Page 20 of 21 FirstFirst ... 1015161718192021 LastLast
Results 286 to 300 of 307

Thread: Coder's Hang-out

  1. #286
    Join Date
    Feb 2011
    Posts
    12
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default

    Quote Originally Posted by negles View Post
    start with something small then when your done with that then if you want to continue then continue. but if you wanna give up then leave yourself notes. so when you wanna start something else again you can just continue where you left off. eventually turning into something big

    if that doesnt work then think of it like a game. sometimes when i play a game i get bored with it. but i gotta push through to the end to reap the rewards
    However usually there is a large quality drop. I find it useful for myself to set minor steps, I'll draw out everything on pen and paper first. Then I'll give myself small rewards for finishing say every 5%.

    Sometimes it's also better to work on several projects at once. Something you learn from one can be used in another.

  2. #287
    Join Date
    May 2002
    Location
    BC, Canada
    Posts
    18,582
    Thanks
    43
    Thanked 91 Times in 61 Posts
    Blog Entries
    5
    EP Points
    140

    Default

    Quote Originally Posted by Lightslei View Post
    Sometimes it's also better to work on several projects at once. Something you learn from one can be used in another.
    This.

    I usually like to have a few projects on the go at any given time, especially if one of the projects is a huge project. Usually I find that I hit a bottleneck where I just can't think straight every time I look at the large project, and need to distract myself with a smaller project for a few days, either to gain a bit of perspective or just to take a break, before tackling the other project again. Usually I'll find some way around whatever was giving me problems, or I'll be able to "see" the end result a bit better, etc. Or I at least feel some sense of accomplishment for finishing something, and can go back to twiddling away at the "oh-my-God-why-am-I-still-working-on-you" timesuck.

  3. #288
    Join Date
    Feb 2011
    Posts
    12
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default

    Alright I'll admit I'm still an amateur, however I'm kind of confused at the moment.

    Working on a card game. There's 4 types of cards in the deck which is public (shared amongst players), however I haven't figured out a method of having a different function called for each card since each has it's own effect. I'll admit I'm using C++ which is probably the worst idea for this, but I'm not even sure how I would do this since I need to use a stack, and I'm fairly sure I haven't found a method of calling different functions based on a line of text on the card like the name or something x.x. Would that even be possible? If so can someone give me an example.

  4. #289
    Join Date
    Mar 2011
    Location
    Valhalla
    Posts
    2,458
    Thanks
    343
    Thanked 234 Times in 141 Posts
    EP Points
    13045

    Default

    Well I've been slowly learning SNES ASM code. It's kinda fun to code for the SNES. Though at the same time, it is very hard.

  5. #290
    Join Date
    Sep 2011
    Location
    Waco,TX,USA
    Posts
    26
    Thanks
    5
    Thanked 1 Time in 1 Post

    Default

    Quote Originally Posted by LeftyGuitar View Post
    Well I've been slowly learning SNES ASM code. It's kinda fun to code for the SNES. Though at the same time, it is very hard.
    ASM.. My god what a pain.. Had to learn MASM and ASM for pic microcontrollers before..hard and tedious but cool when everything came together.. Hell.. Id much rather program in c/c++/C# than ASM but that's not an option I suspect.. LMAO
    ORIGINAL: Flitcraft
    ORIGINAL: Steveski
    questionable and hedonistic
    Brandenburg, I think we've found your epitaph. []

  6. #291
    Join Date
    Oct 2011
    Posts
    1
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Quote Originally Posted by Lightslei View Post
    Alright I'll admit I'm still an amateur, however I'm kind of confused at the moment.

    Working on a card game. There's 4 types of cards in the deck which is public (shared amongst players), however I haven't figured out a method of having a different function called for each card since each has it's own effect. I'll admit I'm using C++ which is probably the worst idea for this, but I'm not even sure how I would do this since I need to use a stack, and I'm fairly sure I haven't found a method of calling different functions based on a line of text on the card like the name or something x.x. Would that even be possible? If so can someone give me an example.
    The way I would do it is overload the call operator "()" like so "sometype operator() (sometype var1, othertype var2" which will allow you to do this " Card1(var1,var2) and call a different function if the card is of a different class. As for the Stack, there is a Stack class somewhere within the mess known as the STL

    However, my c++ is a little rusty, so tell me if I messed up somehow.
    Last edited by Ben Culkin Or Sasori; 19th-October-2011 at 21:40.

  7. #292
    Join Date
    Mar 2011
    Location
    Valhalla
    Posts
    2,458
    Thanks
    343
    Thanked 234 Times in 141 Posts
    EP Points
    13045

    Default

    Quote Originally Posted by Brandenburg View Post
    ASM.. My god what a pain.. Had to learn MASM and ASM for pic microcontrollers before..hard and tedious but cool when everything came together.. Hell.. Id much rather program in c/c++/C# than ASM but that's not an option I suspect.. LMAO
    Yes ASM is a pain. But it is coll that you pretty much have full control over the sytem when coding in ASM. It would be nice if you could use C++ or C.

  8. #293
    Join Date
    Mar 2009
    Location
    In a windowless van.
    Posts
    10,330
    Thanks
    98
    Thanked 701 Times in 329 Posts
    Blog Entries
    1
    EP Points
    1430

    Default

    Quote Originally Posted by LeftyGuitar View Post
    Yes ASM is a pain. But it is coll that you pretty much have full control over the sytem when coding in ASM. It would be nice if you could use C++ or C.
    Talk to me if you can come up with a way to emulate Gameboy games on the SNES. No, seriously.

  9. #294
    Join Date
    Mar 2011
    Location
    Valhalla
    Posts
    2,458
    Thanks
    343
    Thanked 234 Times in 141 Posts
    EP Points
    13045

    Default

    Quote Originally Posted by Jazzmarazz View Post
    Talk to me if you can come up with a way to emulate Gameboy games on the SNES. No, seriously.
    Why not use a Supergameboy? Or use BSnes. BSnes emulates the supergameboy. Bsnes is also open source as well. I've also started working on a database to store all the games you have collected. Being written in the Euphoria programming language. If anyone would like to know more about the euphoria programming language, let me know. I can help out.

  10. #295
    Join Date
    Feb 2011
    Posts
    392
    Thanks
    33
    Thanked 212 Times in 23 Posts
    Blog Entries
    3
    EP Points
    365

    Default

    You guys should check out C++ for Dummies (6th Edition) to help keep a reference for some of the basic stuff if you ever need it =]

    Went through the book twice, was worth it =D

    Moderator: Is it possible to place this in the Programming Resources and Tutorials section for me as a recommended book?
    Destiny ∂єѕтιηу ですちんゆ デスティニー
    If you like the advice you receive from someone, don't forget to thank them and press this star at the bottom of the person's post to add to their reputation =]

  11. #296
    Join Date
    Mar 2011
    Location
    Valhalla
    Posts
    2,458
    Thanks
    343
    Thanked 234 Times in 141 Posts
    EP Points
    13045

    Default

    I have an old version of C++ for dummies. It's a good read, but there are many books out there to help you. I've released some small light software. If anyone would like to know more, feel free to contact me.

  12. #297
    Join Date
    Jun 2012
    Location
    My bunker
    Posts
    123
    Thanks
    0
    Thanked 3 Times in 3 Posts
    Blog Entries
    2

    Default

    does anyone know of a good c++ compiler for bodhi linux?
    I've tried a few, like codeblocks, but they either would not build the program or just will not install

  13. #298
    Join Date
    Mar 2010
    Location
    New Delhi,India
    Posts
    748
    Thanks
    115
    Thanked 187 Times in 35 Posts
    EP Points
    460

    Default

    Hey everybody!! Could anybody recommend me some good guide's on romhacking & stuff for Snes?



    The password for my upload's is "caidsncer". If you love my uploads,then hit the "THANX" button.

  14. #299
    Join Date
    Aug 2004
    Posts
    6,802
    Thanks
    30
    Thanked 98 Times in 49 Posts
    EP Points
    205

  15. The Following User Says Thank You to Stark For This Useful Post:


  16. #300
    Zorlon's Avatar
    Zorlon is offline Older than you think
    Still loves Retro gaming
    Still loves new consoles
    Part time games modder
    Just here to help out when I can
    Join Date
    Jun 2002
    Location
    UK Newcastle
    Posts
    22,205
    Thanks
    177
    Thanked 2,176 Times in 1,328 Posts
    Blog Entries
    5
    EP Points
    12100

    Default

    Anyone willing to create a quick prog for me??


    Details..

    I need a quick program created for patching Dreamcast games to enable VGA

    It shouldn't be too hard for any novice programmer

    I need it to be able to open a large file "apx 1000MB max should do"

    search for 4A55452020202020 in hex (JUE with 5 spaces after in ASCII) and display the next 7 address value's in ASCII
    If the 6th address is a 0 in ASCII 30 in hex, display a message
    "This game is not VGA mode enabled"
    "Do you want to patch this game to enable VGA mode boot?"
    "Yes" "No"
    If No Close file
    If Yes change the 6th address value to 1 in ASCII 31 in hex, enabling a VGA mode boot
    Once changed display
    the 7 address value's in ASCII again (will have the change shown) and a message
    "This game has now been patched to enable VGA mode boot"

    If the 6th address is a 1 in ASCII, 31 in hex already, display a message "This game is already VGA mode boot enabled"
    "Exit?"
    "Yes" "No"
    If Yes Close program
    If No Close file
    The reason the program only exits when asked is to allow another disc image to be scanned

    I'm not a programmer otherwise I'm sure I would of done this by now

    I wouldn't mind seeing how that is done by the way, I'm sure I would understand it to a certain extent without full programming know how

    I'm not too fussed what programming language you use but if it's done with Java that will make it so it's not just Windows exclusive, but I leave that up to whoever would want to do this for me and any other dreamcast user
    Last edited by Zorlon; 31st-October-2012 at 10:53.

    Mod projects - XBOX
    Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
    [Quest Packs Collection]
    GTA San Andreas - Hot Coffee [COMPLETE]
    [Mod ready] & [Full ISO ready]
    GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
    Please can all ESR users post your results here to help with the project and others wanting to use ESR

Similar Threads

  1. Visit The Hang Out!
    By Georgyw5k in forum Free 4 All
    Replies: 5
    Last Post: 28th-November-2003, 05:18
  2. Do You Hang Up On Advertisement Callers?
    By ((KvN)) in forum Free 4 All
    Replies: 52
    Last Post: 21st-July-2003, 11:16

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social