I've never played Fallout 3. As for Oblivion, I've only ever had it crash because of mods causing trouble.
30+ hours of gameplay in Skyrim myself and I haven't encountered too many bugs really. A couple minor texture errors as well as a couple isolated freezes. It's probably the least buggy Bethesda game I've played for the modern consoles. Although the PS3 ports of Bethesda's games seem to be the buggiest versions. I really don't know why. :shrug:
Wouldn't know about coding on a PS3 of course. So when it comes to multi-platform games the PS3's are always buggier? Or is Bethesda just lazier? Out most of the multi-platform games I've played for both 360 and PS3, Bethesda's PS3 versions just seem extraordinarily riddled with bugs.
Yeah, but that's pretty much par for the course for Bethesda. As far as QA is concerned, they are perhaps a few scant steps above Obsidian. :angel:
EDIT: Also, FB discussion made me look into my account, which gave me...this.
Spoiler warning:
Yes, that is apparently what the tickets for the PMMM movie look like.
Not always. It depends on the company and how the port is handled.
Some put a lot of effort into the port leading to a similar experience on both consoles. Sometimes one will be slightly different (IE: 360 will be "smoother", PS3 will look "better") but overall about even. In other instances. the PS3 is the lead dev platform, meaning that the 360 version is the buggy one. It's really a question of whether the "multi plat" bit is a pure unapologetic cash grab or simply an attempt to reach a wider audience.
The solution:
People can stop complaining when they are getting releases across the board.
Really? It's perfectly fine to complain when you aren't getting the product you paid for. The only issue is when it shifts from griping about legitimate issues to complaining about things you don't like out of a sense of entitlement. Still, a certain degree of entitlement is understandable, when you are giving the developers your money in return for a professional product, from which you would normally expect a certain level of quality.
That tends to be how it goes. Maybe being able to patch things makes them lazier? I don't how much it would cost for intensive quality assurance on a multi-release game, I imagine it starts getting pretty expensive. They know they can just release a patch, and people still buy it, the only way it would change is if people stopped buying.