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Thread: Asia, Europe, Japan, USA Versions

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    Default Asia, Europe, Japan, USA Versions

    Hi

    What's the difference of Asia, Europe, Japan, USA versions of a game?

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    Could be anything. Usually there are just different language options. I can think of a horrible example of a Japanese developed game that when released in the USA had all the story scenes removed, the title screen swapped to some new title, and the ending swapped to a simple "The End".

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    Anybody care to guess what crap I'm thinking of?
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    It's Mobile Light Force, aka Gunbird
    Last edited by Ragnar; 27th-May-2017 at 23:30.
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    As Ragnar said, it can be anything. Content could be removed or added to different regions of a game. A lot of the time it is usually language options. I usually like to play games from the USA and or Japan region and see what was changed, added or removed. There's also a lot of awesome Super Famicom(Japan only SNES) games that were never released outside of Japan. I've noticed that a lot of PAL games tend to run slower than NTSC games, even on emulation. I'm used to NTSC games. Of course I think this has to do with different modes and such and other techinal stuff. This is why I like emulation, you can experience games from all regions. You might end up really enjoying a game that was never released in your region, but can play it, thanks to emulation.

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    On a technical level, the main difference is NTSC and PAL standards, where NTSC is 60Hz while PAL is 50Hz, meaning that PAL games do indeed run slower than NTSC games. Most emulators allow you to change this, though, so even a PAL ROM can run at full speed.

    Beyond that, there's so many different changes and versions of games between regions that it could really mean anything. It could like one of the Sword Art Online games for the Vita which was released in Asia with a (very rough) English translation (which eventually just became the US digital release). It could be like Terranigma where it was translated into multiple languages and converted to PAL. It could be like The Krion Conquest, where the original, Magical Doropie, had all of its story elements ripped out beyond the opening. It could be like Legend of Zelda: Link to the Past where they added in a new title screen and the like that enhanced it in the west.
    Last edited by Aeolus Aeneas; 28th-May-2017 at 03:40.

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    The speed problem for PAL games is only there for bad conversions from NTSC (which happened a lot with older platforms because companies were cheap and lazy). Technically there are slightly less frames for PAL but it does have a higher resolution. If something was designed for PAL and then badly converted to NTSC it would be terrible too, as well as having an inferior resolution.

    With modern consoles and HD formats it's all pretty irrelevant now anyway, even a lot of Wii PAL games (they aren't HD) are 50/60Hz compatible and there are a few examples of PAL variants actually being superior to US versions due to bugs/glitches.

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    Similar question... are the (Japan) versions with an "En" hack typically an English translation? Seeing a lot of those on Japan only releases but no descriptions to say what the hack actually is.

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    Quote Originally Posted by CMG-PSU View Post
    Similar question... are the (Japan) versions with an "En" hack typically an English translation? Seeing a lot of those on Japan only releases but no descriptions to say what the hack actually is.
    Yes.

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