Super Mario All-Stars for Wii, in a *.WAD file... Is it possible?
The title mostly says, and before you start posting "A Wii game can hold 4.5GB and the Wii memory can hold 512MB", let's take a look!
If you unpack Super Mario All-Stars' contents from the Wii Disc, you will see how much space it holds:
Size.png
Size: 9,67 MB (10.141.341 bytes)
Size on drive: 9,71 MB (10.182.656 bytes)
It's even weirder when you look in the folder!
Folder.png
Proof that it is the 000000X.app file in a folder, I unpacked an *.app file from a different Virtual Console *.wad, with ShowMiiWads, and the files are mostly the same.
Then I went working, but I struggled.
Injectuwad didn't inject a Super Mario All-Stars romfile correctly, causing the Wii to show a black screen,
CustomizeMii showed the wrong colors and layers in Icons & Banners
and I overall didn't got it to work.
However, as proof it CAN work, here is a video with the color dismissmatch. (Dumped with CrapV3.3b)
https://www.dropbox.com/preview/2018...2015-46-06.mp4
So, is it possible we can get this to work so we don't have to use a disc anymore?
(yes, we can use an usb loader but I don't give a crap about those because I never got them to work, and yes, someone patched SMAS + SMW correctly, but it's the overall visuals that I like to see here)
Ok, cool, thanks!
-Trash is out
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Regards,
Trash_Bandatcoot