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Thread: People who think low of the Revolution controller OBVIOUSLY haven't seen this....

  1. #31
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    Ack, downloaded the video in hopes of seeing something new. Apparently not, this is the exact video I saw within some nintendo presentation already.

    (\__/)_/)
    (O.o ).^)
    (> < ) <)

    Now we know how viral bunny signatures really spread.

  2. #32
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    Quote Originally Posted by Mikey
    i just don't see how the revo-vibrator is gonna sit well with certain types of game genres. revo sounds like its pretty much (just based on its vibrator) mostly action/adventure/kid(shocking?) games where there's lots of 3d exploring to do
    You've got yourself an easier 'point and click' device with that remote. And I'm pretty sure that there will be a few innovative control methods, so never worry. Fighting games are the only thing I can't really imagine with the default controller, but since there's the possibility of having controller addons, that will be solved somehow as well.

  3. #33
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    Quote Originally Posted by pkt-zer0
    You've got yourself an easier 'point and click' device with that remote. And I'm pretty sure that there will be a few innovative control methods, so never worry. Fighting games are the only thing I can't really imagine with the default controller, but since there's the possibility of having controller addons, that will be solved somehow as well.
    good points.

  4. #34
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    The controller is innovative. I give it points for that. It just looks retarded IMO

  5. #35
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    I saw it,and I still think it will suck.
    everything beyond snes suck (psx doesn't count in the suckness because it was
    supposed to be snes + cd and I pretend it is and the controller is like an extension
    of the snes one)
    in fact,not only controllers,but the whole consoles beyond snes totally suck.
    I hope that company that uses the name nintendo but that is NOT the nintendo
    we used to know in the nes days,goes bankrupt and DIEEEE.
    snes should have been the last modern console.
    (nes = the standard regular console
    snes = the modern and new console)
    nothing

  6. #36
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    LOL, were not the only people who think the controller looks like a dildo.

    http://www.vgcats.com/comics/?strip_id=165

  7. #37
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    Quote Originally Posted by malice2501
    LOL, were not the only people who think the controller looks like a dildo.

    http://www.vgcats.com/comics/?strip_id=165

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  8. #38
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    Quote Originally Posted by malice2501
    LOL, were not the only people who think the controller looks like a dildo.

    http://www.vgcats.com/comics/?strip_id=165
    Just what i was thinking.
    Wanna enjoy the game properly? Buy another stupid add-on.

  9. #39
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    You know what I think is funny, people who talk about things that they don't know about. Do you have the Rev's specs in your hand so to say that it will bomb. Do you even know the full specs of the controller? Do you even know it's full capabilities?

    Many X360's have been sold and many customers are very mad about what the end product outputted.

  10. #40
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    Witnessing the Revolution

    Chris Morris of CNN writes I recently had the chance to get some hands-on time with the company's next generation console to see whether the Revolution was, in fact, revolutionary. While the controller I used was still a prototype (the final one will be a bit larger and will include a button to power the machine on and off), it gave me a good chance to see what to expect when the system launches next year.

    Shaped like a television remote control, the Revolution controller uses internal sensors to translate your wrist, arm and hand movements on screen. It's easy to use, but takes a few minutes to adjust your playing style. (I initially found myself waving my arms wildly, resulting in the onscreen pointer whizzing back and forth at blinding speeds.)

    Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. (Star Fox fans should start getting excited.)

    Other demos allowed me to telescopically zoom in and out on the screen, simply by moving the controller forward and backward and try some fishing by 'feeling' fish nibble on the line (via a rumble effect), then yanking the controller up in the air to hook them. (Animal Crossing fans, you might want to get excited, too.)

    By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted Metroid Prime 2 (a GameCube game). Confession time: When it comes to console shooters, I'm terrible. I can finish them, but I'm nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the Metroid demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim � and enjoyed the game far more than I did with the GameCube controller. (Metroid fans... well, you're probably already pretty excited.)

    It turns out I'm not the only one who has this problem with standard controllers.

    I was a developer for many years before my current role, but I've never been a very good gamer, Nintendo president Satoru Iwata told me. I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller.

    Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, said he hopes to see another type of game really take off with the Revolution.

    I hope [massively multiplayer online games] are really explored on this system, he said. That's a genre, from the home console standpoint, that really hasn't been explored very well.

    One of the problems the Revolution faces is dislodging the idea of the standard controller from people's minds. Mention home video games to most people and they'll conjure a mental image of someone sitting on a couch, both hands gripping one of today's standard controllers and not moving much. So the idea of moving your arm in a virtual sword fight or taking virtual aim at onscreen monsters might be hard to get across.
    Original post by malloc at MaxConsole.net

  11. #41
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    It looks interisting to say the lest, but I don't know how well it will work out for gameing. So I guess I will have to try it out before I can relly say anything


    Need New Sig


  12. #42
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    Quote Originally Posted by ToolPunk
    You know what I think is funny, people who talk about things that they don't know about. Do you have the Rev's specs in your hand so to say that it will bomb. Do you even know the full specs of the controller? Do you even know it's full capabilities?

    Many X360's have been sold and many customers are very mad about what the end product outputted.
    doesnt matter what the final specs will be if they put a huge plastic penis on the market
    besides, the 360 is the first of the next gen, so give it a break

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