Greetings!
Here am I again, asking for help... but this time, it is a question of a more practical nature.
First off, my specs:
Intel Core i7-4790k, 4.00 GHZ
GTX 970
16,0 GB RAM
Windows 10
After finally managing to get Symphony of the Night to run (thanks to Warrior's tips on this thread), I ran into another problem: severe cracking of the audio and some slowdown. I did some research and tried various solutions: Hard GPU synchronization, reducing/increasing audio latency, but nothing seemed to work. Eventually, the slowdowns became worse, and the game became pretty much unplayable, even after I restored the original settings. No idea why.
Changind the driver from OpenGl to d3d solved the issue: everything ran like a dream. But that came at a price: the game began looking much softer and the colors, colder, especially because I was using the hylian scanlines and glow shader (recommended by Crash-Headroom on that same thread), which made the sprites look absolutely gorgeous.
It is still possible to play, of course, and the game still looks good - I am playing Symphony of the Night, after all - but I can definitely tell the difference. So I would like to ask:
Is there a way to get the game to run well with OpenGL?
If that is impossible, can I somehow activate the shaders - or get a similar effect - on D3D?
Thanks in advance!