Looking to clear my game cabinet of old games. So I started Lego Star Wars 3.
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Looking to clear my game cabinet of old games. So I started Lego Star Wars 3.
KOF 98 NGCD ver.
Trying to finish off Victim of Xen, a half decent little RPGMaker title on Steam that I got for 99 cents on sale, because seriously, no RPGMaker game is worth more than a buck.
Bejewled 3 and Rocksmith 2014
Playing Binding of Isaac Rebirth on Steam. Blasting through the game. There is a lot more content in this game than the last. Very worth while. If it appears in any sales I'd recommend it :)
Got back into Baldurs Gate EE Android.
Translates pretty damn well to the touch screen. Almost finished the game now, just shy of 200 days (in game)
Gensou Ningyou Enbu
The full version at last!
And the best part is ANYONE can be your starter. Makes Pokemon look like "Eh." to me now.
I put on Kiganjou (PSX on main site) to see what it was since nothing came up on google except an unrelated yu-gi-oh card with an homonymous name.
No English in it.
Long voiced intro, then dungeon crawl, but in a Japanese building (to start with - I only looked around the ground floor).
No party members walking with me.
Battles are not random.
Voiced-subbed cutscenes and excellent music - multi-genre jams with bass, drums, and some traditional stringed instrument, maybe a shamisen.
Some folks like to grind away at these without jap-ability...you might be able to do that here, but NPC dialogue is a big part of this first floor.
Search the rooms, find the key, take the kit-kat bar to the room you start in and use it...
Yes, it says Kiganjo (not Kiganjou) even on the cover...; Macrons and odd vowel combos apparently don't sell as well as incorrect does.
It is good to see redump.org getting into all the nooks and crannies. I found a few good titles from there when I thought I was about done searching.
Mitsurugi Kamui Hikae on Seam, doing a normal run through.
Zelda: Ocarina of Time 3DS
The solution for me was only partial, but I had to run the game in full screen window mode. Still CTDs occasionally, no more DX errors. Still has issues with stuttering, extremely slow load times (even on an SSD). Stuttering happens even on the load screens, you can hear the BGM seize up for a sec or 2. The draw distance for objects seems to be screwed up as well. I see stuff appearing/disappearing in random spots, like misc shrubs, bushes, sometimes even people, shadows off objects, etc. Depth of field is usually a radius around you where everything inside renders normally, as you move its supposed to extend the radius in whatever direction you're going. Things pop in and out of rendering well within that space in this game, randomly. I've seen a patch of grass disappear that was 15 feet away by moving to the side a little, but the bush and other identical looking patches of grass near it, and some even farther away weren't effected. Take a few more steps, poof its back. Like magic. Enough objects doing that at once can overload the texture cache and cause a massive FPS dip. I get odd FPS dips even on low settings in spots with an R9 290. I suspect the texture cache is offloaded to system ram, and its bottlenecking the available ram the game is allowed to use. There is no bottleneck on the GPU or CPU side from what I could tell.