Yes, that is relevant as well, I'm hoping the additions to the roster and some good engine redesigns will make the game less Sentinel oriented. Even though I am a strong advocate of Sentinel.
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Ash is pretty easy to use. Jumping in on someone depends on the person with the new system.
So, apparently I'm gonna be in UMvC3.
JOY!
KoF keeps things simple: Lots of content, and then even more as DLC.
Yeah, apparently there are twelve additional characters in UMvC3, hopefully it will be released as DLC so I don't have to get off my fat ass and buy a physical copy.
38 total playable in the first iteration of the game. So that's a pretty sizable crew.
the way they made some of the characters in the new KOF games is just horrid , (Terry,Andy,Robert for some)
all big n bulked out, like walking muscle.
they never looked like steroid users, its just plain awful, go compare the old sprites to the new ones.
What are you guys fighting about in here? :revwacko:
Exactly...
Orochi Iori vs. K9999 :wacko:.
AKA Tetsuo Shima? Too bad he'll probably never see the light of day again for that very same reason.
Also:
http://www.youtube.com/watch?v=CzwFROJKyRI
He was a fun character, for sure.
I was playing Tekken 6 moments ago...
Really, people quitting the game just because they are losing really pisses me off.
At least they could mash the buttons.
If you are trapped, it doesn't mean you can't escape...:whistle:
Ratio Team: Takuma, Kensou, Ryo
Dream Team: Takuma, Benimaru, Andy
LOL your joking right.
There is a unoffical ratio system used in Japan and China for tournaments. It was used in XI and now it is used in XIII. Check out
Dreamcancel wiki for more info.
However it is all up to the tournament director if they want to apply this. It encouraged players to use a variety of teams and made the game last longer in the competitive scene.