So, I have gotten it working. I switched it to the board of NFL 95, which has a larger SRAM chip (a CXK58257AP) which is four times as large as the one in NBA 96. This is larger than necessary, but...
Type: Posts; User: shion arita
So, I have gotten it working. I switched it to the board of NFL 95, which has a larger SRAM chip (a CXK58257AP) which is four times as large as the one in NBA 96. This is larger than necessary, but...
It appears that both games are actually 8k sram based on the chip datasheets despite what the emulator saves as. Either that or i'm reading the sheet wrong. Here are pics of the front of each pcb:
...
The game I made was Warsong/Langrisser. I put it on my test board which is NBA Live 96. The game works, but when I try to save it says "correct ram error" sometimes, and other times it appears to say...
Huh, this should be working. Using the donors I'm using in Fusion, they're creating SRMs (is this the correct type of save file? This is the SRAM save, not a save state?) of 16-19k, and the games I...
I posted previously in the Jazzmarazz thread, but my question has become a bit off of that topic so I'm starting my own thread.
Does anyone have a list of genesis games with how much SRAM each of...
I'm having some trouble with my reproduction and want to see if anyone can help troubleshooting.
I'm trying to make Warsong/Langrisser (512k/4Megabit rom w/ SRAM save) using an NBA Live 95...