Michio Kaku found another hanging raider with no head and no hands but he's running out of decoration space.
https://i.imgur.com/lqffos4.jpg
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Michio Kaku found another hanging raider with no head and no hands but he's running out of decoration space.
https://i.imgur.com/lqffos4.jpg
He cloned himself, now all he has to do is collect the dead while the other one produces them.
https://i.imgur.com/SdkvNlV.jpg
https://i.imgur.com/TZ9Rx9Y.jpg
https://www.youtube.com/watch?v=V83JR2IoI8k
A more optimal build for Dr. Michio Kaku not specializing in the DLC.
Armorer, Blacksmith, Chemist, Demolition Expert, Gun Nut, Local Leader, Medic, Robotics Expert, Scrounger, Science!, Nuclear Physicist
Why? Because he can craft and mod everything including weapons and armor he scrounges. Which is overpowered in game mechanics and he is buffed in every way. With 9 Intelligence, 6 Charisma, 2 Luck, 4 Strength, 5 Perception and the other SPECIAL is customizable not needed to qualify for the build's perks(i.e. everything else balanced in number, starts with 1 Endurance so use the SPECIAL magazine in Sanctuary to make him less squishy). Consider it survival mode to play with good armor and weapons with low HP, save often in case you die because death is not permanent. The Mechanist armor after defeating the Automatron boss is medium weight with heavy armor rating and adds +1 Endurance.
If/when you level up and you can't improve one of the build's perks add +1 Endurance with that perk point.
In character creation there is an Asian preset, remove his facial hair, change his hairstyle to garage band and make it white, change all his facial complexion to wrinkled and make his body build slightly thinner.
https://i.imgur.com/b61jgTx.jpg
https://i.imgur.com/K9bNST2.jpg
https://i.ibb.co/C9VDC88/oyj5obfw5nr...p9-400x400.jpg
Want to build a huge settlement with endless size budget? Pick up every weapon you can find and drop them on the floor then store them in the workshop in workshop mode. Hehe.
I'm adding a drinking fountain with pure unradiated water next to an animated waving post-war flag then uploading it as a blueprint for the Transfer Settlements mod so other people can have the best place to take a Fallout piss and shit. Uses vanilla objects, no other mod needed.
is that recon armor?
finally got enough money to buy another ship I went with a cargo ship since I do a lot of exploring. this new ship isn't as fast or powerful as my starter ship but it has the storage space I need.
I wish I could change the color of my ships.
Ah, a proper dead collector mod. https://www.nexusmods.com/fallout4/mods/49162
https://www.youtube.com/watch?v=dgjcYk-MIEc
What the monks are chanting is "Jesus is Lord, give use money for leisure singing."
What I want to know is if the damage done to the bodies is permanent once you place them permanently. Because with Place in Red Reborn they can be placed anywhere including hanging from street light poles. Useful for those light poles that don't work in settlements. You can damage bodies after you kill an NPC with melee until they lose limbs, heads and burst. I like horror films and horror games, it's fun make-believe to imagine it being real. The human body is a work of art. I like my art drawn, quartered and then hung on a wall.
https://en.wikipedia.org/wiki/Hanged..._and_quartered
As a D&D dungeon master nerd the role playing is rated R for reality and the antagonists will get capital punishment Medieval on your ass taking you prisoner or captive instead of killing you in battle for the gallows and chopping block. Yes, combat skills are standard in role playing games but you might want to be a Houdini escape artist instead.
In any case, going to test that dead collector mod with this move object script mod to adjust their vertical and horizontal position so the corpse ornaments hang out forever resting in peace pieces.
https://www.nexusmods.com/fallout4/mods/24773
Also, collecting every skeleton to decorate your home just like the corpses you collect is crucial. https://www.nexusmods.com/fallout4/mods/51296
If you want a vanilla Fallout 4 character that is designed to cheat make him/her a gunslinger/nuclear physicist/local leader. Why? Because dropping gamma guns on the floor and then storing them in workshop mode greatly reduces settlement budget allowing you to build settlements of unlimited size as local leader settlement builder. Also, gunslinger and nuclear physicist boost gamma gun damage and you do more damage with pistols in general. Just collect all the weapons you find and store them in workshop mode(do not pick up armor unless it's better than what you are wearing to use carry weight for weapon drops in workshop mode), retrieve them and repeat the drop and store process until settlement size is back down to zero. Abernathy Farm settlement is severely limited in size because it's very easy to defend due to having small borders needing less defenses to build, do the quest to unlock it first instead of unlocking Sanctuary and build a tower at Abernathy because it has a power pole to build up high around and you can drop the settlement size to zero. The Children of Atom drop gamma guns, they spawn south of College Square.
https://fallout.fandom.com/wiki/College_Square
https://fallout.fandom.com/wiki/Abernathy_farm
So the build to cheat in vanilla with no mods is thus.
Build Name: Gamma Gunslinger
6 Charisma, 9 Intelligence, 1 Agility(no increase needed so add points to whatever else).
Perks: Gunslinger, Nuclear Physicist, Local Leader and whatever else as customization. If you start the quest to unlock Sanctuary pick up the perception bobblehead and leave without talking to Preston Garvey and screw being a Minuteman. It's the same as an alternate start mod without a mod in vanilla, unlocking settlements means having to defend them in distant locations on the map and having to use resources to build several weak settlements instead of all resources on building a powerful and easily defended settlement at Abernathy. Minuteman just makes the game much more difficult especially in survival mode.
By the way, there all kinds of cheat mods to reduce settlement size and none of them work so it's because mod makers and mod users are clueless about the no need for that mod. It's a standard game mechanic secret.
Edit:// I forgot to mention. Local Leader perk is not just to build settlements as a Minuteman and make the game harder for no reason it's to be able to build powerful settlements with all the crafting stations in settlements not unlocked by Minuteman quests. Abernathy Farm for example, it comes with unkillable NPCs that defend it and one centrally placed machine gun turret alone covers the entire border of the settlement. That's why it's severely limited in settlement size to balance the game and why unbalancing it with a gamma gunslinger breaks vanilla game balance. You can add perk points to the build in those three skills only and use spare perk points to increase your SPECIAL until they're all 10, namely Charisma first to max out your persuasion in dialog and how many settlers you can have. No need for more than three skills because your character is a secret cheat specialist anyway.
Now all I need is a nude mod to get rid of underwear and a sex mod to start Fallout 4 properly with my wife.
https://i.imgur.com/Llmu8qL.jpeg
Would be funny to mod the start for it to be the bombs start dropping while you were screwing instead of playing with a baby. You have no time to get dressed so you end up nude entering Vault 111. Gives you a reason to put on the Vault 111 jumpsuit. And a mod where you can equip and unequip underwear, where are you going to find underwear to wear in the middle of a post-apocalyptic wasteland with no underwear manufacturing?
No mod, console commands. player.unequipall and clicking on an NPC and unequipall
https://i.imgur.com/hq6urrv.jpeg
An essential and simple facility to have in Fallout 4 is to build a small shack with a decontamination arch inside it, 1 small generator, 1 lightbulb for light, a container for food and water with a radio to listen to it(Decorations, Misc.) on top of a small end table(Furniture) and a chair to sit in in the middle of the decontamination arch with a sleeping bag in front of the chair while wearing a gas mask to reduce rads and any rad storm damage. You'll be able to eat radioactive food with rad damage removal and rad storm damage, drink radioactive water then sit to remove its damage and then sleep to restore all hit points. With one or two machine gun defenses on top of the shack all you have to de is have a water source nearby while hunting and scavenging for a food stockpile to be in god mod in survival mode because immunity to radiation is normally a god mode console command only.
https://fallout.fandom.com/wiki/Decontamination_arch
You'll need medicine for disease in survival mode so building a chemist lab to craft meds and explosives is useful in that shack and matches the decontamination chemist lab theme. A build that uses Chemist, Demolition Expert for stronger explosives and mines, Sneak to not set off mines after third rank and easily pick them up to use them as well as Rifleman to hunt while sneaking for extra sneak damage and local leader with two ranks to build a chemistry lab is in god mode with that shack, a sniper rifle and a gas mask which many raiders drop as loot. Dabble in armorer perks for leaded armor upgrades to further reduce radiation damage and apply to combat armor dropped as loot, you'll need to scavenge or buy junk from merchants that has lead in it and duct tape or wonderglue for adhesive needed to mod the combat armor. Then dabble in Gun Nut to improve your rifle followed by raising your Perception to get the Sniper perks going for headshots.
Edit:// Also, make the shack with no roof over the center so the decontamination arch fits inside it.
https://i.imgur.com/Cqg80Ku.jpeg
Musical bonus and bed to heal damage.
https://i.imgur.com/UDrseai.jpeg
Build a small table with a cooler on top of it for your food, water and medicine. Next to the decontamination station chair.
https://i.imgur.com/4C7e28O.jpeg
Last but not least the best spot for it in a settlement is nearest to water, to animals to hunt or wild food to forage. A cooking station outside the shack is useful and optional. Use the chair when rad storm is rolling in to wait and avoid being damaged.
Moving along in Growlanser 5 :booger:.
I now have 3 ships and an exocraft I am also managing a settlement on one of the planets in the system I started in I kinda regret it. it's kind of pain when you're not near a teleporter or on the planet.
I just got around to revisiting one of the planets in the system that I previously visited I thought it was just a boiling ocean planet but I was wrong it has a major land mass to explore I already found a place to make a base.
I really have been having fun with this game :)
I wanted to add that if you're not playing Fallout 4 in survival mode you don't need that chemist decontamination lab and with Automatron robot that has a healing module installed you can just sit there in god mode indefinitely with a decontamination station Robotics Workshop in the shack instead of a chemist station. The shack has to be bigger though, I prefer chemistry because it's more ergonomic and synergizes with hunting/sniping/explosives/medicine. I'd rather be a commando in god mode that a roboticist. I'll blow up the robots to smithereens with mines and grenades.
And you only need to be level 5 to be a god mode commando with that shack design I posted. (Immunity to radiation is a god mode console cheat and you don't need RadAway or Stimpaks to heal only a chair and a sleeping bag).
https://i.imgur.com/xEjmUck.jpeg
https://i.imgur.com/Dktg2qz.jpeg
With one more rank in Sneak you can walk up to mines and pick them up to use them yourself with demolition expert damage kabooms on enemies without them ever going off on you.
Starting armor is raider medium chest armor, the other leather armor. Get them from raider loot drops and the brown gas mask which matches or the assault gas mask which is green(same stats), and raider leathers under it(you'll have 15 resistance to most damage and less carry weight than heavy armor). Use a sniper rifle in long distance and a shotgun in short distance such as indoors(switch weapons with quick select function). Have a decent melee weapon as backup if you run out of ammo. You'll need the gas mask for god mode chemist decontamination lab survival outdoors. And get the bonus Ranger Cabin damage resistance survival magazine near Sanctuary ASAP.
https://fallout.fandom.com/wiki/Ranger_cabin
https://i.imgur.com/XN4k9YQ.jpeg
That's Dill with that build playing with myself but not fapping.
Edit:// this is where to find the sniper rifle for that build.
https://www.youtube.com/watch?v=bOopzZWHguw
And go to Drumlin Diner wearing apparel that raises Charisma to end the conflict there peacefully and pass the charisma checks so you can buy the sniper rifle and shotgun ammo there and from Trashcan Carla who visits.
https://fallout.fandom.com/wiki/Drum...er_(Fallout_4)
Save game first in case you fail charisma checks. Keep all weapons to drop them and store them in workshop mode to lower settlement size and to scrap them for components and sell dropped loot armor there in exchange for ammo. Do not kill or threaten Wolfgang, he sells purified water in survival mode and is an extra merchant to sell armor to. End conflict peacefully and he'll hang out there the rest of the game. Buy building materials for shack from Trudy and Carla.
Optional: Conquest mod to build several chemist decontamination shacks as mini settlements at custom locations you can expand later. https://www.nexusmods.com/fallout4/mods/12511
With Scrap Everythng mod to clear out and develop custom settlements plus get materials to build them with from the clutter like a vanilla settlement: https://www.nexusmods.com/fallout4/mods/5320
That'll come in super handy in the Glowing Sea, dangerous south areas of the map with heavy and constant rad storms and high level legendary enemies. And in Far Harbor, rad storms do more damage there. Do not sell any armor with leaded mod, scrap it for lead at the armor station to apply to combat armor you get as dropped loot, you'll need wonderglue or duct tape for adhesive to mod the combat armor so store plenty of it for later use and buy it at Drumlin Diner. Sell clothing you're not going to use as well but keep weapons and ammo. Buy any pencils and barbell weights merchants are selling, they have lead and rad resistance is better god mode chemist decontamination lab shack operator.
https://www.epforums.org/showthread....67#post1995567
Try that god mode survivalist hunter chemist commando build yourself with that shack design I posted, you'll be amazed. No need for mods, only vanilla game required.
it seems odd that there's no nudity mods. is there any body replacer mods that enable nudity? 3 and new vegas have ones like type 3 and type 6 body replacers. I personally use BNB for females in new vegas and breeze male so once you remove any armor/clothing your nude. the one I use breeze for males has underwear as an optional equip item(at least for the player)