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Thread: The Pentagon Invades Your Xbox (by Nick Turse_

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    Default The Pentagon Invades Your Xbox (by Nick Turse_

    The Pentagon Invades Your Xbox
    A new and powerful form of propaganda aims to indoctrinate young video gamers.


    by Nick Turse
    December 16, 2003
    NEW YORK -- In 1998, the band Rage Against the Machine decried "the thin line between entertainment and war." Today, even that thin line is in danger of vanishing.



    In a new twist on President Eisenhower's concept of a "military-industrial complex," a "military-entertainment complex" has sprung up to feed both the military's desire for high-tech training techniques and the entertainment industry's desire to bring out ever-more-realistic computer and video combat games. Through video games, the military and its partners in academia and the entertainment industry are creating an arm of media culture geared toward preparing young Americans for armed conflict.



    Such cooperation wasn't always the order of the day. In the late 1980s, the creators of the combat-simulator video game M1 Tank Platoon weren't allowed by the Army to even set foot inside an actual tank. But by 1997, everything had changed. That was the year the Marine Corps signed a deal with M�K Technologies to create the first combat-simulation video game "to be co-funded and co-developed" by the Department of Defense and the entertainment industry. A year later, the Army signed a contract with M�K to develop a sequel to its commercial tank simulation game "Spearhead" for use by the U.S. Army Armor Center and School and the Army's Mounted Maneuver Battle Lab. The military has been gaming ever since.



    Some examples:



    In 2001, the Department of Defense drafted the video game "Tom Clancy's Rainbow Six: Rogue Spear" into service to train military personnel in how to conduct small unit operations in urban terrain.
    In 2002, the Army launched "America's Army," a training and combat video game developed at the Naval Postgraduate School with the assistance of entertainment and gaming industry stalwarts including Epic Games and the THX Division of Lucasfilm Ltd. The game, which is free to potential recruits either online or at recruiting stations, cost taxpayers between $6 million and $8 million. It has been, in the Army's eyes, a huge success, becoming one of the five most popular video games played online.
    This year, a sequel to "Rogue Spear," "Rainbow Six: Raven Shield," was adopted by the Army to test soldiers' skills. The Army also signed a $3.5-million deal with There Inc. to create a virtual environment for warfare-simulation training. One project already underway is the creation of a virtual Kuwait that can be used to train personnel to anticipate and defend against an attack on the U.S. Embassy in Kuwait City.
    The Navy, not wanting to be out of the action, assisted Sony in producing the video game "SOCOM II: U.S. Navy SEALs," which was released this year.

    Though initially the Pentagon saw in the video game industry only a means of training young, computer-savvy recruits more effectively, the mission has evolved into a two-way street in which the military has embraced entertainment titles at the same time the entertainment industry has embraced the military.



    "Kuma: War," developed by newcomer Kuma Reality Games in cooperation with the Department of Defense and slated for general release next year, is being billed as the first shooter game that will allow players to re-create actual military missions, such as the raid that killed Saddam Hussein's two sons. Each combat assignment will be introduced by television footage and a cable news-style anchor. Kuma boasts a team of military veteran advisors, who " . make sure the missions . are as realistic as possible." A retired Marine Corps major general leads the company's military advisory board.



    Next year will also mark the release of the next generation in militarized war games: "Full Spectrum Warrior" -- a video game for Microsoft's Xbox system. The game is a realistic combat simulator that allows the gamer to act as an Army light infantry squad leader conducting operations in the invented nation of "Tazikhstan . a haven for terrorists and extremists." And "Full Spectrum Warrior" is not just any old military-themed video game. It was developed under the watchful eye of personnel at the Army's Infantry School at Ft. Benning, Ga., and is actually a revamped version of "Full Spectrum Command," a PC game/combat simulator used by the military to teach the fundamentals of commanding a light infantry company in urban environments. Thus, unlike other shoot-'em-ups that use violent imagery and military themes strictly for entertainment purposes, "Full Spectrum Warrior's" pedigree is that of a combat learning tool.



    The "Full Spectrum" games emerged from a new kind of partnership being forged at the Institute for Creative Technologies, a $45-million joint Army/USC venture designed to link up the military with academia and the entertainment and video game industries. In addition to creating "Full Spectrum Command" and "Full Spectrum Warrior," the institute is involved in a number of other military projects. These include "Advanced Leadership Training Simulation," a partnership between the institute and entertainment giant Paramount Pictures designed for training soldiers in crisis management and leadership skills; and "Think Like a Commander," a collaboration among the Army, the Hollywood filmmaking community and USC researchers designed to "support leadership development for U.S. Army soldiers" through software applications.



    With military spending budgeted at nearly $400 billion in 2004, a video game industry generating more than $10 billion a year, a transnational entertainment and media industry with annual revenues of some $479 billion, and no public outcry over the militarization of popular culture, the future of such collaborations seems assured. Can the day be far off when the Department of Defense gets a producer credit for a Paramount film and Kuma Reality Games is granted office space in the Pentagon?



    Before that happens, we need to start analyzing the effects of blurring the lines between war and entertainment. With more and more "toys" that double as combat teaching tools, we are subjecting youth to a new and powerful form of propaganda. This is less a matter of simple military indoctrination than near immersion in a virtual world of war where armed conflict is not the last, but the first -- and indeed the only -- resort. The new military-entertainment complex's games may help to produce great battlefield decision makers, but they strike from debate the most crucial decisions young people can make in regard to the morality of a war -- choosing whether or not to fight and for what cause.


    That's the article. Now, I want to hear EP's thoughts. Do you mind this, or are you indifferent? Do you think it's good. Post here.

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    It is NOT good. Military Sciences embedded into games. but if this is true, as proven... then GTA and such game... are those criminal training games?

    Sad thing is that they (the military) will succeed :\
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    Well, if GTA is a criminal game, at least it doesn't have the endorsement of actual criminals. This is a war game, with endorsement from soldiers and war organisations.

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    i'm sorta leaning to the indifferent side...for now.i mean how much can militirization can the entertainment sector stand?these are only a few games....for now i don't think there is anything to be panicked about.but the article does underline a possible but not probable(atleast IMO) future.interesting,but i suppose a lil' better reasearch,other than well known facts(sorta) would have given it better grounds to defend its accusation upon.

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    mr. paisa Guest

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    This is when videogames start getting dangerous. The whole Pentagon-invading-your-tv stuff is quite interesting, but I just wanna say this: Videogames, as well as movies and other recreational activities/products have the intention of providing a fantasy, a world that is not real, that gives the gamers in this case the possibility of playing imagining that you are an epic heroe or so. But when what you are delivered is a simulation with the intention of being close to the reality, it may be possible that a person who is kinda f*cked up, may start to get the wrong idea that reality is game and that killing is ok. So personally, i'm a big videogames lover but i've never liked the idea of making this kind of simulators, 'cause I think of it as a serial-killer factory. I'm really not sure if this is true or if it is just a suposition of a creative mind, but if it is really true, personally I think that it is sick. And then the government goes nuts when they hear about teenagers shooting each other, while they should be frightened of havin their own creations destroying theirselves... How ironic.

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    I personally like fantasy games like final fantasy...you know...things that would never happen in any stretch...but some shooters, like GTA or True Crime I enjoy because...well...I have the urge to kill everything I see although I know that would be a really dumb idea so I have my killing sprees in video games

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    Just like how the GTA series doesn't necessarily mold criminals, I think the army "simulation" titles won't necessarily mold soldiers for the army.
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    If your slow minded enough to let a game decide your future prospect as a job then you deserve to join the military; although I can say as a military brat that the military life Is a great life if you as a young person don't know what you want to do in the future. 1st year of tour though now adays is either to middle-east or korea; yuk.

    Anyways back on topic, only kids who start to emulate the video games like fps will be "hurt" by such propaganda. Then again why the hell are parents letting kids (14 and below imho) plays these games? stupid parents!

    Then theres another view to this; how many of us played cops and robbers, cowboy and indians and actually became what we emulated at such youths?

    *edit*

    One last thing, I do believe that the military should use such training modules like games that are programmed differently the commercial fps to better train our troops. Like they say here on base to NCO's "Train the force" and thats all the government is doing, and trying to cut done on cost bullets, bdu's, ect...
    Last edited by grantu2; 31st-December-2003 at 08:44.


    Graphics, and 3D polygons don't make great games, story-lines do!!



    Grantu2

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    Originally posted by grantu2

    Anyways back on topic, only kids who start to emulate the video games like fps will be "hurt" by such propaganda. Then again why the hell are parents letting kids (14 and below imho) plays these games? stupid parents!

    14 yr old here....no offence taken though.but c'mon kids of our generation aren't that dumb.....just don't take me as an example......

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    the army uses games to train the armythen releasig them i would believe tis is happening i mean the train the army with games i wouldn't be suprised if they released them to make future soldiers KILLING MACHINES (meaning they kill alot not meaning there an actual machine).

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    My hypothisis's are correct!

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    It sounds scary, but in my opinion it's a good thing. Why? The only people foolish enough to be sucked into the games so far as to join the military have no purpose other than to shoot stuff to protect others. It's common for me to see a stupid jock drop-out end up joining the military. It might sound a bit cynical, but those kind of people are better off being a military drone.

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    Their reasons for using games are quite simple I guess. Games (FPS games especially) promote an alertness and keenness in one's senses which is otherwise quite impossible. Research has proved that regular FPS players had almost 60 times better mind-limb coordination as well as the ability to monitor atleast 3-12 things together at once and react upon such situations whereas non fps players got a kick in the arse .
    I guess it's not such a big deal that the army is using videogames, they would develop their own sims anyways, but endorsing video games ?? Now, thats kind of weird you know.. LoL..

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    mr. paisa Guest

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    But the thing is that those kind of games do insensibilize us towards things like death and if it is used to make a propaganda it can make that consumers have a kind of weird standar of what is good and what's bad. I'm not trying to say kids that play that games are potencial serial killers, but there are some people with some serious mental issues that might be endorsed to make stupid things by a irresponsable exposage to this material, and by irresponsable I mean when the parents don't explain to their kids that it is just a game.

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    There is always a downside to everything.
    Video Games
    good
    -keen brain
    -mulittracking
    -fast reflexes
    bad
    -turns everyone into killers

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