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Thread: The New EmuParadise Fallout: you are reviled

  1. #226
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    Been a minute

  2. #227
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    Quote Originally Posted by Gypsy View Post
    Been a minute
    Spoiler warning:

  3. #228
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    Hey spids, play anything good lately? I've been loving Octopath Traveler.

  4. #229
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    Quote Originally Posted by Gypsy View Post
    Hey spids, play anything good lately? I've been loving Octopath Traveler.
    Mostly just hot trash.

    Been looking for a jrpg to dig into though. In between sinking an inhumane amount of hours into Monster Hunter World.
    Spoiler warning:

  5. #230
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    Quote Originally Posted by TheRealSpiders View Post
    Mostly just hot trash.

    Been looking for a jrpg to dig into though. In between sinking an inhumane amount of hours into Monster Hunter World.
    Octo is pretty sick. Very old school feel. Gameplay is tight.

    Dragon Quest XI and Valkyria 4 are both looking excellent but I have to stay the course and do one at a time.

  6. #231
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    Fried chicken and mashed potatoes!!!!!!!!!

  7. #232
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    Beefy Spliffys!


    Be afraid. Be very afraid.

  8. #233
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    Quote Originally Posted by skullpoker View Post
    Beefy Spliffys!
    Someone's gonna have a good night.
    Spoiler warning:

  9. #234
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    Emulators are like a double edged sword for game devs...
    Two of the programs I am working on for gameboy function so differently in bgb and vba because of the hardware inaccuracies. bgb randomizes volatile memory prior to a wipe, but vba doesn't, however bgb also SETs wave ram to a square wave which is not the actual case in the hardware. bgb also doesn't let me write to some memory addresses and Im working with a pretty tight interrupt routine in one of the programs so the audio never updates as it should, or as it does in vba. A problem with vba though is that I can toggle the LCD off in bgb, but it just kills vram r/w in vba without actually turning it off.
    Not to mention the tone of a simple square wave is different in each program and while I have smooth frequency shifts in one program, the other may just modulate between a few different quarantined frequencies.

    Just saying its tough to troubleshoot a program when the emulator can't properly emulate. I'll pull out one of my flash carts when I get farther along in the code.

  10. #235
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    Spoiler warning:

    World Championship Poker (PS2)
    El Tigre The Adventures of Manny Rivera (PS2)
    Medieval Moves (PS3)
    LittleBigPlanet (PS3)
    LittleBigPlanet 2 (PS3)
    Rachet & Clank A Crack in Time (PS3)
    Gun (Xbox 360)
    The Darkness II (Xbox 360)
    Battlefield Bad Company 2 (Xbox 360)
    Battlefield 3 (Xbox 360)
    Battlestations Midway (Xbox 360)
    Dragon Age II (Xbox 360)
    Bayonetta (Xbox 360)
    Silent Hill Downpour (Xbox 360)
    Rock Band 4 Fender Stratocaster (PS4) - guitar only
    Last edited by deadlegion; 25th-October-2018 at 10:40.

    Spoiler warning:

  11. #236
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    Battlefield 3 Xbox 360 version on Xbone 2 disc game = 28.78GB

    Spoiler warning:

  12. #237
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    Sitting in the window at this coffee shop is fun cause I get to watch people 'try' to parallel park.

  13. #238
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    Im tired of sleep. I got things ot do. That being said, Im going to just noursih myself iwth forms of acohol and caffiene and keep working on my gae boy code.

  14. #239
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    Looks like you're having trouble typing


  15. #240
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    Looks like youre having trouble with your face! Whats up with that?

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We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

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