Page 1 of 3 123 LastLast
Results 1 to 15 of 32

Thread: mario golf 64

  1. #1
    Join Date
    Feb 2003
    Location
    My dorm usually
    Posts
    1,846
    Thanks
    0
    Thanked 3 Times in 1 Post
    EP Points
    5

    Default mario golf 64

    in mario golf 4 n64, the entire course is just black. and when it shows the hole b4 u hit ur drive, it is all white. im using project 64 and my graphics plugin is Jabo's Direct3D6 1.30. does any1 know how 2 fix this?

  2. #2
    Join Date
    Sep 2002
    Location
    State of Denial
    Posts
    3,121
    Thanks
    2
    Thanked 0 Times in 0 Posts

    Default

    Try getting another plug-in? Maybe the emulator doesn't work well for that game? I'm kinda at a loss for that...
    "Traveler"
    Case: Bitfenix Prodigy
    CPU: Devil's Canyon i5 @ 4.0GHz
    RAM: 2x8GB G.Skill Sniper @ 2400MHz
    GPU: EVGA GTX 660ti
    Mobo: ASRock Z97E-ITX
    OS: Windows 7 Home 64-bit
    Drive: Trend Micro 128GB SSD

  3. #3
    Join Date
    Jun 2002
    Location
    New Zealand
    Posts
    1,501
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Which version of Project 64?

  4. #4
    Join Date
    Feb 2003
    Location
    My dorm usually
    Posts
    1,846
    Thanks
    0
    Thanked 3 Times in 1 Post
    EP Points
    5

    Default

    i have v1.5

  5. #5
    Join Date
    Sep 2002
    Location
    State of Denial
    Posts
    3,121
    Thanks
    2
    Thanked 0 Times in 0 Posts

    Default

    Should DL 1.5 SP1 then maybe...
    "Traveler"
    Case: Bitfenix Prodigy
    CPU: Devil's Canyon i5 @ 4.0GHz
    RAM: 2x8GB G.Skill Sniper @ 2400MHz
    GPU: EVGA GTX 660ti
    Mobo: ASRock Z97E-ITX
    OS: Windows 7 Home 64-bit
    Drive: Trend Micro 128GB SSD

  6. #6
    Join Date
    Feb 2003
    Location
    My dorm usually
    Posts
    1,846
    Thanks
    0
    Thanked 3 Times in 1 Post
    EP Points
    5

    Default

    i don't know b/c it says the rom is compatible. i think it's just some graphics error.

  7. #7
    Join Date
    Feb 2003
    Location
    My dorm usually
    Posts
    1,846
    Thanks
    0
    Thanked 3 Times in 1 Post
    EP Points
    5

    Default

    here's a pic from it

  8. #8
    Join Date
    Sep 2002
    Location
    State of Denial
    Posts
    3,121
    Thanks
    2
    Thanked 0 Times in 0 Posts

    Default

    Originally posted by artist088
    here's a pic from it
    That's kinda bad, isn't it? Blast Corps did the same thing with the sky. The only reason I can think of is imperfect emulation, but I'm sure there's a better reason.
    "Traveler"
    Case: Bitfenix Prodigy
    CPU: Devil's Canyon i5 @ 4.0GHz
    RAM: 2x8GB G.Skill Sniper @ 2400MHz
    GPU: EVGA GTX 660ti
    Mobo: ASRock Z97E-ITX
    OS: Windows 7 Home 64-bit
    Drive: Trend Micro 128GB SSD

  9. #9
    Join Date
    Jun 2002
    Location
    New Zealand
    Posts
    1,501
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Reconfigure Project 64 1.5 so it shows the notes for the game, you may need to do something like force buffer emulation or something like that.

  10. #10
    Join Date
    Feb 2003
    Location
    My dorm usually
    Posts
    1,846
    Thanks
    0
    Thanked 3 Times in 1 Post
    EP Points
    5

    Default

    i did look at the notes 4 this game and it said it wuz compatible. i posted that already.

  11. #11
    Join Date
    Sep 2002
    Location
    State of Denial
    Posts
    3,121
    Thanks
    2
    Thanked 0 Times in 0 Posts

    Default

    The only thing I can think of is that your computer can't run it, or it's the ROM. I'm still kinda limited on ideas for this...
    "Traveler"
    Case: Bitfenix Prodigy
    CPU: Devil's Canyon i5 @ 4.0GHz
    RAM: 2x8GB G.Skill Sniper @ 2400MHz
    GPU: EVGA GTX 660ti
    Mobo: ASRock Z97E-ITX
    OS: Windows 7 Home 64-bit
    Drive: Trend Micro 128GB SSD

  12. #12
    Join Date
    Dec 2001
    Location
    Wirral, UK
    Posts
    4,226
    Thanks
    0
    Thanked 1 Time in 1 Post
    EP Points
    5

    Default

    This was taken from a poster named Lazertag at Emutalk forums:

    "Run Mario Golf, then select Option > Configure Graphics Plugin. Click the "Advance" tab and click "Low Res Updates" (yeah it makes the graphics a little more ick, but it gives a good speed boost for the other setting I did).

    Then click the "ROM Settings" tab and turn on "Self Rendered Textures". This takes care of most if not all of the "smearing" issue with graphics (sometimes I had to move just for a sec to kinda clear the screen)."

    The latest (unreleased) version of 1964 may well fix this problem as Schibo and Rice have stated that they have a new method of emulating the Framebuffer. Release date of 1964 V 1.0 shouldn't be too far off, yet no definate date is known.

  13. #13
    Join Date
    Sep 2001
    Location
    United States
    Posts
    6,337
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Im using PJ64 SP1 with the latest Jabo's plugins and i get this pic:
    Attached Images Attached Images  
    Last edited by Jaws; 26th-June-2003 at 18:53.

  14. #14
    Join Date
    Dec 2001
    Location
    Wirral, UK
    Posts
    4,226
    Thanks
    0
    Thanked 1 Time in 1 Post
    EP Points
    5

    Default

    You mean Jabos plugin - Pete doesn't write N64 Emulator plugins.

  15. #15
    Join Date
    Feb 2003
    Location
    My dorm usually
    Posts
    1,846
    Thanks
    0
    Thanked 3 Times in 1 Post
    EP Points
    5

    Default

    Originally posted by Del_Boy
    This was taken from a poster named Lazertag at Emutalk forums:

    "Run Mario Golf, then select Option > Configure Graphics Plugin. Click the "Advance" tab and click "Low Res Updates" (yeah it makes the graphics a little more ick, but it gives a good speed boost for the other setting I did).

    Then click the "ROM Settings" tab and turn on "Self Rendered Textures". This takes care of most if not all of the "smearing" issue with graphics (sometimes I had to move just for a sec to kinda clear the screen)."

    The latest (unreleased) version of 1964 may well fix this problem as Schibo and Rice have stated that they have a new method of emulating the Framebuffer. Release date of 1964 V 1.0 shouldn't be too far off, yet no definate date is known.
    i can't find low res updates or self rendered textures. i don't know if it's just b/c i don't have the newest pj64.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social