Results 1 to 10 of 10

Thread: Magic: The Gathering......

  1. #1
    eVoLeno Guest

    Default Magic: The Gathering......

    Ok, I hear they are making a new game of this based on the original rpg one but does anyone know any details for it? (I'm not talking about magic online, I'm talking about a new sigle player game).

    I really hope they do a GBA version..... it would be amazing. (although I doubt all the cards would fit on even a 256cart)

  2. #2
    Join Date
    Aug 2002
    Location
    Straya.
    Posts
    4,498
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    They would have to type restrict it. The card game would be mad, but a single player RPG would blow if it didn't include Gerrad or Urza. None of this new storyline crap.

  3. #3
    Raiun Guest

    Default

    No kidding. The new storyline is horrible. Actually I hadnt heard anything about a new magic card video game. I loved that old one though.

  4. #4
    eVoLeno Guest

    Default

    Found out some more.... its due out mid-november and its comming out on Xbox and PC. Published by Atari (ex Microprose). Since they handled the last game it should be in good hands.

    Appatrently theres a 20meg ingame vid.... I'll have a look and get back to you if I find it.

  5. #5
    eVoLeno Guest

    Default

    Movie-
    http://www.gamershell.com/download_2179.shtml

    Atari Introduces ``Magic: The Gathering - Battlegrounds'' for Xbox and PC

    Xbox Live! Support Highlights Strategic Fighting Game Based on Wizards of the Coast's Premier Trading Card Game



    LOS ANGELES - May 13, 2003 - Under license from Hasbro Consumer Products, Atari (Nasdaq:ATAR - News) has announced plans to take one of the most popular trading card games ever created to the Xbox videogame system from Microsoft with the release of "Magic: The Gathering� - Battlegrounds." A PC CD-ROM version of the game was also announced. Currently in development by Secret Level, "Magic: The Gathering - Battlegrounds" is filled with faithful translations of classic creatures, spells and enchantments from the premier trading card game in a visually stunning 3D game environment rife with real-time strategic fighting, devastating wizard arsenals and intense creature combat.

    "`Magic' represents one of the best game franchises ever created, constantly evolving and always offering something new to challenge and entertain players. When we approached this project we asked ourselves how we could expand the `Magic' experience interactively to match -- the answer: by making it real-time and providing significant Xbox Live! support," said Jean-Philippe Agati, senior vice president and head of Infogrames, Inc.'s Los Angeles studio. "`Magic: The Gathering - Battlegrounds' is like no other `Magic' game to date -- it is incredibly fast-paced, eye-popping in full 3D and filled with more strategic fighting action than you can shake a stick at. What's more, we've gone to great lengths to deliver Xbox Live! features allowing players to compete against friends worldwide, track their stats and rank as well as download new creatures, spells, arenas and more."

    Created by award-winning game designer Richard Garfield and published by Wizards of the Coast, the "Magic: The Gathering" trading card game made its debut in 1993. Today, there are more than six million "Magic" players worldwide. The card game itself is played between two or more players who attempt to reduce each other's score from 20 to 0 by utilizing the various creatures, spells, artifacts and more in a series of offensive and defensive maneuvers.

    Just as in the "Magic�" card game, in "Magic: The Gathering - Battlegrounds" players will choose a duelist and up to two of "Magic's" five colors -- red, green, white, blue, and black -- to attempt to reduce their opponent's life to zero. Of course, getting an opponent to zero will not be easy; players will have to utilize lightning reflexes, strategic brilliance and, on occasion, raw power to overcome an enemy.

    An important aspect to "Magic: The Gathering - Battlegrounds" will involve the player's mastery of the five colors in the development of his/her duelist. Each color has a proficiency at certain types of activities, such as attacking, defending and healing. Players will be able to select up to two colors and utilize creatures, spells and enchantments in any combination from those schools. For example, a red duelist may choose to augment the attacking powers of his Lava Dragon by adding powerful green enchantments to his arsenal or increase his resilience by using white's restorative powers instead.

    "Magic: The Gathering - Battlegrounds" will feature an engrossing single-player Quest Mode featuring a story that includes characters from "Magic: The Gathering" storylines while also introducing a variety of new characters and locales. Single-player Quest Mode will be composed of six chapters, each featuring up to 15 quests. Most quests will involve battles with resident duelists, sub-bosses or bosses who often control a particular creature or spell that the player has not yet acquired. As the player progresses, the resident duelists get tougher and control more powerful spells. Upon defeating these opponents, players can gain access to these new spells and creatures; the enemy duelist becomes playable within the game; and, the player can select from various clothing and other accoutrements, allowing players to customize the look of their chosen duelist.

    In addition to acquiring new spells, "Magic: The Gathering - Battlegrounds" will provide players with the ability to increase their duelist's power with special artifacts. Artifacts are magical relics with varying effects that, when used correctly, enhance a duelist's chances of victory. Every time a single-player chapter is completed by defeating that chapter's sub-boss, the player can select one of several artifacts to add to his collection.

    More than 350,000 Xbox gamers are currently enjoying online game play and downloadable content via Xbox Live! "Magic: The Gathering - Battlegrounds" will feature an entire host of features that take full advantage of this new opportunity for extended online play. Xbox Live! features will include: a global ranking and statistics system; new downloadable content; convenient cross title invitations; opponent feedback forums; a robust friends list; voice chat; and more.

    "Magic: The Gathering - Battlegrounds" will be available for Xbox and PC in Fall 2003. Additional information about "Magic: The Gathering - Battlegrounds" can be found online at www.mtggame.com, which features downloadable and streaming game play movies, screenshots, duelist information and much more.

  6. #6
    Join Date
    Oct 2002
    Location
    Granada
    Posts
    9,337
    Thanks
    0
    Thanked 4 Times in 2 Posts
    EP Points
    5

    Default

    Originally posted by eVoLeno
    Found out some more.... its due out mid-november and its comming out on Xbox and PC. Published by Atari (ex Microprose). Since they handled the last game it should be in good hands.

    Appatrently theres a 20meg ingame vid.... I'll have a look and get back to you if I find it.
    20meg's is small for ingame vid...are you sure its not more..

  7. #7
    eVoLeno Guest

    Default

    20meg... in the link of my last post. (the vid actually looks quite nice... GFX wise.... but.....)



    Theyve made it realtime. What a horrible mistake. They've made it about speed more than strategy.

  8. #8
    Earthcrosser Guest

    Default

    I'm not sure how much this new game will follow the old mtg story; if it did revolve around characters already seen in the game, I doubt Urza will be a character in it; his power level has risen to the point where he can rightly call himself one of the most powerful beings in the Multiverse. Excluding Yawgmoth and perhaps a few other planeswalkers (Teferi, Freyalise, ect), no one is really a match for him, and thus it wouldn't make sense for the player to be linked to him in any way. Only a few of the characters in the ccg story that fall under Urza's gaze have magical potential, and, as that statement above suggested, this game is going to focus mainly on wizard battles. That leaves only a few known characters to pick from; Ertai, Alexi, perhaps Rofellos or Orim.

    If that preview section is accurate, I think this game could be a whole lot more if it encouraged different classes of characters, since there are quite a few to choose from:

    Sidar Jabari - Knight
    Ertai - Wizard
    Orim - Healer
    Mirri - Rogue
    Gerrard - Paladin
    Arcum Dagson (Sp?) - Artificer
    Radiant - Angel
    Crovax - Warlord
    Starke - Assassin
    Lovisa Coldeyes - Barbarian

    ...you get the picture. I dunno...this game sounds like it might be cool. I guess we'll just have to wait and see.

  9. #9
    Join Date
    Aug 2002
    Location
    Straya.
    Posts
    4,498
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Originally posted by Earthcrosser
    I'm not sure how much this new game will follow the old mtg story; if it did revolve around characters already seen in the game, I doubt Urza will be a character in it; his power level has risen to the point where he can rightly call himself one of the most powerful beings in the Multiverse. Excluding Yawgmoth and perhaps a few other planeswalkers (Teferi, Freyalise, ect), no one is really a match for him, and thus it wouldn't make sense for the player to be linked to him in any way. Only a few of the characters in the ccg story that fall under Urza's gaze have magical potential, and, as that statement above suggested, this game is going to focus mainly on wizard battles. That leaves only a few known characters to pick from; Ertai, Alexi, perhaps Rofellos or Orim.

    If that preview section is accurate, I think this game could be a whole lot more if it encouraged different classes of characters, since there are quite a few to choose from:

    Sidar Jabari - Knight
    Ertai - Wizard
    Orim - Healer
    Mirri - Rogue
    Gerrard - Paladin
    Arcum Dagson (Sp?) - Artificer
    Radiant - Angel
    Crovax - Warlord
    Starke - Assassin
    Lovisa Coldeyes - Barbarian

    ...you get the picture. I dunno...this game sounds like it might be cool. I guess we'll just have to wait and see.
    Shame on you. Where are Urza and Mishra? Urza, Mishra, Serra/ THEY PWN!

  10. #10
    Earthcrosser Guest

    Default

    Like I said, Urza would be too powerful, so would Serra. Mishra would most likely qualify as either a Digger, Slave, or Rakiq (Desert nomad word for wizard, granted to Mishra by the Qadir).

    Mishra ends up getting sucked away to Phyrexia, and a metallic clone sent back to Teresaire in his place.

    I don't think it would be much fun playing as a planeswalker. You'd already be more powerful than almost anything.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social