And they wonder why gamers usually wait for the prices to get knocked down.
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These last few day-offs were not nearly as productive as I had hoped. Going to bed now.
OK, maybe a wee bit worse. :wacko:
How bout you pay those devs so they can stop throwing DRM Protection shit in their games and actually release a product worthy of gaffing off my paycheck.
It makes me feel like the best times has passed. You know, the times where Nintendo wasn't making shit just for kids and PS and XBOX were gods for 3rd party developers.
Not sure what the DS specs are, but the game is SVGA (640x480).
I've never heard of it running on anything but M$, Mac and Linux systems. And I think the last two required some extra effort.
There are a handful of games that are similar.Quote:
Redguard runs in MS-DOS through the XnGine engine, however the CD-ROM shipped with the Windows-only InstallShield installation program, and features a software renderer as well as a hardware accelerated Glide renderer.
One 67.028 MHz ARM946E-S[2] and one 33.514 MHz ARM7TDMI 4 MB RAM
Scratch my last statement about DS specs. You can clearly see they are the same. :rofl:
And to scratch that itch of being a insensitive bastard.
http://memeblender.com/wp-content/up...ding-women.jpg
33/66Mhz with 4MB ram is like 486 power :lol
I might have a 486 with more ram than that. Or the parts anyway.