I never had an issue really. The only trophy that was even close to difficult to get was a flawless raid. Which I did when there was only one raid in the game, not 3 like currently, and it was buggy as hell still which is why my group had issues in the first place.
Nearly time for a new Trek series.
I actually played for just a day to finish my Year 2 Moments of Triumph since i was missing one. It was a crucible one (PvP). In just the like 2 hours it took me to get that last questline done, I had already remembered everything I hate about PvP in Destiny. It is so hilariously unbalanced, and since PvP and PvE aren't balanced seperately, their attempts at balancing destroy weapon classes or subclasses for PvE when they were already shit. They have done really good quality of life changes and a much better job developing new content in Taken King expansion than the in year 1, but no matter the good content, balancing has remained absolutely atrocious.
No idea what you just said.
In Crucible, player vs player, like team deathmatch. The balancing is utter shit. It shares the same balancing as the PvE (the raids, strikes, story missions), so when they nerf something that is broken in Crucible, it makes it useless in PvE. Not to mention they straight up ignore balancing except for like twice a year. And in regards to weapon class, fusion rifles basically haven't existed since 2 months after the game came out, they have been that shitty for almost 2 years now.