At one point PS1 polygonal graphics were modern enough to be state of the art for consoles. Alot of lighting effects and whatnot. Considered to be the experimental stage of 3D gaming. Now they are looked down upon as crude, pixelly, and blocky. I'm not a graphics whore so I don't mind them and find them charming. Some can look pretty good with plugins on emus. I also love 3D action platformers of that era. I'm old and don't care for modern junk, besides some indie and portable stuff.
I'm wondering about the various game engines that were used. Seems like a few were used often. Insomniac must've made some serious bank off that Spyro engine. Three Spyro games, Treasure Planet, Monster Muppet Adventure, and Jinx are a few I've played. Looks like Aladdin: Nasiras Revenge used it too, but I haven't gotten to that one yet.
Crystal Dynamics had their Gex3D engine they used for two Gex games, Akuji, and Legacy of Kain: Soul Reaver.
The Jersey Devil kits looked like it got used for the two Bugs Bunny games. Psygnosis looks like they reused the same style for multiple games like Colony Wars and G-Police.
Are their any other games that reskinned other engines? Or some good 3D platformers from that time that might've been overlooked? I don't dig Crash very much aside from the 3rd game. Thanks.