KISETSU O DAKISHIMETE Sound Problems
Hi,
I recently got Kisetsu o Dakishimete from the tracker, and am experiencing problems with the sound. The problems are:
The voices (XA sound) are cut up into little snippets and overlapping (i.e. playing at the same time).
As i dont understand Japanese, i cant tell if the voices are garbled (i.e. like a puzzle with the pieces mixed up) or broken up (i.e. there is a continous sentence, but its stuttering). However, im not quite sure what the notion of continuity actually means, when there are separate sounds playing over each other, maybe two or more continuous sentences played at the same time?
I am emulating the game using ePSXe v1.6, and have tested some SPU plugins:
ePSXe SPU core plugin: this produces the effects mentioned above,
Eternal v1.41, PeOpS DSound v1.08, Pete DSound v1.15: same or worse; timer and thread modes both slow down the framerate to about 3/s, SPUasync causes the voices to be super distorted.
I havent tried using ePSXe v1.502 (is that right?) yet, cause i never got it.
Im interested if anyone can get back to me, whether they have emulated this game successfully, and in that case what their specs were, GPU and SPU (maybe the graphics plugin has something do to with my problem, i am using the new PeOpS Soft).
In particular, maybe Ragnar would be of some help to me here.
Thank you all,
Take it easy.
My Specs:
Pentium 4 - M @ 1.80 GHz
512 RAM
Radeon 7500
.exe endings on some n64 roms
why is it that some n64 roms have .exe endings? usually the most popular, wanted names? ex. pokemon stadium, golden eye...
Is this just a lame attempt to send a virus or is there a reason for this?
:\
w00t
wats NRage_DInput8_V2.dll ?
wats NRage_DInput8_V2.dll ?