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Seriously, I dont want to play games with main characters who look like this.
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Seriously, I dont want to play games with main characters who look like this.
Could you go further into detail? Because looks aren't everything, what most remember is personality. I remember that Nathan Drake has a dry sense of humor and does insane feats for that sweet, sweet treasure, I remember that Cole is basically a superhero or villain depending on how he reacts to a situation but is mostly a serious fellow and I remember that Shepard can either be a complete ass or a goody two shoes.
Now if you posted someone from Gears of War, you would have an argument because some of them can barely be described by the cliche they represent.
If you buzzed Drakes hair off hed look just like the other two.
He would still have that wonderful beard.
I actually think most JRPG heroes are generic depsite looking so different from each other because the personalities are usually interchangable and the design is overall lazy. This comes from someone who loves JRPGs.
I actually like the little touches with those three up there, like Cole's yellow and black shirt, Drake's detailed scarf and the little nicnacs on Shepard's suit.
I miss when games looked like cartoons and had really animated looks.
And this is why the third game on the list has a char gen screen. :wacko:
What you're saying is that you don't like the aesthetic style of a game, which is completely different than not liking the way the main characters are represented. When I first read this thread, I was expecting at least some sort of a half-assed attempt at explaining why you didn't want to play as "Main Protagonist With Muscles" for the umpteenth time, but that doesn't sound like it's the case... you just want a particular art style in the games you play.
They still make those kinds of games, they just aren't for the system that you seem to be playing, seeing as two of your examples are Playstation exclusive characters. Try some different games, like New Super Mario Bros 2, or Rayman Origins, or Ratchet & Clank: Tools of Destruction, or Alice: Madness Returns, or anything in the LEGO franchise, or Sonic Generations, or pretty much anything on the Wii. If you're biggest complaint about the state of gaming is that you don't like the realistic graphics, and representing people as humans instead of cartoons because we finally have the graphical power to do it justice, then you're blight is going to fall largely on deaf ears.
For me, what makes a character interesting v. what makes them generic is the way they are represented. Yes, Drake/Cole/Shephard all look similar, but they are drastically different personalities and they respond to their environments in different ways. Drake is a one-liner spouting thrill seeker who relishes every situation he puts himself in; McGrath is an unfortunate individual who uses the powers given to him by accident to help his fellow man/further his own interests, depending on Karma (spoiler-free explanation); Shephard is a commander who is willing to buck orders for the good of his crew and to save humanity slash follow commands to the letter because he is a military man goddammit and nothing interferes with the chain of command slash only interested in the glory and making sure Prime Candidate #1 (himself) comes out on top every time (again depending on playthrough).
They are all interesting characters - really, the only similarities are the visual representations, and they aren't even the worse offenders out there.
I was just pointing out (in the first post) that they look similar, and not just similar, but very boring. I dont want to play as those charaters.
I said in another comment that I missed cartoon looking games, and well, they are out there, but I have to dig deeper for them now. It was a generalized statement that I was too vague on, sorry.
I wouldn't say they are generic but realistic. There are people like that out there. Anyway, you are only missing some of the best games ever made :lol
Gamers grow up, they aren't 10 forever, it's normal to see some of the protagonists of their games growing up as well, it gives them the chance to play different genres of games. Would be ridiculous if every kind of modern game looked cartoonish.
I know this is something subjective, but I'm not that narrow minded to refuse to play a game just cos I don't like how the protagonist looks. Otherwise I wouldn't have played Gears of War :wacko:
So everyone looks like Mark Vanderloo now :wacko:
They're all white dudes with similar foreheads :shrug:
I dunno if they have the same colour eyes, and/or if their ding dongs look the same :wacko:
I don't understand what the big deal is.
i personally never realized how similar they all looked until i saw this thread :shrug:
shows how much i care about their looks
Im just pointing out something. If a character is on the front cover of a game (and nothing else is), youd think game makers would want their characters to stand out and not be one in the crowd. Maybe thats just what they think the average person wants.
So you don't want to play a game because of the way the main character looks?? Wow, that's prejudice. What are you, like 13 or something? Are you sure you're even a gamer? If this is how you really act towards games it appears you'll be missing out on some great stuff.
The more I see you post on this site, the more trollish your responses tend to get. Seems as if you're just trying to build up your posting cred.
So what's this thread about exactly? Good games? Cause I saw characters from good games in the OP.
I definitely like cuter, more cartoonish art styles myself, but I really don't think these characters even look that similar. Drake looks very different to Cole and Shepard, and the two of them don't exactly look any more similar to me than my bald doctor looks to one of my friends with a shaved head. As games push toward more realistic graphics, characters are likely going to start to look a bit more similar, as variations in real people tend to be more subtle than cartoon characters rendered in two artists' radically different styles, and what you can do in terms of costumes / hair tends to be a tad more limited when shooting for a realistic art style (see Star Ocean 4 for an example of why it's often just creepy when you mix the two). But I don't think realistic game models are really any more difficult to tell apart than real people are.
Also, what a character says and does plays a far bigger role in them being appealing to me than how they look. And while I haven't played Mass Effect or Infamous, Drake has absolutely tons of personality, and is a big part of what makes Uncharted so fun. Irrespective of how he looks, I'd never confuse him with any other character. <3
Oh just stop being such a sissy and play Mass Effect, you're missing out. :wacko:
With that said, I'm very conscious about what my character looks like. I can understand the feeling. I also feel slightly uncomfortable at first when I have play as a character whose design I don't particularly like. Imagine how I felt when I first played Final Fantasy X or Kingdom Hearts. :wacko: I'm the kind of guy, who, when the game gives me the chance (this mostly happens in JRPGs), switches out the main guy for someone else in order to play as my favorite party member. Tales games often let you do this. I used weaker equipment in Xenoblade for hours simply because it looked cooler than my upgraded gear. However, if a game is good enough, I'll let it slide.
(Psst, JRPG developers: if you want to make cool-looking outfits, take notes from Shadow Hearts. I would let that man do unspeakable things to my body and I would enjoy every second of it.)
Still, to give a random example, I don't think my enjoyment of Assassins Creed would've been the same had Ezio not looked like a total badass. I actually remember unlocking a bonus outfit in Brotherhood, and after seeing that it looked like shit, I switched back to my original assassin robes because I just felt more uncomfortable with it.
So I can kinda-sorta get what you're saying, but at the same time, at least try to give those games a chance before you dismiss them entirely.
I agree that customizable characters are better. I remember I changed the default skin for GTA III on PC with MS Paint and made all kinds of crazy stuff, it actually made me want to play more. I mean punching people as a thug is one thing, punching them as a poorly modeled robot is another. :D
Apart from the fact that the topic poster chose to post pictures - of only three characters, mind you - instead of, you know, write these there letters I think he has a solid enough point. Also, if you're going to mock someone, atleast have the common courtesy to be clever and/or funny about it. Ugh.
I actually find Drake very bland, but I'll have to admit that it's probably all just because I never got into the first Uncharted. So. Many. Generic. Enemies. To. Kill.
Actually, atleast in the first game, I'd say that Cole is about as generic and bland as one could possibly get. Don't get me wrong, Infamous (I think there's something stupid about the title or something... InFamous? What evs...) is a kickass game, but the whole "OH, HI! I KILL EVERYTHING ONLY SOMETIMES I ALSO SAVE THE CITY EH HE HE!!!" thing really doesn't work with the story. His personality is almost okay as long as you stay on the good path though. Almost.
Personally, I appreciate protagonists that don't talk much, but rather let their actions speak for them. Like Red Guy in Rush'n'Attack or the chef from Burger Time. Man, those were great characters, and quite handsome too! I'd let you throw your salt at me any day, mister. :hello:
Not necessarily. Think really hard about human nature, average humans instinctually tend to reeeeeally hate change and differences. So if you look at it on the positive side, some people out in the gaming industry are using the ol' noggin.
p.s. Shepard is almost fully customizable, I liked making him a her and making her a lesbian cheerleader.
You know, I was hoping more people would post other game characters who look very similar, and not just talk about the 3 I posted.
Like in MORTAL KOMBAT! there are 5 or 10 guys in the same suit, except with different colors. I never thought the characters in that game looked too interesting, except the guy with 4 arms.
Oh ... Sorry for not agreeing with your basic premise. Ummm, the main characters from most of the Shin Megami games all have the same facial expressions?
You should give UC2 and UC3 a try, Elmy. After all, even Contra is full of generic enemies to kill ;P
You could have said it instead of saying what you did, your first post wasn't too fortunate.
Fucking ninjas, they all dressing the same. Never thought about it, why would they do it?
How about the military? they all look quite similar too with all that camo are almost undistinguishable.
But I have to agree with you, I always found guys with 4 arms very interesting as well :hello:
Seriously, you keep judging books by their cover.
Lies! Dirty secrets and lies!
Add Starkiller (Star Wars: Forced Unleashed, Soul Calibur 4) to the list of 'white dudes who look the same'.
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ah, the DooMguy, the hero in Slender, the heroes of Final Fantasy don't seem to change much between games even IF they're different people
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:ahhh: They all look EXACTLY the same! Coincidence, conspiracy or conformity to the generic. :thot:
You be the judge!
Edit: ummm....your welcome?? o_O
Shadow the Hedgehog.
I mean, yeah, Sonic is your generic cocky hero, but ye gods I thought they couldn't reduce character depth any further.
Clearly, I was in error. If I were truly my current namesake, I would've scrapped the Shadow Android Program before the concept even entered my mind and left that idiot stuck in cryofreeze where he belonged.
maybe the heroes from FF 1-3 were similar but 4-10 had very distinctive heroes.
Cant get more generic than the first FF's characters. No character development whatsoever, but it was a fun as hell game.
Actually, Robotnik (who I am not being, per se, outside of my thread, as I seem to have to keep reminding you), was conceived around the hey day of the concept, when it was still marginally refreshing. Austin Powers, at its mildest, doesn't even remotely count for this concept. That series of idiotic films came out so much later that it simply doesn't compare. The Bond comparison holds up bette.
Also, at least Robotnik has slightly more than a single dimension. And here's the crux: He's amusing. Shadow is just angsty.
"Maria?" "Oh shut up!" "But I promised Maria-" "Literally nobody gives a damn. Sit down, shut up, and either save the world or destroy it, but for the love of the Master Emerald GET OVER YOURSELF!"
Also, may I just point out that we're discussing generic protagonists? Given that the black-with-red-streaked cretin has had his own game, which was an appalling clusterfuck of a story held together with pritt-stick and spit, he's been in the role of the protagonist. Dr. Robotnik, with the possible exception of Sonic Adventure 2, has not. And I still say, and will always stand by that point, that Shadow is an incredibly one-dimensional, uninteresting, poorly written ball of angst with spines. Feel free to disprove me, of course, with more arguments than 'nope'.
Shadow has a great potential for depth and complexity. if in Sonic Adventure 3 they go back to his origins and make him a clone of Sonic and Marias DNA they can start fleshing out his background and sort of explain the sibling rivalry he has with Sonic. from there they can take to two brothers into alternate realities with other versions of themselves