the name of your binary file, which is your
    1ST_READ (or 0WINCEOS) file. Type it in, remembering it's CaSe SeNsItIvE!

    15) Binhack will then ask for the name of your bootsector, which is
    IP.BIN (also case sensitive).

    16) Finally, Binhack32 will ask for an "msinfo value". Enter a zero here,
    because your data track will be burned first (at the beginning of
    the disc) in this case.

    17) Now, put IP.BIN and your 1ST_READ file back in the folder with the
    other game files.

    18) Start BootDreams

    19) Click the DiscJuggler Logo (top left) to create a DiscJuggler image.

    20)Next to the field that says "Selfboot Folder", click "Browse". Now
    navigate to your game folder, click on it, and click "OK"

    21)Click the field marked "CD Label",and name your disc (doesn't matter
    what you call it... anything you want)

    22)For "Disc Format", choose Data/Data (of course).

    23)Finally, click "Process"... BootDreams will ask you if you are sure
    you want to create a DiscJuggler image (Click "Yes"). Next, it will
    ask you if you want to scramble the binary (1ST_READ or 0WINCEOS)...
    if you're burning a backup game, say NO. (You would only say YES if you
    were burning a homebrew/emulator disc). Choose a save location for
    your image file, and click OK. Now go get a sandwich, a drink of water
    or whatever, 'cause this takes awhile.

    (OPTIONAL)
    23a)Next, you may test the new .cdi in NullDC to make sure it will boot.

    NOTE: NullDC isn't compatible with WinCE-based games, so you'll just
    have to burn them and test on your console.
    (End OPTIONAL)

    24)When you're ready, use BootDreams to burn your new .cdi image. With
    BootDreams open, click the icon on the top right(the match).

    25)Click "Browse" and find your image, highlight it, then click "OK".
    BootDreams will ask if you're sure you want to burn a DiscJuggler
    image (YES).

    26)Next, BootDreams will have you choose your cd drive from a dialog
    window, then click OK.(If you haven't put a CD in the drive yet,
    you'll get a dialog box saying "put a disc in the drive and
    click 'Retry'" or something like that. This won't hurt anything, just
    do what it says, and things will go along as planned.) Now, get up
    and get another glass of H2O, because this also takes a bit of time.

    27)After the burn has finished, BootDreams will ask if you want to
    delete the temporary files, and YES you do. They're of no more use now,
    and they take up space on your computer. Just get rid of'em.

    28)Pop the disc in your console and turn it on. It should boot right up!

    GREETZ/THANKS:
    *FamilyGuy2010 (binhack32.exe)
    *SickBoy (DummyFile.exe)
    *DeXT (IsoFix, CDIrip 0.6.3)
    *Madgun68 (CDIrip)
    *Fackue (BootDreams, IPwriter)

    There are only two DC games I haven't been able to convert with this (or any other) method: Ooga Booga (NTSC-U) and Sonic Adventure 2 (NTSC-U). I'm guessing this is due to LBA checks, or anti-piracy measures. If you figure out how these can be converted to Data/Data, I'd definitely like to hear how you did it! (Only self-tested methods, please, and include your console region, version number, and serial number when you post. e.g.- NTSC-U {1} 670-14081G) Also, as I say in the .txt, I have not tested this method on games with CD-DA audio tracks that play during the game. If you try, please let me know how it turns out.

    I hope this info is found useful!

    Get the toolkit here:
    Download Links:
    Links are hidden from guests. Please register to be able to view these links.
    Last edited by Rockstar1983; 23rd-March-2013 at 19:10. Reason: New Link at 4shared - 3/23/2013
    *If my post was helpful, click the star in the lower left corner of it to say "Thanks".
    *My username will unlock my uploads, if a password is needed.
    *Games, Guitars, or Girls... choose any two.

  2. The Following 4 Users Say Thank You to Rockstar1983 For This Useful Post:


  3. #2
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    Great, another guide fully recovered. Thanks Rockstar!

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    Not meaning to necro-post here, I've just added a new link to the Data-Data toolkit at 4shared. The former link at Mediafire was long dead.

    Mods/Admins - Should this thread perhaps be moved to the new "Everything Console -> Sega Systems" sub-forum? Only a thought.
    *If my post was helpful, click the star in the lower left corner of it to say "Thanks".
    *My username will unlock my uploads, if a password is needed.
    *Games, Guitars, or Girls... choose any two.

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    You can post in your guide anytime you need to do it.

    Thanks for fixing the link.

    And moved!

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    sorry but it put ************ in the password of Rar and it Said that the password isnt correct. Help please
    Last edited by Zorlon; 25th-June-2013 at 07:41.

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    works just fine for me, if you used copy and paste make sure there are no spaces, you sometimes get a space at the end

    I will also recommend using 7-zip to extract, you can use show characters when you put the password in so you know you got it right

    Not that I need data/data

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    thank you for the guide!

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    Quote Originally Posted by Alberto Gómez Castellanos View Post
    sorry but it put ************** in the password of Rar and it Said that the password isnt correct. Help please
    ok with 7zip i can finally open the file.
    Great Tutorial,works fine !
    I notice that quake 3 ( 2 releases at least ) not work, charge the sega logo and go back to the home,did you notice that ? what happened ?
    and when i try the same with Skies of arcadia,binhack32 says that the binary is not correct.can you help me ?
    Last edited by Zorlon; 25th-June-2013 at 07:42.

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    the release of skies by Echelon is very hacked up, it uses compression and it is not going to be re-cracked so easy, you could try the 4x99min rip instead that is already a data/data disc image and it supports VGA and does not lag (Echelons release lags at every battle and has no VGA support as it is the PAL version of the game, only the NTSC-U version had VGA support)

    Skies of Arcadia 4x99min Mil-CD's

    Quake 3 I may be able to make a data/data Mil-CD copy with no CDDA though I admit I will not be using the above guide I have my own methods

    My source will not be the cdi release either I will just make a new rip from the GDI dump

    P.S. http://www.epforums.org/showthread.php?83089 may be of interest as it lists what type Mil-CD each rip is a who done the rip (I need to go back over some of those though as I missed that info for # to F in my initial tests but the original dumps will be audio/data anyway it's mostly newer cdi rips that are data/data)

    RDC and DCCM will mostly be data/data releases, unless the game uses CDDA tracks

    I need to review over the ones I done myself and try and get some of the none CDDA games in data/data Mil-CD format, I possibly missed a few when I was ripping those so i may well do them as data/data aswell, that realy does not take any effort it's just extracting the GD-Roms again that's a pain
    Last edited by Zorlon; 15th-June-2013 at 23:48.

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    Quote Originally Posted by Zorlon View Post
    the release of skies by Echelon is very hacked up, it uses compression and it is not going to be re-cracked so easy, you could try the 4x99min rip instead that is already a data/data disc image and it supports VGA and does not lag (Echelons release lags at every battle and has no VGA support as it is the PAL version of the game, only the NTSC-U version had VGA support)

    Skies of Arcadia 4x99min Mil-CD's

    Quake 3 I may be able to make a data/data Mil-CD copy with no CDDA though I admit I will not be using the above guide I have my own methods

    My source will not be the cdi release either I will just make a new rip from the GDI dump

    P.S. http://www.epforums.org/showthread.php?83089 may be of interest as it lists what type Mil-CD each rip is a who done the rip (I need to go back over some of those though as I missed that info for # to F in my initial tests but the original dumps will be audio/data anyway it's mostly newer cdi rips that are data/data)

    RDC and DCCM will mostly be data/data releases, unless the game uses CDDA tracks

    I need to review over the ones I done myself and try and get some of the none CDDA games in data/data Mil-CD format, I possibly missed a few when I was ripping those so i may well do them as data/data aswell, that realy does not take any effort it's just extracting the GD-Roms again that's a pain

    Ok man thanks so much you are the god of dreamcast heheh
    One more question.Can you give me your method? ( even in private message ) i want to make my rips from gdi and then make data/data cdi .I dont know how to downsize the gdi,can you explain me how to ripp a gdi for put into a cd-r ?? thanks so much master Zorlon

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    My method is somewhat complicated and would be hard to explain but there is an easy to use GD to data/data rip kit around by FamilyGuy you can try it out puts a nrg file though but if you want to convert that to cdi, just mount the thing with daemon tools lite then make a disc image rip with discjuggler (demo is enough) from the virtual drive (double check while you have discjuggler open that it will fit onto a standard 80min CD)

    http://www.assemblergames.com/forums...read.php?21735
    http://shenmuesubs.sourceforge.net/d..._FamilyGuy.rar

    The pack by FamilyGuy has some down sampling tools included, most are easy enough to use

    I may release some guides ect at some point but at the moment nothing is planned as most of what I do gets complicated at some point and would make it hard for the average user to get to grips with
    Last edited by Zorlon; 17th-June-2013 at 22:28.

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    Hey Zorlon - Thanks for pitching in and helping where it's needed. Cheers, pal.

    On the downside, I wish you folks hadn't discussed the archive password so openly... since these forum threads are searchable by Google, it compromises the security of my files. Hopefully they won't be taken down, because right now, I don't have time to re-up everything that has that password...
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    Quote Originally Posted by Rockstar1983 View Post
    Hey Zorlon - Thanks for pitching in and helping where it's needed. Cheers, pal.

    On the downside, I wish you folks hadn't discussed the archive password so openly... since these forum threads are searchable by Google, it compromises the security of my files. Hopefully they won't be taken down, because right now, I don't have time to re-up everything that has that password...
    removed the ones I spotted

    Mod projects - XBOX
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    [Mod ready] & [Full ISO ready]
    GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
    Please can all ESR users post your results here to help with the project and others wanting to use ESR

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    Quote Originally Posted by Zorlon View Post
    removed the ones I spotted
    Much appreciated. Thank you.
    *If my post was helpful, click the star in the lower left corner of it to say "Thanks".
    *My username will unlock my uploads, if a password is needed.
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