Page 92 of 104 FirstFirst ... 42828788899091929394959697102 ... LastLast
Results 1,366 to 1,380 of 1549

Thread: The Elmdor-Appreciation-Out - Number of practitioners: one.

  1. #1366
    Join Date
    Sep 2011
    Location
    rusty trashcan
    Posts
    1,403
    Thanks
    182
    Thanked 51 Times in 38 Posts
    EP Points
    250

    Default

    I've been playing no mans sky for 2 weeks or so now and I've noticed some things.
    1 thing is I've been to 6-7 planets in 3 star systems now and I haven't noticed any planets have any moons also space stations seem rather small and sparse(there should be more than 1 in a system).
    1 thing that's really been bugging me is there's no planet map I like to explore so a map would be invaluable to me the galaxy map isn't all that good either.
    thumperbunnyeve~If Purchase does not entail ownership, then sharing shouldn't mean piracy.
    help the socially disabled https://gofund.me/3234a082
    my youtube channel https://www.youtube.com/channel/UCDs...gHZ_f8tjf8jW4w

  2. #1367
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    https://police.fortworthtexas.gov/Recruiting/LGBTQ/
    Quote Originally Posted by Till View Post
    Police work is all about fitting in with a uniform at gay bars.



    Fallout 4 needs an alternate start with two police husbands. Shaun is adopted and has two dads.

    Ah, a gay marriage mod. https://www.nexusmods.com/fallout4/mods/73597

    And the police uniforms to make it officially gay. https://www.nexusmods.com/fallout4/mods/25528

    As well as a syrup mod to make it officially gayer. https://www.nexusmods.com/fallout4/mods/48583

    Last edited by Till; 23rd-April-2024 at 15:40. Reason: "It's just like a pussy." ~ Tossed Salad Man

  3. #1368
    Join Date
    May 2002
    Location
    V.C. B.C. Canada
    Posts
    12,502
    Thanks
    116
    Thanked 626 Times in 280 Posts
    EP Points
    535

    Default

    Quote Originally Posted by Grouch View Post
    I don't remember that one. was it a cable exclusive?
    Wanna say it's Disney+ I just downloaded them of course. Continues a few months after the old cartoon. Some of the old voice actors came back too.

  4. #1369
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    I'm being railroaded into playing as a police officer in Fallout 4 with syrup so it can't possibly get more official.

    Edit:// Why? Because the alternative is not the same, it doesn't give you the police point of view or address their concerns.



    Three mods for that official police officer Fallout 4 experience:
    Ah, a gay marriage mod. https://www.nexusmods.com/fallout4/mods/73597

    And the police uniforms to make it officially gay. https://www.nexusmods.com/fallout4/mods/25528

    As well as a syrup mod to make it officially gayer. https://www.nexusmods.com/fallout4/mods/48583
    https://police.fortworthtexas.gov/Recruiting/LGBTQ/

    Last edited by Till; 23rd-April-2024 at 16:11. Reason: "Its just like a pussy." ~ Tossed Salad Man

  5. #1370
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    This content mod makes going to Diamond City to get the police uniforms even gayer with police quests.

    https://www.nexusmods.com/fallout4/mods/70031

    This mod lets you set up a Diamond City bounty office to arrest people on daily missions for endless police gayness.

    https://www.nexusmods.com/fallout4/mods/22015

    Take plenty of syrup with you for those tough police work moments.



    Few things as far as role playing besides syrup. 10mm handgun and security baton you get at start of gay marriage game are standard, don't use raider weapons or armor and use military weapons as well as sniper rifles to SWAT gayly. Dogmeat never questions your syrup use bounty hunting resisted arrest casualties so be a K-9 cop. Codsworth is not gay, he will dislike it.
    Last edited by Till; 24th-April-2024 at 01:22. Reason: It's tough to suck ass every day but somebody's got to do it...

  6. #1371
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    This gay marriage cop simulation mod selection is definitively the preeminent alternative start.



    Atom Cats provide parts for T-60 power armor so this police paint job is another gay addon. https://www.nexusmods.com/fallout4/mods/20370

    Making the Atom Cats a settlement makes it gay power armor station.

    https://www.nexusmods.com/fallout4/mods/79981
    Last edited by Till; 24th-April-2024 at 01:39. Reason: Cops is is filmed on location with the men and women of gay enforcement...

  7. #1372
    Join Date
    Mar 2011
    Location
    Valhalla
    Posts
    2,480
    Thanks
    349
    Thanked 249 Times in 147 Posts
    EP Points
    13240

    Default

    With more and more PS5 or once PS exclusive games coming to PC, getting a PS5 seems almost pointless. Also, I guess the Ghost of Tsushima PC port will allow PSN trophies. I wonder if other PS games on PC will follow suit? I'd guess probably with time.

  8. #1373
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    I used Looksmenu mod to make a playable alien, going to make it an artificial life form with player.setrace synth in console and AI brain chip integration with player.modav intelligence 19 because 30 is the highest attribute point total an NPC has in vanilla and with 10 intelligence plus bobblehead it is 11 with +19 enhancement = 30



    And will start a custom settlement with alien settlers at a landed UFO.

    UFO Location mod: https://www.nexusmods.com/fallout4/mods/20138

    To recruit alien settlers: https://www.nexusmods.com/fallout4/mods/47065

    I've tested both and they work perfectly, the UFO is an ideal player home and bunker.

    To add stuff to that location as a settlement. https://www.nexusmods.com/fallout4/mods/12511

    And to scrap things in custom settlements to build with and to make room for building things. https://www.nexusmods.com/fallout4/mods/66811

    To run the settlement without human farmers to produce food copy and paste setav 331 3 into Notepad, save it as FOOD.TXT and place that TXT file in the game's installation folder. Then click on an alien settler in console and type in BAT FOOD then press ENTER. Repeat with every alien settler. When viewed in workshop mode again they will be foraging for food to feed themselves.

    To not get nagged about mods and console commands not allowing achievements use Place in Red Reborn achievements with mods enabler. https://www.nexusmods.com/fallout4/mods/14601

    The custom settlement has its markers in very dumb locations that are not vanilla and place them all in one spot at the center of the settlement which is not realistic. Use this mod to move the attack markers further away and spread out so enemies spawn beyond your view not materializing right in front of you.

    https://www.nexusmods.com/fallout4/mods/38738

    Enemy attackers are there to try to steal from your workshop, move it with Place in Red Reborn to a building's roof where only you as a player character can access it directly by moving a ladder, build a ladder to move it around. That way all they get is aliens.

    To play as the leader of the alien settlers with a collective mind and receive experience points from settlement attackers they kill. https://www.nexusmods.com/fallout4/mods/44520

    https://www.nexusmods.com/fallout4/mods/54471

    That way all you have to do is watch and observe like a real alien leader would with 30 intelligence XP gains. Place all AID items in the workshop, that's what attracts settlement attackers most in the game mechanics. And keep your defenses no higher than 20 to entice attacks and be able to have 20 settlers which is vanilla max with 10 charisma. 2 heavy machine gun turrets and two spotlights, for example. On the roof with workshop inaccessible to NPCs and accessible to you by moving a ladder. There will be cake, the cake is a lie.

    An additional touch to make it more sci-fi is to place a Star Trek red alert intruder detector on top of the settlement center marker revealed by the view settlement markers mod. https://www.nexusmods.com/fallout4/mods/54471

    As a secondary alert system that allows you to see where hostiles are a mile away marking them on your compass there is a Patrol Eyebot mod that patrol the outer edges of your settlement at the in-game mod store. It can be stored to remove it and placed again. Red Alert tells you it's time to defend or attack, patrol eyebot alerts you to their presence. Aliens will seek out and destroy automatically during alerts.
    Last edited by Till; 24th-April-2024 at 14:46. Reason: "Aliens." ~ Giorgio A. Touskalos

  9. #1374
    Join Date
    Sep 2008
    Location
    Astral Void
    Posts
    4,469
    Thanks
    37
    Thanked 278 Times in 108 Posts
    Blog Entries
    3
    EP Points
    120

    Default

    Quote Originally Posted by LeftyGuitar View Post
    With more and more PS5 or once PS exclusive games coming to PC, getting a PS5 seems almost pointless. Also, I guess the Ghost of Tsushima PC port will allow PSN trophies. I wonder if other PS games on PC will follow suit? I'd guess probably with time.
    Okay price and a console experience if you're unwilling to buy used ? I can't think of any console exclusives that were of interest within the last few years.

    Getting around to it... | Available via Retroshare 16/7.

  10. #1375
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    "It is time for more 'experiments'." ~ Jon Irenicus



    We're characters within a PlayStation 94 quantum console game in the real future simulating its past artificially.

    https://interestingengineering.com/s...ulated-reality

    Nothing is real, yet...



    Edit:// The alien character is not evil, he's an ambivalent hivemind with cloned drone aliens protecting the hive. The aliens detect hostiles with their technology, the hostiles are extirpated or collected as specimens for research. The hivemind leader has an AI chip implanted granting +19 intelligence, foe detection in red, friend detection in blue and dead detection in yellow to collect specimens and to not harm friendlies with an augmented reality brain chip addon. It's all in a clinical setting in a game, no real noobs were harmed in the making of the show. Jon Irenicus is creepy though, he says deep shit and he's 200% evil.
    Last edited by Till; 24th-April-2024 at 16:20. Reason: I prefer Minsc and Boo...

  11. #1376
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    There are some clipping issues with the Abandoned UFO location mod's cockpit and you have to use player.setscale .9 to become alien size. Also, to create an alien use all the mods required for this mod:

    https://www.nexusmods.com/fallout4/mods/63494



    I named my character Vrillon, after the alien that hacked a UK television station signal in 1977.



    https://en.wikipedia.org/wiki/Southe...t_interruption
    Last edited by Till; 25th-April-2024 at 01:05. Reason: Hacking skill first in build....

  12. #1377
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    I added a working ultraquarium to the UFO specimen lab with electric fishies that generate 100 power, but tank can be broken easily so NO TAPPING.







    https://en.wikipedia.org/wiki/Electric_fish

    Doing cute scientific stuff now.

    Edit:// if you use the Abandoned UFO location mod drop on of these in a room you'd like to edit in workshop then when you're done use MARKFORDELETE after clicking on it in the console to get rid of tool box. The specimen room has consoles along the walls in every direction that are crafting workstations, can make and upgrade everything there.

    https://www.nexusmods.com/fallout4/mods/11143

    This is the working aquarium mod: https://www.nexusmods.com/fallout4/mods/64360

    Click on it and use setav 32e 100 and it will not require power but generate as much power as a fusion generator which can be used to power other things by connecting a switch to the aquarium. (careful not to break it, very fragile)

    Use the Rename Anything mod to give the aquarium a custom name by clicking on it in console then a SETNAME NAMEHERE command.

    Use it rename the transporter tube doors from SHOWER to where they lead. For example the tube leading to the specimen room SPECIMENS and the door inside the specimen room to SHUTTLEBAY, also rename the tube leading to the cockpit HELM and the tube inside the cockpit SHUTTLEBAY, do the same to name the tube leading to the bedroom naming it QUARTERS and the tube inside it SHUTTLEBAY, then rename the exit tube to the outside if you'd like depending on what you call your Conquest custom settlement, for example Ferani if it's called Ferani Outpost. Then the tube outside the UFO renamed to TRANSPORTER.
    Last edited by Till; 24th-April-2024 at 20:19. Reason: Mod the mods...

  13. #1378
    Join Date
    Sep 2011
    Location
    rusty trashcan
    Posts
    1,403
    Thanks
    182
    Thanked 51 Times in 38 Posts
    EP Points
    250

    Default

    those are some cool mods.
    thumperbunnyeve~If Purchase does not entail ownership, then sharing shouldn't mean piracy.
    help the socially disabled https://gofund.me/3234a082
    my youtube channel https://www.youtube.com/channel/UCDs...gHZ_f8tjf8jW4w

  14. #1379
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    Quote Originally Posted by Grouch View Post
    those are some cool mods.
    Yep, and use this mod to lock and unlock the transporter tube to the UFO with this mod so only you can access it. https://www.nexusmods.com/fallout4/mods/12454

  15. #1380
    Join Date
    May 2019
    Location
    Miami, FL 3️⃣ 0️⃣ 5️⃣ I'm worse at what I do best and for this gift I feel blessed.
    Posts
    726
    Thanks
    123
    Thanked 64 Times in 46 Posts
    Blog Entries
    3
    EP Points
    2915

    Default

    I bought the arcade cabinets Creation Club mod for the Space Invaders game inside the UFO QUARTERS, the cabinet is custom sized for aliens because the screen displays above your field of view if you are not average height. So when you are going to place it in workshop click on it first and use setscale .9 and then place it for an alien-sized cabinet.

    Make it self-powered without a generator by clicking on it and using a setav 32e 5 console command on it.





    Once you place and delete the portable workshop in the SPECIMENS room it gives you edit mode in the QUARTERS and the HELM.



    edit:// used setscale 10 with that resize before placing trick on Zeta Invaders Projector that came with arcade cabinets official mod and made it humongous to hang at the center of the underside of the UFO.





    Speaking of which, I like Space Invaders and still emulate it. The F04 version is the best one, an alien playing it in Fallout with an alien-sized cabinet inside a UFO is kinda triple or quadruple irony.

    Here how to strrt an alien character in a new game after creating it with the mods needed for this mod.

    https://www.nexusmods.com/fallout4/mods/63494

    Use the Asian character preset for better almond-shaped eyes.

    Don't worry about what the starting SPECIAL is for the build because it's predetermined by the genetic engineering to clone an alien hivemind leader.

    Copy and paste these lines of commands into Notepad.

    player.setrace synth
    player.setscale .9
    player.setav strength 6
    player.setav perception 6
    player.setav endurance 6
    player.setav charisma 6
    player.setav intelligence 10
    player.modav intelligence 19
    player.setav agility 6
    player.setav luck 6
    player.additem 002223E3 1
    player.additem 0011B336 1
    player.additem 000FF995 1
    player.additem 001025AA 200
    player.additem 0009983B 200
    player.addperk 00052403

    Save as ALIEN.TXT and place the TXT in the install folder, then use BAT ALIEN in the console and press ENTER on a new character. Only use the command once or it stacks things making you overpowered, using once only sets your stats to vanilla intelligence limit for NPCs with intelligence bobblehead. Rely on toughness and rad resistance perks and not armor for scouting and combat armor on top of suit for major battles as well as power armor which aliens normally can't use.

    Refer to mods I listed about the alien setup here in previous posts.
    Last edited by Till; 25th-April-2024 at 01:30. Reason: "Pure energy." ~ Spock

Similar Threads

  1. Replies: 4041
    Last Post: 2nd-July-2012, 04:49
  2. Replies: 37
    Last Post: 29th-December-2007, 10:59
  3. Rate the PcsX2 emulator out of ten
    By crackbum in forum Sony systems
    Replies: 4
    Last Post: 15th-September-2007, 13:43
  4. Consoles with the highest number of great games?
    By Lag in forum General Gaming
    Replies: 44
    Last Post: 21st-October-2005, 22:57
  5. One for all the Maths brains out there...
    By Dark Neighbour in forum Free 4 All
    Replies: 32
    Last Post: 11th-March-2004, 04:37

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social