Come again?
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The second one is meant to be Xenogears, I take it? ^_^ Hmm... I prefer 'gears too. But I liked Xenosaga because I was left wanting something in a similar vein by the time Xenogears came to an end, and it provided me with just that. The first and second games are not without their problems, and I guess you could view them as a second-rate Xenogears. But a second-rate Xenogears is still pretty good to me. ^_^ And the third game in the series is really something, and actually on a par with Xenogears, as far as I'm concerned. ^_^
That being said, it's not for everyone. ^_^ The movie scenes are too long, even if I like them that way, some people view it as extremely pretentious, and it has a tendency to verge on melodrama at times. Still, I like it a whole lot, and think it's worth at least a look. ^^;;;
http://www.healthgrades.com/director...D-D45E5C3F.cfm
Ray's a doctor!
:PP
They really should have done more than 3 games. Character development potential is just astounding, and how they felt like summing up a bunch of IMPORTANT aspects of the story such as Ormus' birth, who the fuck Wilhelm actually is, and a few others is just something that annoys me greatly. I mean, I had to watch and read everything that was included in the 3rd game to get a basic idea of who CHAOS, Mary, and Wilhelm are. Even so, I'm still missing a great deal. Bah.
I know, it's really craptacular. ;__; Had they aimed for six, but had it cut down to three after the first game, it might not have hurt quite so much. They could've paced the second and third games appropriately and probably told the story a lot more effectively. But to have their budget severed after the second game was released, which was also slow-paced and carefully plotted with the knowledge that they still had four to come, it was a bit... I mean they did a good job summing up all the stuff they had left over in Episode III. And it's a fantastic game, even if it struggles under the weight of all it had to accomplish. But seriously, not cool, NamDai. ;__; Not cool at all. Especially considering that by Episode III, all of the complaints with the previous games had finally been ironed out. The combat was smooth and quick, the loading times were more or less nonexistant, and the balance between movies and gameplay was a lot less jarring than in the previous games. Bleh.
I kind of get the feeling that Tetsuya Takahashi maybe just isn't cut out for videogame direction. He has great ideas, but they need to be so story-driven that they alienate a large part of the market, and are doomed to never sell very well. And they're so huge in their scope that they end up going way over-budget. Shame, really. I'd read a book if he ever wrote one~ ^_^
1AM: I go to bed
3AM: I hear something scratching. I ignore it, figuring it's freezing rain hitting my window or something.
3:30AM: I hear a squeak, and claws running on wood.
FUUUUUUUUUUUUUCK
There's a mouse in the walls of my room.
Yeah, the leading figures in the first game story-wise were Tetsuya Takahashi and his wife, Soraya Saga (lolz Saga working on Saga), who worked on the story together. Both were asked to step down from their prominent roles in the series after the first game failed to sell as much as expected. Yasunori Mitsuda was also kicked out as composer, and Yuki Kajiura was brought in. That one admittedly wasn't so bad. ^_^
The rest was apparently a mixture of their original story and the vision of the new director. ^_^ To be honest, though, the story felt pretty consistent to me throughout, and I don't think it suffered so much from the new director as from poor sales causing it to be cut from six games to three, and thus the necessity to summarise like...everything. ^^;;;
...
So let's blame people for not buying the first game? :wacko: