Something non-unusual would be fine. People interested in doing more than one article will be given their own writer-accounts, meaning you write the article in wordpress and hit submit. Then the article is approved and published.
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Something non-unusual would be fine. People interested in doing more than one article will be given their own writer-accounts, meaning you write the article in wordpress and hit submit. Then the article is approved and published.
From what I read, it gave the impression you liked it because of how awful it was. "The story isn’t that important though, and neither is the mind-numbingly boring game play." Coming from your own hands is a line that suggests it isn't a good game at all, just weird and dumb to the point it's entertaining. I actually liked it on it own's merit and found it difficult when you put it to max difficulty. One of my favorite videogame memories came from level 1 on max difficulty when I used the pincer technique on a bridge to force an enemy retreat and won with a little less than 1,000 troops.
Nonsensical rather than awful. Seriously, what's up with the Nanmans? :wacko: And Cheng Yu and Yue Yin are no doubt the creapiest characters I've ever seen in a video game.
Haven't tried the hardest difficulty (just unlocked it), and honestly, I never will. The gameplay is, in my opinion, way to tedious for that. Not that it wasn't fun doing the dishes while beating the second to last Liu Bei level, but you know. :P
I'm not saying that you're wrong, but would you really have liked the gameplay if it was a random, non-ROTK-related game? It's just swarm up on enemy -> Special ability -> rush over and over and over again. :shrug:
/totally doesn't fit in this thread, we should've had this discussion in the comment section (whatever though <3).
I would have liked it regardless of the background setting because there is more to the game once you play it on hard. For example, the example of Rush you mentioned lowers your own defense and you will lose more troops if you are being double teamed. Formations matter once you figure out army placement and selecting your training in between fights does have an impact, although the game itself doesn't tell you how effective it is.
As it was, it was a crap shoot for using your special ability as much as possible (although magic damage potential went down if you spammed spells one after the other) and I hated having to watch our those lame magic attacks. I'm in the same camp as you are when it comes to not trying to say you're wrong as well. I wanted more clarification as to why you felt the way you wrote the piece and you did just that. You are totally right when it comes to the comment section, it was mainly me being lazy and just replying here when you responded here. It would be incredibly cheesy to just copy and paste this conversation and place it in the comments for your piece.
I didn't even know rush lowered your defence. :lol Oh, and I sort of never changed formations after the second level, since it didn't seem to matter. But, yeah, I get that the higher difficulty makes the game very different.
Basically, the magic animation part was the point I was mostly trying to make. Why couldn't they just let you skip the damn animations? >_< I played the game on an emulator, and for some abilities I'd get mean slowdowns.
Totally agreed, I just felt bad for sort of derailing the thread. :wacko:
I've taken the time to write up an article!
Capcom will feel the burn!
Sent in an article on story telling tools in gaming, hope you guys like it.
EDIT: I saved as a draft, forgot to submit for review. Fixed now, my bad. :wacko:
Looks interesting! Can I join up?
Yesh. Sure can. :>
I wrote a review of the PSN title, Journey and e-mailed it to the e-mail address. MasJ emailed me back saying " Elmdor or someone else will make you an account at The
Gamers' Voice. Then you can post your article directly and the good thing is that you can format it to your liking". So Elmdor, help a guy out? :D
I've written an article on Gaming Philosophy (first of a series?) and e-mailed it in.
MasJ said that I should make a post on this thread so that it can get published.
That would be cool. :)
I also have an article and was directed to this magical shining path; am now currently seeking enlightenment and the ways of the force, but any help is appreciated.
Sorry about the delays, guys (especially Spuzz, since it was quite a while ago). I've been on a massive drinking binge and... uh, yeah. Go me? Anyhow, I'll hook you up with accounts later today, promise!
Also, those of you already writing for us: GREAT FREAKING WORK! We're super pleased. :> At the moment we're running a bit low on articles though. Would anyone be interested in doing, like, short, easy submissions related to our regular features (five minute reviews, the weekend grind etc), while you're thinking of other awesome stuff to do?
Oh, and those who still hasn't joined our teamtalk thing, please do. Let me know if you need new invites sent out or anything.
No worries Elmdor! I'm a patient man! I'm just looking forward to being able to contribute.
:deach: