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Type: Posts; User: crusher

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    Sticky: Been doing some "semi-programming" on my Ufouria...

    Been doing some "semi-programming" on my Ufouria ROM editor. only semi-programming because I'm making the editor in Multimedia Fusion, which really isn't a programming language but an event/action...
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    Sticky: And that's why you are using it? :wacko: By...

    And that's why you are using it? :wacko:

    By the way, jumping is working now. It's horrible though. I have to speed it down and well, implant proper graviation. But at least I've come this far. :P
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    Sticky: Thanks both of you. That made no sense so no...

    Thanks both of you. That made no sense so no problem. I know abouts pointers but I still need to work with them more. Unsure about all the different ways you can declare one. Still, thanks for...
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    Sticky: Oh and sorry for the double post, but just some...

    Oh and sorry for the double post, but just some small questions. Would you like to explain this operator to me:

    "->"

    From what I gathered, it's used in functions to set a a variable inside a...
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    Sticky: I haven't come as far as working on enemies. I...

    I haven't come as far as working on enemies. I still want the actual player to work as good as possible before I do that.

    Just now I fixed the animation system. It was pretty complex but now I...
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    Sticky: Well I don't think the controls are that weird. I...

    Well I don't think the controls are that weird. I just checked with Mega Man Zero 4 and the controls responds in the exact same way. And you know, when playing on the GBA, you can't push left and...
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    Sticky: Well, I decided to drop the IK arm porting and am...

    Well, I decided to drop the IK arm porting and am not working on some basic GBA stuff again. Trying to optimize and actually make something this time. Here's what I've done so far.

    Obviously, it's...
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    Sticky: Ok ok, cleaner was just poor thinking from my...

    Ok ok, cleaner was just poor thinking from my side. I know that assembly looks like a damn mess. Thanks god for high-level programming languages. Make no mistake though, I've got some experience with...
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    Sticky: Well I dunno about the official development kit...

    Well I dunno about the official development kit etc, but it seems that most amateaur developers use C. But your code will be much cleaner and better if you code in assembly. But that isn't fun, now...
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    Sticky: Well that ain't a problem when it comes to the...

    Well that ain't a problem when it comes to the GBA. There are two different window layers so yeah. :wacko:

    Coding the graphics? That depends on the hardware I guess. Yet again, on the GBA, it...
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    Sticky: Scrolling isn't at all that hard. I coded my own...

    Scrolling isn't at all that hard. I coded my own engine for GBA. It's pretty slow, unoptimized and kinda buggy but it works! It's a pretty simple concept where you just load parts of the map, read...
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    Sticky: Hah, yeah that is the best course of action. I...

    Hah, yeah that is the best course of action. I have to say, I actually enjoy programming hardware where the actual system is already done and all you have to do is read and write to some registers....
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    Sticky: Not very good with Flash either. Though...

    Not very good with Flash either. Though ActionScript is pretty easy to understand. I might give it a try. Though I'd really want to learn to create everything from scratch sometime. :]
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    Sticky: I made the IK arm in a language called...

    I made the IK arm in a language called Jamascript, used by a program called Jamagic. It's based on Javascript. I'm porting the code to Multimedia Fusion, which really isn't a language at all. But I...
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    Sticky: Ah I see. Thanks for explaining. :) Anyway, as...

    Ah I see. Thanks for explaining. :)

    Anyway, as usual, when porting, some unexpected things are happening. Need to find the source of these evil doings! :wacko:
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    Sticky: I'm really not sure how to respond. :P This is...

    I'm really not sure how to respond. :P

    This is from the PHP online manual:



    There is a difference between the two functions but I really can't go in-depth and explain anything. I don't have...
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    Sticky: The atan2() and the atan2f() functions compute...

    The atan2() and the atan2f() functions compute the principal value of the arc tangent of y/x, using the signs of both arguments to determine the quadrant of the return value.

    That's the...
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    Sticky: At first I also thought that atan2 and atan(y/x)...

    At first I also thought that atan2 and atan(y/x) was the same thing, but apparently it isn't. Not according to the definition I found. And I just tested it a minute ago and it works great.

    Thanks...
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    Sticky: Nope, not Arcus tangent. But it's based on that...

    Nope, not Arcus tangent. But it's based on that function.

    http://www.cplusplus.com/ref/cmath/atan2.html

    Language doesn't matter, as long as I can read the code. :P


    EDIT: Nevermind, I found...
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    Sticky: Ok, I got my IK arm working now. Looks great....

    Ok, I got my IK arm working now. Looks great. However, I got a slight problem. I'm currently porting the code to another language... but that language doesn't have an atan2 function and I have no...
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    Sticky: I can only come up with one reply: I'm so...

    I can only come up with one reply: I'm so confused. >_<
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    Sticky: I've found another method that I'm gonna try to...

    I've found another method that I'm gonna try to get working. Because the one I posted above will only work if the leg consist of two parts. I might want to use more.

    Check this out:...
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    Sticky: Yeah you are pretty correct. This is a pretty...

    Yeah you are pretty correct. This is a pretty darn good idea of what IK is and exactly what I'm trying to achive here:
    http://www.enedahl.com/index.asp?page=shockwave_ik

    Quite awesome if you ask...
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    Sticky: Ok people, show some good inverse kinematics...

    Ok people, show some good inverse kinematics tutorials. I've looked at this one for a while now and I partly understand how it's done. But my math skills are almost completely gone so I kinda need...
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    Sticky: Hmm... I see. Well, I'll see if I can make my own...

    Hmm... I see. Well, I'll see if I can make my own engine based on that "illustration". Thanks pkt-zer0. ;)
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