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Thread: Retroarch - OpenGl problems

  1. #1
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    Default Retroarch - OpenGl problems

    Greetings!

    Here am I again, asking for help... but this time, it is a question of a more practical nature.

    First off, my specs:

    Intel Core i7-4790k, 4.00 GHZ
    GTX 970
    16,0 GB RAM
    Windows 10

    After finally managing to get Symphony of the Night to run (thanks to Warrior's tips on this thread), I ran into another problem: severe cracking of the audio and some slowdown. I did some research and tried various solutions: Hard GPU synchronization, reducing/increasing audio latency, but nothing seemed to work. Eventually, the slowdowns became worse, and the game became pretty much unplayable, even after I restored the original settings. No idea why.

    Changind the driver from OpenGl to d3d solved the issue: everything ran like a dream. But that came at a price: the game began looking much softer and the colors, colder, especially because I was using the hylian scanlines and glow shader (recommended by Crash-Headroom on that same thread), which made the sprites look absolutely gorgeous.

    It is still possible to play, of course, and the game still looks good - I am playing Symphony of the Night, after all - but I can definitely tell the difference. So I would like to ask:

    Is there a way to get the game to run well with OpenGL?

    If that is impossible, can I somehow activate the shaders - or get a similar effect - on D3D?

    Thanks in advance!
    Last edited by Collider; 25th-January-2017 at 14:02.

  2. #2
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    Default

    Turn on Threaded Video in the video settings, that should fix it.

    BTW you want to put it back on OpenGL or Vulkan , D3D is windows only and cores like Mednafen are opengl only.
    Last edited by Warrior; 25th-January-2017 at 21:21.
    THE BEST METHOD to run PSX games (and everything else for that matter) is via Retroarch - http://buildbot.libretro.com/nightly/
    If you have any questions on how to set it up on Windows please feel free to ask, its very easy.


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