Page 1 of 21 12345611 ... LastLast
Results 1 to 15 of 307

Thread: Coder's Hang-out

  1. #1
    Join Date
    Aug 2004
    Posts
    6,802
    Thanks
    30
    Thanked 97 Times in 49 Posts
    EP Points
    200

    Default Coder's Hang-out

    Well I thought this might be a nice idea. This thread is just to chat about Coding, the main reason being you can post stuff that you feel wouldn't be neccesary in a thread of it's own, posts that having nothing to do with coding will be deleted.

    Well, I'm going to give this a shot tonight, hope this link is handy for you.

    http://k2pts.home.comcast.net/gbaguy/nesasm.htm

  2. #2
    Join Date
    Nov 2003
    Location
    bahstun (figuh it out ya-self)
    Posts
    1,346
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Good link but it kind of sucks that you already need to know some other assembler... Since we seem to be on the topic of 8-bit coding ATM, here's a kewl link: http://project64.c64.org/misc/index.html

    It's mainly about the C64, but since the C64 uses the same CPU as the NES, the 8-bit Ataris, etc. it can be useful for other purposes. I'm trying to learn C64 ML myself. Maybe we can eventually have a demo/intro compo.


  3. #3
    Join Date
    Aug 2004
    Posts
    6,802
    Thanks
    30
    Thanked 97 Times in 49 Posts
    EP Points
    200

    Default

    Nice link, here is another I found that might be good, the most assembly I ever did was ZX80 and Becca. (I think its been a while lol)

    http://webster.cs.ucr.edu/

  4. #4
    Join Date
    Nov 2003
    Location
    bahstun (figuh it out ya-self)
    Posts
    1,346
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Yuck the ZX80... That was that pathetic little black and white only thing that was made by Sinclair by got sold by a watch company in the Western Hemisphere... Still, I guess it's more like coding for PC than coding for C64 is...


  5. #5
    Join Date
    Aug 2004
    Posts
    6,802
    Thanks
    30
    Thanked 97 Times in 49 Posts
    EP Points
    200

    Default

    Quote Originally Posted by madcrow
    Yuck the ZX80... That was that pathetic little black and white only thing that was made by Sinclair by got sold by a watch company in the Western Hemisphere... Still, I guess it's more like coding for PC than coding for C64 is...
    Yeah, I shouldn't say anything though, I blew that module pretty badly, Computer Architechture it was called, and boy did I suck at it. Still I got a little learning in

  6. #6
    Join Date
    Apr 2005
    Location
    Pennsylvania, USA
    Posts
    520
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Well... C++ is nice, you can use it for just about anything, accept in browser programs and international language teaching. well... you can do that if you find a compiler that supports international letters, which most C++ compilers don't or the ones that do weren't tested with their unicode support... Anyone know how you can switch the encoding for certain programs?

  7. #7
    Join Date
    Feb 2005
    Location
    Limbo
    Posts
    3,706
    Thanks
    0
    Thanked 2 Times in 2 Posts
    EP Points
    10

    Default

    Well, just tried it, and wchar seems to be working for me. You have to designate stringliterals (I hope that's the correct expression) as being long, variables work just as expected.
    Download Links:
    Links are hidden from guests. Please register to be able to view these links.

  8. #8
    Join Date
    Aug 2005
    Location
    Look Down!
    Posts
    511
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    I love to make and learn how to make programs in C++. I cannot wait until I start learning how to do things with games

  9. #9
    Join Date
    Apr 2005
    Location
    Pennsylvania, USA
    Posts
    520
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    What's comming out isn't accented letters, pkt...

  10. #10
    Join Date
    Feb 2005
    Location
    Limbo
    Posts
    3,706
    Thanks
    0
    Thanked 2 Times in 2 Posts
    EP Points
    10

    Default

    It gives me an s with a weird thingy protrouding from its top instead of the c. Well, you'd probably need a non-console application, because I don't think console windows support Unicode fonts, or Unicode input. (couldn't get to type in japanese characters there is what I mean)

  11. #11
    Join Date
    Nov 2003
    Location
    bahstun (figuh it out ya-self)
    Posts
    1,346
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    C++ may be nice, but it sucks for 8/16-bit development... To do programming for retro systems you NEED ASM.


  12. #12
    Join Date
    Feb 2005
    Location
    Limbo
    Posts
    3,706
    Thanks
    0
    Thanked 2 Times in 2 Posts
    EP Points
    10

    Default

    Quote Originally Posted by madcrow
    C++ may be nice, but it sucks for 8/16-bit development... To do programming for retro systems you NEED ASM.
    Well, it's not like you have much of a choice. Plus, you have to know how the machine works to the extent that you can simply read the code in roms without any effort.
    This might be a stupid question, but do consoles like PS2/Gamecube/whatever have high-level programming languages designed specifically for those consoles, or is stuff written for them mostly in assembler? To get games to run better, without slowdowns, at a higher poly-count you'd have to optimise it pretty much, and that needs low-level programming.

  13. #13
    Join Date
    Nov 2003
    Location
    bahstun (figuh it out ya-self)
    Posts
    1,346
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Modern consoles are developed mostly in C... It's nearly impossible to develop for lots of the CPUs used in raw assembler. GBA is developed in ASM tho... Apparently it's quite similar to coding for 6502...


  14. #14
    Join Date
    Apr 2005
    Location
    Pennsylvania, USA
    Posts
    520
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Actually, console windows do have this support. It's just a pain to get to. (how else would you have CGI pages with unicode?) And what about fstream? Same problem.
    Last edited by kohlrak; 17th-September-2005 at 01:33.

  15. #15
    Join Date
    Feb 2004
    Location
    Somewhere I don't belong to
    Posts
    3,425
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Coding...

    The second reason I left EP

Similar Threads

  1. Visit The Hang Out!
    By Georgyw5k in forum Free 4 All
    Replies: 5
    Last Post: 28th-November-2003, 05:18
  2. Do You Hang Up On Advertisement Callers?
    By ((KvN)) in forum Free 4 All
    Replies: 52
    Last Post: 21st-July-2003, 11:16

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social