in mario golf 4 n64, the entire course is just black. and when it shows the hole b4 u hit ur drive, it is all white. im using project 64 and my graphics plugin is Jabo's Direct3D6 1.30. does any1 know how 2 fix this?
in mario golf 4 n64, the entire course is just black. and when it shows the hole b4 u hit ur drive, it is all white. im using project 64 and my graphics plugin is Jabo's Direct3D6 1.30. does any1 know how 2 fix this?
Try getting another plug-in? Maybe the emulator doesn't work well for that game? I'm kinda at a loss for that...
"Traveler"
Case: Bitfenix Prodigy
CPU: Devil's Canyon i5 @ 4.0GHz
RAM: 2x8GB G.Skill Sniper @ 2400MHz
GPU: EVGA GTX 660ti
Mobo: ASRock Z97E-ITX
OS: Windows 7 Home 64-bit
Drive: Trend Micro 128GB SSD
Which version of Project 64?
i have v1.5
Should DL 1.5 SP1 then maybe...
"Traveler"
Case: Bitfenix Prodigy
CPU: Devil's Canyon i5 @ 4.0GHz
RAM: 2x8GB G.Skill Sniper @ 2400MHz
GPU: EVGA GTX 660ti
Mobo: ASRock Z97E-ITX
OS: Windows 7 Home 64-bit
Drive: Trend Micro 128GB SSD
i don't know b/c it says the rom is compatible. i think it's just some graphics error.
here's a pic from it
That's kinda bad, isn't it? Blast Corps did the same thing with the sky. The only reason I can think of is imperfect emulation, but I'm sure there's a better reason.Originally posted by artist088
here's a pic from it
"Traveler"
Case: Bitfenix Prodigy
CPU: Devil's Canyon i5 @ 4.0GHz
RAM: 2x8GB G.Skill Sniper @ 2400MHz
GPU: EVGA GTX 660ti
Mobo: ASRock Z97E-ITX
OS: Windows 7 Home 64-bit
Drive: Trend Micro 128GB SSD
Reconfigure Project 64 1.5 so it shows the notes for the game, you may need to do something like force buffer emulation or something like that.
i did look at the notes 4 this game and it said it wuz compatible. i posted that already.
The only thing I can think of is that your computer can't run it, or it's the ROM. I'm still kinda limited on ideas for this...
"Traveler"
Case: Bitfenix Prodigy
CPU: Devil's Canyon i5 @ 4.0GHz
RAM: 2x8GB G.Skill Sniper @ 2400MHz
GPU: EVGA GTX 660ti
Mobo: ASRock Z97E-ITX
OS: Windows 7 Home 64-bit
Drive: Trend Micro 128GB SSD
This was taken from a poster named Lazertag at Emutalk forums:
"Run Mario Golf, then select Option > Configure Graphics Plugin. Click the "Advance" tab and click "Low Res Updates" (yeah it makes the graphics a little more ick, but it gives a good speed boost for the other setting I did).
Then click the "ROM Settings" tab and turn on "Self Rendered Textures". This takes care of most if not all of the "smearing" issue with graphics (sometimes I had to move just for a sec to kinda clear the screen)."
The latest (unreleased) version of 1964 may well fix this problem as Schibo and Rice have stated that they have a new method of emulating the Framebuffer. Release date of 1964 V 1.0 shouldn't be too far off, yet no definate date is known.
Im using PJ64 SP1 with the latest Jabo's plugins and i get this pic:
Last edited by Jaws; 26th-June-2003 at 18:53.
You mean Jabos plugin - Pete doesn't write N64 Emulator plugins.
i can't find low res updates or self rendered textures. i don't know if it's just b/c i don't have the newest pj64.Originally posted by Del_Boy
This was taken from a poster named Lazertag at Emutalk forums:
"Run Mario Golf, then select Option > Configure Graphics Plugin. Click the "Advance" tab and click "Low Res Updates" (yeah it makes the graphics a little more ick, but it gives a good speed boost for the other setting I did).
Then click the "ROM Settings" tab and turn on "Self Rendered Textures". This takes care of most if not all of the "smearing" issue with graphics (sometimes I had to move just for a sec to kinda clear the screen)."
The latest (unreleased) version of 1964 may well fix this problem as Schibo and Rice have stated that they have a new method of emulating the Framebuffer. Release date of 1964 V 1.0 shouldn't be too far off, yet no definate date is known.