ok, i need non-sarcastic tips, never played a fallout game, only fps i played was halo on the 360, the fallout is on ps3, how did you guys make it through the game and how should i?
Printable View
ok, i need non-sarcastic tips, never played a fallout game, only fps i played was halo on the 360, the fallout is on ps3, how did you guys make it through the game and how should i?
With patience, loads of it.
Bugs and glitches of all kinds await you. Have a bunch of saved games if you want to platinum it.
Yep, patience is the key.
And keep saves to a minimum of what you actually need.
Might also help if you disable autosave (but remember to get into the habit of manually saving).
From what I've heard the ps3 versions of Bethesda games (Fallout 3, New Vegas, Oblivion, Skyrim) are buggy ports.
I've had little trouble with any of the 360 versions though.
Also, with these games you can just get the basic version and then :pirate: the DRM free dlc's on retail 360's.
I actually liked Fallout 3 more than New Vegas myself, but both are good games.
i manually save as well as an auto save. and i will be patient with it. however, does it matter if you steal and no one is around?
and i take it there are benefits to being good or bad
Not really. The only thing that can happen is that Cass may not join up with you if you're too evil. Besides you'll end up killing enough ghouls and other enemies along the way that raise your karma back up anyways. Steal away - just as long as you don't get caught which can affect reputation and reputation is what you should be paying a little more attention to which has to do more with the factions like NCR and the Legion etc..
Other than recruiting Cass karma doesn't really do anything unlike Fallout 3.
well now i know what happens when you try killing someone lol, get run out of town and they keep following you
One of the easier ways to make money is obviously by looting weapons and armor from human enemies when possible. Having a high repair skill lets you consolidate the equipment you find and save space in your inventory so you can carry more value per weight unit. Just something to keep in mind.
Also try and stick to one or two weapon types for the most part, as trying to train in all of them means each one will end up subpar, or the rest of your skills will suffer.
I love this game.. i still haven't beaten it but idk how i want to end it.. i decided for NCR.. anyways remember this your choces affect your whole gameplay.as well as partners. i didnt know you can get boon as a partner but i already killed him.. and im wanted by the khans all cause i made stupid choices so yeah every move you make affects something.
Love New Vegas on 3rd playthrough now on ceasers legion ending every choice you make affects alot off things so be careful also dont wear faction armour in enemy territory lol
these are awsome tips so far. and i was going to focus on guns and melee, so you mean when everyones sleeping, loot as much as possible
Only thing I didn't like in New Vegas was the perk every 2 levels thing. At level 14, if your repair skill is 90 (at 14 you can set it at 90 and it counts) you can get the Perk called Jury Rigging. This repairs many items like, I think a 9mm pistol and smg will repair a 10mm pistol and smg, and vice versa. I'm a cheap-o so I pretty much always take repair.
Melee/Unarmed is pretty good in New Vegas as well. It wasn't bad in Fallout 3, it's just New Vegas has more options even at early levels. If you didn't know, strength affects Melee damage, and endurance affects Unarmed damage. Unarmed includes well, unarmed, and any fist type weapon. The difference between the 2 is that Unarmed attacks have such high crit modifiers. Iirc, Melee weapons are as strong and many are stronger than Unarmed gear, but their crit chance is low or their crit modifier is low. I can't really remember the details as I played this game like 2 or 3 years ago.
Hope it helps when it comes to picking between the 2. The downside is that Melee stat # is required for Melee/Unarmed perks. 80 Melee and 80 sneak at 20 for Ninja, 45 Melee for Super Slam. The only perk requiring Unarmed is Slayer at 24 with 90 Unarmed and 7 AGI. It's a cool perk that increases attack speed by 30% for both weapon types. My first playthrough I ran guns and melee. Second I ran guns and unarmed and that was ridiculously fun.
im actually going to restart, cause i realized i tried balancing alot out lol, not good. seems fun and all, i love sneaking around however, how should i train in the beginning?
Personally I liked playing a 10 stat Luck based character. I've only played the game once fairly, but didn't really end it with one of the endings. That's just me; instead I just replayed the game and used a PC mod to grant a perk every level, so I can't speak on much experience for a legit playthrough, especially if you want to use Speech and Charisma. I heard that it's not wise to max any stat because of "Implants," see here: http://fallout.wikia.com/wiki/Fallou...Vegas_implants
For sneaking, get Agi to at least 6 or 7. Silent Running is at 6 AGI. At 24, Slayer req. 7 AGI. At 26 Nerves of Steel req 7 AGI which is particularly useful for VADS players but so late game.
Intelligence boosts skill point gain per level by 0.5 per level, then +10. With an Int stat at 5 you'll get 2.5 + 10 = 12.5 = 12 rounded down. But on your next level up you'll get 13 skill points.
Strength I leave at 5 or 6. The Weapon Handling perk lowers Strength Requirements by 2 so long as you're < 10 strength.
For Perception, leave it at 5 or 6. Better Criticals perk requires 6 in LUCK and PER. If it weren't for this perk I'd leave it low because with ED-E following you get the Enhanced Sensors Perk, which is supposedly equivalent of 10 PER.
I don't think I can make up a good stat build for a proper playthrough, you can probably look at Google for some builds. Just know that balancing out makes you able to use some gear, just not the best. I don't know the best weapons but here's a list of what I found useful. For more info on the gun (probably locations) just look it up on the wiki. The # means the stat requirement. I tend to pick guns over Energy Weapons because I like guns =] but also remember to check your ammo types. I.e. AP rounds are particularly useful for high DT targets (Deathclaws). I ran an Energy Weapon build once just because of the Gauss Rifle which goes pretty far.
Guns: Anti-Material Rifle: #100 STR 8. Lucky: #0, a .357 revolver-> 75 lockpick in Primm (+damage +crit chance). All-American: #100, kinda hard to get but very versatile. Gobi Campaign Scout Rifle: #75 STR 6, Easy to get to req. 100 Lockpick.
Energy: Gauss Rifle YCS/186: #75. Alien Blaster: #75 and Wild Wasteland Trait. Q-35 Matter Modulator: #25, somewhat easy to obtain. AER14 Prototype: #25, EASY to obtain, better than a plain Laser Rifle (no Mods).
Melee: Chance's Knife: #50, fast attack speed and high crit chance modifier for a melee weapon, EASY to get (Goodsprings). Chainsaw: #75 STR 7. Thermic Lance: #100 STR 7
Unarmed: Mantis Gauntlet: #75, high bonus from crits. Ballistic Fist: #100, STR 9. Pushy: #100, Semi-easy to get (deal with Lakelurks), VERY good weapon. Industrial Hand: #75, STR 7. Highest Unarmed DPS weapon, req. Lonesome Road DLC. Zap Glove/Paladin Toaster: #75, useful for Robots/Power Armor.
I don't know anything about Explosives, I don't use them.
Note that # denotes the skill requirement to effectively use the weapon. STR denotes the strength requirement; anything at <=5 isn't listed but as far as I know I backtracked while typing this so it should be right. If you don't meet the strength requirement you suffer accuracy penalties and for melee/unarmed you attack slower. Hope that helps you plan on what weapons you want. If you're struggling you may want to increase medicine skill. If I had to pick between Lockpick and Science I tend to use Lockpick; I don't think it's better but I just use it.
I put off the game for a while and might replay it (Because Fallout 3 is glitchy for my Win 7 iirc). I remember bits and pieces and a few game changers but I hope that list helps.
So re-looking at what I typed, I guess the perks I'd grab are (2) Rapid Reload/Hunter, Educated, Shotgun Surgeon/Toughness, (8) Maybe Super Slam, Finesse, Piercing Strike/Silent Running (Probably can't get Piercing Strike atm), Jury Rigging... Maaaybe Purifier because of Death Claws (Punching them sounds suicidal), (16) Weapon Handling, Maybe Paralyzing Palm or look back for Light Step, Ninja, (22) Nothing so look back, (24) Slayer. These are Vanilla perks. There's also DLC perks.
I don't know if these are plausible because of skill points per level. These are the perks I'd look into with my gameplay style (Max Luck, Guns, Unarmed). Maybe Super Slam because any chance of knocking a target unconscious makes it easy to whale on them; I can't say it's very reliable but it's nice when it happens. Maybe Paralyzing Palm too because of the same reasons as Super Slam. Both can be ignored because of certain perks you can gain from quests. One I know is the "Ranger Takedown" (see here: http://fallout.wikia.com/wiki/Ranger_Takedown). Not sure if the Takedown works on creatures, it didn't say on the Wiki.
I'd like to point 1 more thing out. With the DLC perks and the playstyle I use (try to punch everything, shotgun melee people), at Lv 2 is Light Touch, 4 is Travel Light, 26 is Tunnel Runner. You run pretty fast with Travel Light and Tunnel Runner. Light Touch isn't like Finesse and I'm too tired to understand it right now so it's best to just look up.
Finally, Leveling felt incredibly slow at 20. I think it's faster if you do the DLCs. I can't remember the name but one of the DLCs is recommended 25+. I went in with the basic gear for just basic vanilla Fallout, and it was pretty rough because of every enemy's DT. So a Level 20+ perk would take a while to get to, especially without DLCs. It might that is; New Vegas has boatloads of quests so who knows how far that'll take you.
Edit: Hunter perk only affects animals. Nightstalkers, Cazadores, Deathclaws, Fire geckos are considered Abominations.
thats alot of useful info, sadly though i wont be using dlc. if it was done right i would. as for the rest i will remember about those weapons. basicly, i am focusing on melee, stealth, weapons. since i dont have to worry about karma in this one i will be extra careful but stay on peoples good side.
For Stealth...
Ratslayer: A fully modified Varmint Rifle (Night-V scope, Silencer, Extended Mag). Has a higher base damage and crit chance. The good side is the crit chance, downside is the crit damage.
A bit early-mid game but apparently a gun called the Abilene Kid LE BB gun is good for light targets for sneak criticals. Base damage is pathetic but with a crit the gun hits like a brick.
Otherwise, I think a Sniper Rifle with a Silencer attachment is the best you can get. Second best are the 12.7mm pistol and smg, but they're not too accurate. For automatic weapons, using vats is ideal so that you can rack up the burst instead of 1 bullet in real time (least that's how I think it works).
Forgot to mention the Ripper for Melee. Pretty much for Melee, any automatic weapon racks up high dps. Lastly, I didn't look into it much but changing ammo type for certain situations help.
ok, i know that this guy after goodsprings drops a rusted .10mm gun but all he seems to be dropping when i kill him is a 9mm, am i supposed to be away from him when i save or near him?
Take this:
http://fallout.wikia.com/wiki/Portal:Fallout:_New_Vegas
it has everything you could ever ask for, the Fallout wikis are probably some of the best written and more detailed wikis out there.
AND, in order to avoid some bugs, remember to periodically delete your autosaves (once 10 hours of gameplay), also delete your manual saves once in a while and save in the empty slots, you can have as many saves as you want (but it takes more to load them if you have a lot). This should prevent data corruption.
Try to do the quests in ORDER, dont jump steps or kill NPCs if you arent told to. The wiki has a list of quest related NPCs (some are excluyent), and every quest page has his stages detailed, try to follow them. This is to prevent game unstability, and failed side quests.
thanks. and lucky me, i dont kill unless i am told to
Welp, I made a new playthrough again for FO:NV. It's only been 4 days but I'm at level 16 now, just got Jury Rigging. So for this run I decided to primarily use Energy Weapons and Unarmed; also using a Perk every level mod.
Personally, I have a hard time racking up caps. I don't really put points with Barter/Speech because I just like shooting stuff =D so I avoided guns mostly for this reason. Armor Piercing rounds are better than Max Charge for -DT, but Max Charge has a damage buff. For most AP rounds you have to buy the mas well. Either way I can recycle for standard Cell ammuntion and covert to Overcharged or Max Charge if needed. Patiently trying to get all 50 Star Caps to get the Pew-Pew n.n
I will try a guns route some other time though. With Gun Runners Arsenal DLC you can craft AP 5mm rounds but those guns require 100 Guns skill. I'm still at 30 EW as I'm working on Unarmed skills first and Laser Commander is at 22 anyway.
Pretty fun though. Never thought I'd have a lot of fun spamming accurate laser shots down range. I tried plasma but they weren't accurate, too slow, and slow fire rate, but I keep a Multi-Plas rifle as a shotgun just in case. Currently I gambled in all 3 of the strip's Casinos and got banned after capping out the max winnings limit, each ending with a 35:1 200 bet at roulette. Took a lot of time but I figured I could really use it since I have a hard time making caps myself.
If the game isn't updated - at the Vicki and vance casino you can trade in your chips without having them leave your inventory and just do it over and over. You mentioned a mod, are you on PC? If so and your already cheating so to speak then there's probably something for caps anyways.
Yeah, I play on PC and my game is on Patch 1.4 which I think is the latest. The only mods I'm using so far are the Perk every level and the Bloody Mess "less bloody." Otherwise I play the game pretty fairly, but it's true that getting a Perk every level is cheating. I compared them to Fallout 3's perks and I found FO:NV having much more useful perks imo. I think I'll replay the game fairly without it and finally beat the entire game, but will probably change the SPECIAL.
how come my guns arnt doing as much damage as they used to?
i do repair them.
Yesterday I decided to play NV again. Went with Sneak/Guns/Repair as my tag skills along with a mostly crit build. Got shotgun surgeon (OMFG... Useful) with a crit build. Slugs are the way to go. I also have the game on Hardcore / Hard Mode (Not very hard, Very Hard is wayyyy too hard.) I can take out almost any monster/human with a single sneak crit to the head. I also picked up the Ratslayer (although it was very difficult to grab because those rats are rediculously OP on hard mode... Stealth boys are your friend). Also, if your weapons aren't doing as much dmg as they used too, it's probably because of shot placement. Aim for the weak spots. VATS is very useful in trying to figure them out.
how do you guys rob the silver rush? i successfully did before my ps3 crapped out, but i am just wondering, what is the best tactic for killing those people? i was doing the the quest for them but i didnt want to kill my backup lol
I'm not saying this is the best way but I only did this once so yeah.
Iirc, there's a door somewhere that leads to a backroom/upstairs thing. If you're killing everyone you mind as well go in there and funnel them. I don't remember if it has a lockpick skill or not.
I stole a few things successfully from the store by grabbing and dropping it on the floor, then just waited in sneak until i saw [HIDDEN] before picking it up. Usually the stuff I did this is from the table in front of the owner, the female (idk her name). There's like a blindspot behind her. I guess you could pick up something and drag there it if you really wanted to, they don't seem to get mad as far as i know.