I know a few aged marathon runners. Blown knees are apparently the best. %))))
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Nope just posting from work and they apparently downgraded the app I use to do that. It crashes the second I try to open something else and it always fucks up my drafted messages if I have to shove it back in my pocket before I'm done typing my post.
Like when some guy can't work out where the clearly labeled bathroom is. Or the carts which are obviously in the porch.
I know a few marathon runners.
verified by 6 best blown knees.
http://www.amazon.co.uk/b?ie=UTF8&node=7124555031
Yeah I grew up on bad 3D. As a kid at the time it seemed amazing. You are right about the gameplay aspects. It took until the DC/PS2/Xbox to start seeing good/fun 3D games in genres other than rpg since genres were changing and it took time and testing to figure out. I'll give Nintendo that the N64 had some fun games on it for the most part (a testament to their understanding of gaming) but they are even hard to go back to now as well. The breaking point for me is Dreamcast. I can still pick up and play JSR, Crazy Taxi etc...w/o issue. And while Shenmue is extremely dated now as a sandbox game at least it's not broken (there are quite a few essentially unplayable 3D messes on PS1/Saturn).
Also, my eyes are shitty as is and playing early 3D puts a strain on them. I am revisiting Legend of Dragoon but I have to play it in small bursts because of my eyes.
I shall watch their new car show via XBMC. Or Kodi as it's now called.
And "Top Gear" can now rot in hell with Chris Evans presenting it. He's a clown.
Haha, I remember actually laughing at how bad the graphics for Legend of Dragoon were when I played it for the first time a couple of years ago. Seriously can't believe something like that was ever considered good. :'D Though I wound up abandoning the game near the start of the fourth disc for other reasons anyway. Still regret it a little given how far I was and how much I was liking the vibe it had (it was essentially Sony attempting to make a Final Fantasy game in the style of that era, so it was a big nostalgia rush, and felt like playing a big budget PS1 Square game that I had missed~ ^_^), but it's one of the most poorly balanced games I've ever played in its Japanese incarnation. Most of the game is exactly the same except that everything has hugely inflated HP totals over the English version. And since it's a slow battle system as is, random encounters drag on and on, and bosses in the second half of the game can take well over an hour to finish. Which would be fine if they were actually more challenging and you were even at risk of a game over, but generally speaking they're not, and you're not. So it's just turn after turn of slowly chipping away HP totals that are set waaaaaaay too high. And god help you if you mess up and get a game over. :'D
By the time I reached the fourth disc, my game timer was around 62 hours, and I had pretty much proceeded in a straight line through the game without any levelling. Just didn't seem worth it eventually. ._. I've seen people online complaining that the US version "dumbed down" the difficulty for a US audience, but I don't think most of them actually played it in Japanese, as those HP totals made the second half of the game, in particular, painfully unfun and slow as molasses. Suffice to say there's a reason that it isn't remembered as fondly over there as it is in the west. D:
SEE I'M NOT THE ONLY ONE HAVING THIS PROBLEM.
Also for a moment I was thinking Evans had something to do with this. Then I realized it's not our Evans and I had a moderate level of sad.
Playing NTSC-U LoD:
Get that reusable attack all item in disc 3
Battle starts
Use item
Battle ends
Win game
Although that does explain a bit. Some bosses would drop dead before you had a chance to see all the dialogue or properly finish the scripted fight (the final boss comes to mind).