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Thread: Post your digital artworks.

  1. #181
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    Quote Originally Posted by Jazzmarazz View Post
    I have been toying with data-bending, which happens to be a form of digital artwork. Only one of the three images was mine before bending though.

    Spoiler warning:


    Uploaded with ImageShack.us

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    Uploaded with ImageShack.us

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    Controlled Corruption eh?

  2. #182
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    These are some of my works that I did last year using Paint.NET, some are too big and may not be recommended for signature use.

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  3. #183
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    Quote Originally Posted by Kouen View Post
    Controlled Corruption eh?
    Generally speaking, yes.

  4. #184
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    These are couple of last ones I did, and are related to the gaming:

    Vincent Valentine - I did this for some kind of contest:



    Shiva from FFXIII - Did not play, but love the artwork:



    Some more FFXIII - Lightning, if I'm not mistaken:



    And one sig from beloved Suik III game:



    -Cheers-

  5. #185
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    Default Burn in the flames...Of Amaterasu!

    A bit of a Naruto idea.

    My Amaterasu artwork.
    Attached Images



  6. #186
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  7. #187
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    Lately I have been working on a HD remake of Magical Pop'n I am doing for the PC, but since I am no good at art, I decided to just do HD versions of the old cutscenes. So far I have only done line art for the opening cutscene, since I am mostly working on the game itself.

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    And just some desktop wallpaper of "Cool" Brief from Panty & Stocking I am working on.

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    Last edited by Tezuka101; 30th-June-2011 at 22:05.


  8. #188
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    Tezuka I rly dig those two. You use Photoshop?

    What's the method of remaking shots like that, care to explain?

  9. #189
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    I just use Adobe flash when it comes to simple/anime pictures, since the colour scheme for most of them is simple. Flash uses vector instead of bitmap, so it is much easy to manipulate the lines.

    I wouldn't call this art, I am just doing this so I can add something to the game when it is in its releasing stages.


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  11. #191
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    Quote Originally Posted by Tezuka101 View Post
    I just use Adobe flash when it comes to simple/anime pictures, since the colour scheme for most of them is simple. Flash uses vector instead of bitmap, so it is much easy to manipulate the lines.

    I wouldn't call this art, I am just doing this so I can add something to the game when it is in its releasing stages.
    Quote Originally Posted by Cycona View Post
    Don't double post same thing Cycone, Geez.

    @ Tezuka

    Oh,yes it seemed simple enough since vectoring is so much easier in Flash. I did some for some simple games I coded with Actionscript. And it is rather useful, and it can be detailed as you wish as long as you invest nuf time.

    Thanks for reply.

  12. #192
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    Quote Originally Posted by Yubson View Post
    Don't double post same thing Cycone, Geez.

    @ Tezuka

    Oh,yes it seemed simple enough since vectoring is so much easier in Flash. I did some for some simple games I coded with Actionscript. And it is rather useful, and it can be detailed as you wish as long as you invest nuf time.

    Thanks for reply.
    its not the same, look again

  13. #193
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    Quote Originally Posted by Yubson View Post
    Don't double post same thing Cycone, Geez.

    I did some for some simple games I coded with Actionscript. And it is rather useful, and it can be detailed as you wish as long as you invest nuf time.
    I am only doing these cutscenes in the Flash, the game is being done in C and Unity.


  14. #194
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    @Cycona - I meant you can edit your last post, it's not a month old and it is similar art.

    @Tezuka

    Good, seems you're getting somewhere. Unity is expensive, and C is old even tho I know some C++. IMO, so I'm seeking a middle, but let's not get too much off topic.

    It's for Art.

  15. #195
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    Decided to Re-color a Megaman X Sprite.

    Took me an hour but I finally got it done.

    Megaman Edit 1.png

    I'm also doing a sprite comic, can't wait to start on it lol.



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