Okay, so, for probably over a year now, I've been playing around with the Zandronum source port for classic DooM, running the freeware FreeDOOM .WADs in it. I chose Zandronum for hardware reasons, as I'd been told by someone on a Discord server I frequent that GZDooM doesn't play nice with AMD cards. However, well, everybody knows that Zandronum will never be up-to-date with the other source ports, and there are some mods I'd like to play like DooM 4 for DooM that require an up-to-date source port to run.

For reference, my PC runs a Gigabyte 990FXA-UD3 R5 motherboard(AMD chipset), an AMD 9590 8-core CPU running at 4.7GHz, an AMD R9 Fury GPU and 16GB DDR3 RAM running at 1866MHz. Definitely overkill for a game from the 1990s when Pentium processors were top of the line(well, I'm guessing they were; Tyrian's highest graphics settings was named "Pentium", and I know that from playing the open source version OpenTyrian).

Also worth noting that, yes, I will be getting the actual id Software .WADs soon, via Steam's "DooM Classic Complete Pack", $15USD for Ultimate DooM(DooM 1 with additional episode "Thy Flesh Consumed"), DooM 2, Final DooM(two additional episodes for DooM 2, "TNT: Evilution" and "The Plutonia Experiment") and Master Levels for DooM 2(twenty or so .WADs compiled by id Software themselves). However, I might just hang on to the FreeDOOM .WADs just for the sake of having them.

And no, despite the fact that I'm running Zandronum, I couldn't be less interested in running multiplayer. Again, I'm only running Zandronum for hardware reasons. One source port I've heard of but haven't learned much about is called "QZDooM", and I'd like to know if anyone knows anything about that. If you guys think I should just stick with Zandronum then I will, but I'd rather not if I could help it.