I agree, and i really think that Flashcarts were meant to have you hold alot more games while taking up less space. =P
Printable View
Devs don't lose money from piracy, they lose potential money. Many people that pirate may have never bought the game in the first place. In that case no money was lost since the product is still there. Many that pirate do actually buy it afterward so in those cases piracy actually helps devs. Then those who may not buy it may spread publicity for the game, essentially becoming free advertisment. In those cases the devs benefit more than they would like to admit. Despite this devs get paid a wage so they do get paid for their work. If their work is good, then you can expect that they will make sales. If they are a small company that made a good game, I expect those that actually played the game would buy it. In those cases pirates may make up a large percentage of copies sold. Established series do not suffer this and their sales will be large if the game is good. Super mario Galaxy 2 is a largely pirated wii game that as of January 28, 2011, has sold 6.15 million copies worldwide. http://www.nintendo.co.jp/ir/pdf/201...28e.pdf#page=5
If publishers are that bad then they shouldn't use them. If publishers make video games possible, then devs should be appreciative. People also say the music industry is failing due to piracy. Their just butthurt that music is easier to spread and many new bands use the internet to spread their music. Music labels and RIAA are no longer necessary and they are mad about it. Therefor they blame it on piracy. You should read this. http://arstechnica.com/tech-policy/n...ere-anyway.ars
and also this http://www.wired.com/culture/lifesty.../2006/02/70144
Overall I'd say pirates are in the minority so if a game doesn't reach success, it really shouldn't be pinned on pirates especially since they may be the majority of the sales anyway.
If you blame pirates because they don't buy games, then you may as well just blame people who don't play games. It's grandma's fault that she didn't buy that new game, lol.
You also cite used games sales as destructive. I want to know, are you a hoarder, and if you aren't, do you just throw away perfectly good things. If there were clothes that you didn't need or want and somebody did, would you tell them to go buy new clothes and throw away your perfectly good ones or perhaps just throw it in a closet never to be seen again. Used games sales are similar to selling something you no longer need or want to somebody that does need and/or want it. What matters is that no where has it been brought up as destructive in any market to sell things that you don't need and/or want. Many people buy used cars for instance, but car dealerships don't complain that so and so autosales is stealing money from car makers. My grandmother has gotten many good things like furniture that would have likely been thrown out and furniture companies don't complain that garage sales are stealing their money.
We earn our money and we have a right to spend it wherever we please. If we find a bargain, that's being smart with our money. If we only buy new things we are wasting money that could go elsewhere. No matter how you try to word it, the devs lose no money when somebody pirates or buys used. What they lose is potential money. Besides, when one buys used, that means that somebody has already paid for that copy. It's more akin to transferring ownership than stealing ever is. If you own a house, there is a good chance that you bought it from somebody else. Sarcasm mode begin. How could you? House builders don't make any money off of used house sales. Sarcasm mode end. See what I did there? If you live in a house that you didn't buy directly after it was made and never lived in by anyone else (as in bought from someone else or rented or whatever), then you would be a hypocrite.
Im not gonna post anything concerning piracy, because that debate never ends.
I think the biggest reason for the 3DS isnt the 3D, but the graphics and functionality.
cus a DS game gets as big as 256Mb, and a good chunk of that data is probably wasted on friend data, wifi settings, the gamesave and other global settings. Whereas the 3ds has internal memory and an SD card slot, much less new gamecard technology to fit more space.
just speaking pokemon alone, they already have to have sprites calls and data for 600 pokemon, now with animated sprites much more, but theyre adding more stuff and large 3D models of cities with camera angles. they just need more space.
plus the functionality. with all those global settings being on the card, it really limits what you can do with stuff. just the streetpass and spotpass are worth it to me, much less the new size element and graphics.
But I rant.
all in all, i think nintendo is going in a good direction here. I just hope they dont waste all of their updates and time on "background improvements to make the system faster" aka our latest attempt to stop homebrew (which is already being cracked).
Agreed, they should REALLY do something about those darn L and R buttons. Not only did they stop working for my DS Lite but also for my DSi !