well I been practicing in Real Bout Fatal Fury, cant wait to bust ya in some of that :fist:
Printable View
well I been practicing in Real Bout Fatal Fury, cant wait to bust ya in some of that :fist:
Talk about Awesome,
http://www.youtube.com/watch?v=WyTJ-IR5S3A
I am not sure if there is a thread like this already but if there is please movie it there:
Does anyone here know how to Guile's ultras and supers? The zig zagging confusings me and I heard of a shortcut that simplifies things.
Zig Zags?
You mean the Z?
That's right, down, down-right.
AFAIK you can also do charge down/back + down/forward, down/back, up/back + 3 kicks at once, and it'll still work. I think that's the shortcut you meant.
Well, not really a shortcut. Just easier on your hands.
That's correct. The alternate way to do that is d/b, d, d/f, d, d/b, b, u/b + 3K (123632147 + KKK).
General rules to follow:
1) Make sure you have enough charge time in the d/b position.
2) Make sure you hit all the attack buttons after hitting the u/b or u/f positions. If you getting a jump attack you pressing too late, if your getting a normal or ex flash you aren't pressing all three kicks.
3) Take your time and relax. The only direction that will discard your charge is to walk forward so if your rushing your inputs because your afraid then calm down and take your time.
Advanced Techniques:
Using a dash or Focus attack dash to move forward and catch your opponents off guard.
Using it as a reversal during a corner cross up situation. Most times your opponents will cross you up in the corner trying to get you to lose your charge. However if you input the forward motion and then quickly roll your thumb/stick to the u/b position it will eat up any combo attempt your opponent is using on you. IT IS NOT SAFE IF THEY DIDN'T CONTINUE THEIR COMBO AFTER THE JUMP IN.
Here's a video for you visual learners:
http://youtu.be/gHDzzkc0JyY
There's a thread made specifically for this sort of discussion :wacko:.
They Officially announced me? YAY!
Get MAME, and romz.
Also, I would be okay if they brought back Captain Commando, but I guess not. Doctor Strange... YEESSSSSSSSS.
You know what my team would be. :awesome:
Lol, I used to do that shit in MvC2.
Pick Juggernaut 3 times and spam the game out.
Yes.
But sometimes with Phoenix Wright and Rocket Racoon.
Still needs Miles Edgeworth DAMNIT !
Franziscka Von Karma is much more suitable.
Face it.
She has a whip.
A FUCKING WHIP.
None of them are suitable, call me a traditionalist, but since when have non-combative characters in fighting games been a good idea?
ok so.....you like SnM? :wacko:
Obviously, there needs to be a Marvel vs Capcom vs SNK.
Ok so I have a question for you guys....
I have been practicing Kazyua (T6) bread and butter combos. It seems that I cannot to them all the way effectively.
The combo is:
EWGF (Electric Rising Uppercut) or WS 1 2 , 314, d/b+2, B!, ff, d/f+3, d/f+1 f+2
The problem is that when I dash to get in the range to hit him with d/f +3 (Impaling Knee), they bounce too far for the d/f+1 f+2 to connect.
If I dash later all of it doesn't combo but the d/f+3, d/f+1 f+2 connects. Meaning I get two combos 5 hit combo then a 3 hit combo.
So do I have to dash cancel the bind move? Any response is appreciated.
I'm gonna play some MvC2 now.
Tekken 6
Oh, outside my realm of knowledge. I stick to 2D fighters, or 3D on a 2D plane.