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Thread: PSX - Tomb Raider (E) .cue file mismatch

  1. #1
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    Default PSX - Tomb Raider (E) .cue file mismatch

    This could all be me misunderstanding how cue files work, but I can't get Tomb Raider to run on RetroArch on Android and think this may be why.

    I downloaded the cue file from here: https://www.emuparadise.me/Sony_Play...and_sbis/51948. It lists each of the audio tracks as a .bin file.

    I downloaded the rom from here: https://www.emuparadise.me/Sony_Play...ider_(E)/52443. Each of the audio tracks is actually a .ape file.

    Should they be the same? The game will load and get to the main menu, but as soon as I try and start the game I get a black screen and nothing happens. A google search of this issue says the problem is due to the game not loading audio tracks properly. Tomb Raider II is a similar setup but all the audio files actually are .bin files, and it works without any issues.

    Here is the contents of the .cue file:
    Download Links:
    Links are hidden from guests. Please register to be able to view these links. Here is the contents of the rom (after un-zipping/un-raring/ecm-uncompresssing etc):
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    It's just a really old upload of the game, using ecm/ape method to save space.

    Convert the ape files to wav, then convert wav to bin:
    https://www.epforums.org/showthread....03#post1187003

    Spoiler warning:

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    Ah that makes sense! I will try that, thanks!

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