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Thread: HELP PCSx2 1.4.0

  1. #1
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    Default HELP PCSx2 1.4.0

    May I get help with my PCSX2 1.4.0 please the games work I just notice that all*cutscene's isn't showing at all just the Game play an I would like to be able to see everything. Can anyone please help me on this matter?

  2. #2
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    Some games will have issues but it depends on settings, your hardware and sometimes what version of the game.

    PCSX2 compatibility info is out there.

    Spoiler warning:

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    I have tried an none of the info help.... Still need help

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    Well maybe if we knew what game, hardware you have etc. then maybe someone could help? Maybe?

  5. #5
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    Yeah just saying you need help with PCSX2 isn't enough. A lot of games need more than standard settings, plus some games need very solid hardware specs.
    Not all games are the same.

    Spoiler warning:

  6. #6
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    PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
    Savestate version: 0x9a0b0000

    Host Machine Init:
    Operating System = Microsoft Windows 10 Home (build 15063), 64-bit
    Physical RAM = 8158 MB
    CPU name = AMD FX(tm)-8350 Eight-Core Processor
    Vendor/Model = AuthenticAMD (stepping 00)
    CPU speed = 4.017 ghz (8 logical threads)
    x86PType = Standard OEM
    x86Flags = 178bfbff 3e98320b
    x86EFlags = 2fd3fbff

    x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
    MMX2 .. SSE4a

    Reserving memory for recompilers...

    Loading plugins...
    Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
    Windows 10.0.15063
    Binding PA C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDV C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    (GameDB) 9693 games on record (loaded in 200ms)
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
    Plugins loaded successfully.

    HLE Notice: ELF does not have a path.


    Initializing plugins...
    Init GS
    Windows 10.0.15063
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
    Plugins initialized successfully.

    Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Current Renderer: Direct3D9 (Hardware mode)
    Radeon (TM) RX 470 Graphics (22.19.165.512)
    Opening CDVD
    isoFile open ok: C:\Users\Anthony Brun\Documents\PS2 + Bios + ISO\SOCOM U.S. Navy SEALs\SOCOM - U.S. Navy SEALs (USA)\SOCOM - U.S. Navy SEALs (USA).iso
    Image type = DVD
    * CDVD Disk Open: DVD, Single layer or unknown:
    * * Track 1: Data (Mode 1) (1705408 sectors)
    Opening USB
    Opening FW
    Opening DEV9
    McdSlot 0 [File]: C:\Users\Anthony Brun\Documents\PCSX2\memcards\Mcd001.ps2
    McdSlot 1 [File]: [is not memcard file]
    Plugins opened successfully.
    EE/iR5900-32 Recompiler Reset
    Bios Found: USA v01.60(07/02/2002) Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
    (UpdateVSyncRate) Mode Changed to NTSC.
    (UpdateVSyncRate) FPS Limit Changed : 59.94 fps
    # Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

    PlayStation 2 ======== Hard reset boot
    ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
    <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
    # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
    # TLB spad=0 kernel=1:12 default=13:30 extended=31:38
    # Initialize Start.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize User Memory ...
    # Initialize Scratch Pad ...
    # Initialize Done.

    EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
    CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M


    IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
    Reboot service module.(99/11/10)
    cdvd driver module version 0.1.1 (C)SCEI
    Load File service.(99/11/05)
    Multi Threaded Fileio module.(99/11/15)
    iop heap service (99/11/03)
    loadelf: fname rom0:OSDSYS secname all
    loadelf version 3.30
    Input ELF format filename = rom0:OSDSYS
    0 00100000 0004c718 .....
    Loaded, rom0:OSDSYS
    start address 0x100008
    gp address 00000000
    # Restart Without Memory Clear.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize Scratch Pad ...
    # Restart Without Memory Clear Done.
    # Restart Without Memory Clear.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize Scratch Pad ...
    # Restart Without Memory Clear Done.
    Get Reboot Request From EE
    ROM directory not found

    PlayStation 2 ======== Update rebooting..
    ROM directory not found

    PlayStation 2 ======== Update reboot complete
    cdvdman Init
    rmreset start
    rmreset end
    clearspu: completed
    Pad Driver for OSD (2000/12/05 18:05) 392, 128

    IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
    Reboot service module.(99/11/10)
    cdvd driver module version 0.1.1 (C)SCEI
    Load File service.(99/11/05)
    Multi Threaded Fileio module.(99/11/15)
    iop heap service (99/11/03)
    read/write allocate memory 4000
    open name rom0:ROMVER flag 1 data 48a78
    open fd = 2
    loadmodule: fname rom0:ATAD args 0 arg
    ATA: DEV9C version 0x0: unknown device detected
    loadmodule: id 31, ret 1
    loadmodule: fname rom0:HDDLOAD args 28 arg -osd
    loadmodule: id -200, ret 1
    open name rom0:FONTM flag 1 data 48a78
    open fd = 2
    open name rom0:FNTIMAGE flag 1 data 48a78
    open fd = 2
    open name rom0NDIMAGE flag 1 data 48a78
    open fd = 2
    open name rom0:TEXIMAGE flag 1 data 48a78
    open fd = 2
    open name rom0:ICOIMAGE flag 1 data 48a78
    open fd = 2
    open name rom0:TZLIST flag 1 data 48a78
    open fd = 2
    _spu_rev_offsetaddr 1f9021
    ### addr = 1034255 size = 28640
    _spu_rev_offsetaddr 1d9021
    ### addr = 968719 size = 28640
    open name rom0:ROMVER flag 1 data 48a78
    open fd = 2
    open name rom1VDID flag 1 data 48a78
    open fd = -6
    ExecutePs2GameDisk
    (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.34;1
    (SYSTEM.CNF) Software version = 1.00
    (SYSTEM.CNF) Disc region type = NTSC
    found 0 symbols
    ELF (cdrom0:\SCUS_971.34;1) Game CRC = 0x6F4056DB, EntryPoint = 0x00140008
    (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.34;1
    (SYSTEM.CNF) Software version = 1.00
    (SYSTEM.CNF) Disc region type = NTSC
    open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
    open fd = 2
    # Restart.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize User Memory ...
    # Initialize Scratch Pad ...
    # Restart Done.
    Get Reboot Request From EE
    ROM directory not found

    PlayStation 2 ======== Update rebooting..

    PlayStation 2 ======== Update reboot complete
    cdvdman Init

    IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
    Reboot service module.(99/11/10)
    cdvd driver module version 0.1.1 (C)SCEI
    Load File service.(99/11/05)
    Multi Threaded Fileio module.(99/11/15)
    iop heap service (99/11/03)
    loadelf: fname rom0S2LOGO secname all
    loadelf version 3.30
    Input ELF format filename = rom0S2LOGO
    0 00100000 0003016c ....
    Loaded, rom0S2LOGO
    start address 0x100008
    gp address 00000000
    loadelf: fname rom0S2LOGO secname all
    loadelf version 3.30
    Input ELF format filename = rom0S2LOGO
    0 00100000 0003016c ....
    Loaded, rom0S2LOGO
    start address 0x100008
    gp address 00000000
    # Restart Without Memory Clear.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize Scratch Pad ...
    # Restart Without Memory Clear Done.
    read/write allocate memory 4000
    open name rom0:ROMVER flag 1 data 44a78
    open fd = 2
    loadmodule: fname rom0:OSDSND args 0 arg
    loadmodule: id 25, ret 0
    _spu_rev_offsetaddr 1dfff1
    ### addr = 2097120 size = 32
    _spu_rev_offsetaddr 1f9021
    ### addr = 1034255 size = 28640
    # Restart.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize User Memory ...
    # Initialize Scratch Pad ...
    # Restart Done.
    Get Reboot Request From EE
    ROM directory not found

    PlayStation 2 ======== Update rebooting..

    PlayStation 2 ======== Update reboot complete
    cdvdman Init

    IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
    Reboot service module.(99/11/10)
    cdvd driver module version 0.1.1 (C)SCEI
    Load File service.(99/11/05)
    Multi Threaded Fileio module.(99/11/15)
    iop heap service (99/11/03)
    loadelf: fname cdrom0:¥SCUS_971.34;1 secname all
    loadelf version 3.30
    (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.34;1
    (SYSTEM.CNF) Software version = 1.00
    (SYSTEM.CNF) Disc region type = NTSC
    Input ELF format filename = cdrom0:¥SCUS_971.34;1
    0 00100000 0038d200 .................................................. .......
    Loaded, cdrom0:¥SCUS_971.34;1
    start address 0x140008
    gp address 00000000
    loadelf: fname cdrom0:¥SCUS_971.34;1 secname all
    loadelf version 3.30
    (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.34;1
    (SYSTEM.CNF) Software version = 1.00
    (SYSTEM.CNF) Disc region type = NTSC
    Input ELF format filename = cdrom0:¥SCUS_971.34;1
    0 00100000 0038d200 .................................................. .......
    Loaded, cdrom0:¥SCUS_971.34;1
    start address 0x140008
    gp address 00000000
    # Restart Without Memory Clear.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize Scratch Pad ...
    # Restart Without Memory Clear Done.
    Get Reboot Request From EE
    ROM directory not found

    PlayStation 2 ======== Update rebooting..

    PlayStation 2 ======== Update reboot complete
    cdvdman Init

    IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
    Reboot service module.(99/11/10)
    cdvd driver module version 0.1.1 (C)SCEI
    Load File service.(99/11/05)
    Multi Threaded Fileio module.(99/11/15)
    iop heap service (99/11/03)
    loadmodule: fname cdrom0:¥RUN¥IRX¥SIO2MAN.IRX;1 args 0 arg
    loadmodule: id 25, ret 0
    loadmodule: fname cdrom0:¥RUN¥IRX¥LIBSD.IRX;1 args 0 arg
    loadmodule: id 26, ret 0
    loadmodule: fname cdrom0:¥RUN¥IRX¥PADMAN.IRX;1 args 0 arg
    loadmodule: id 27, ret 0
    loadmodule: fname cdrom0:¥RUN¥IRX¥USB¥USBD.IRX;1 args 43 arg hub=1
    USB Driver (Version 1.1.0)
    loadmodule: id 28, ret 2
    loadmodule: fname cdrom0:¥RUN¥IRX¥USB¥USBKB.IRX;1 args 0 arg
    USB Keyboard Driver 1.03
    Max Keyboards : 2
    Debug level : 0
    loadmodule: id 29, ret 2
    loadmodule: fname cdrom0:¥RUN¥IRX¥DEV9.IRX;1 args 0 arg
    dev9: unknown dev9 hardware.
    loadmodule: id 30, ret 1
    loadmodule: fname cdrom0:¥RUN¥IRX¥SOUND¥989SND.IRX;1 args 19 arg stream_priority=18

    ================================================== ========
    989snd (c)2000, 2001 Sony Computer Entertainment America
    by Buzz Burrowes v2.9.2
    (pre-release 7)
    (build with sce library rev 2.5.3)
    ================================================== ========
    Thread Priorities:
    Sound Tick = 9
    Main RPC = 58
    Loading RPC = 59
    Streaming = 18, 19, 20, 21
    ================================================== ========

    loadmodule: id 31, ret 0
    loadmodule: fname cdrom0:¥RUN¥IRX¥SOUND¥989DSTRM.IRX;1 args 0 arg
    ================================================== ===============
    989DSTRM.IRX v1.3
    ================================================== ===============
    loadmodule: id 32, ret 0
    loadmodule: fname cdrom0:¥RUN¥IRX¥MCMAN.IRX;1 args 0 arg
    loadmodule: id 33, ret 2
    loadmodule: fname cdrom0:¥RUN¥IRX¥MCSERV.IRX;1 args 0 arg
    loadmodule: id 34, ret 2
    Stream Buffer 1Bank 32768byte 5banks 163840byte used
    989snd Error: cause 3 -> 314893946, 314893946, 0, 0
    Stream Buffer 1Bank 32768byte 5banks 163840byte used
    Suspending single plugin: GS
    Saving GS
    Closing GS
    Recovering single plugin: GS
    Opening GS
    Current Renderer: Direct3D9 (Software mode)
    Radeon (TM) RX 470 Graphics (22.19.165.512)

    Loading GS
    Stream Buffer 1Bank 32768byte 5banks 163840byte used
    Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
    Plugins closed successfully.
    Decommitting host memory for virtual systems...
    EE/iR5900-32 Recompiler Reset
    Shutting down plugins...
    Plugins shutdown successfully.
    (GameDB) Unloading...

    The area that is Red is when I hit F9 to see the FMV I would like to know how to have where it show's all cutscene's with out hitting F9 every time I load my game


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