I have been trying to post this since this morning, but with no luck.
http://vba.ngemu.com/
A new version of VBA was released just a couple days ago. The project isn't totally dead. I just thought some of you guys would like the news.
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I have been trying to post this since this morning, but with no luck.
http://vba.ngemu.com/
A new version of VBA was released just a couple days ago. The project isn't totally dead. I just thought some of you guys would like the news.
Made a Thread for youQuote:
Originally Posted by Josh
http://www.emuparadise.org/vbulletin...ad.php?t=25981
hey im having another problem in FF7.. i just went back to golden saucer to get the keystone and im entering the battle arena place.. but as soon as the battle starts the screen just stays black and freezes up.. my video plugin is gpuspeopssoft any suggestions?
ok, this problem has come up more then once. though I never really saw a real solution given, well, umm for starters. You can take advantage of special game fixes in the following graphics plug-insQuote:
Originally Posted by holdencaulfield
Pete's OpenGL2 Driver 2.6
Pete's DX6 D3D Driver 1.75, Pete's OpenGL Driver 1.75 or Pete's D3D Driver 1.75
Also try the odd/even hack, that might fix it.
Also Squaresoft games for some reason don't work as well in the newer version of ePSXe (1.6.0) I would suggest 1.5.2, it shouldn't effect your save state. I'll have a look arounds to see if there's anything else on this.
ok, this problem has come up more then once. though I never really saw a real solution given, well, umm for starters. You can take advantage of special game fixes in the following graphics plug-insQuote:
Originally Posted by holdencaulfield
Pete's OpenGL2 Driver 2.6
Pete's DX6 D3D Driver 1.75, Pete's OpenGL Driver 1.75 or Pete's D3D Driver 1.75
Also try the odd/even hack, that might fix it.
Also Squaresoft games for some reason don't work as well in the newer version of ePSXe (1.6.0) I would suggest 1.5.2, it shouldn't effect your save state. I'll have a look arounds to see if there's anything else on this.
i would use Pete's OpenGL2 Driver 2.6 but it has never worked on my computer.. as soon as the game starts up the program closes.. im assuming if i get Pete's OpenGL2 Driver 2.6 working then it would fix the problem because of the special game fix
ok i got Pete's OpenGL2 Driver 2.6 to work.. it was the nvidia/win xp fix that i've never noticed before.. and i turned on the special game fixes (the ff7 and odd/even hack) and i still have the same problem
Ok then Try ePSXe 1.5.2, That might work better.
still nothing.. im gonna mess with it some more and look at a few more forums
http://www.ngemu.com/forums/search.p...1&pp=20&page=1Quote:
Originally Posted by holdencaulfield
The NGemu forums I did a search for final fantasy in the game problems section, looking for a fix at the moment, you might find something here.
I recently downloaded arcade ROMs of three relatively rare games: Ordyne, Genpei Toumaden (AKA The Genji & Heike Clans), & Valkyrie no Densetsu (AKA The Legend of Valkyrie). The ROMs of these three games are apparently available in Nihongo only (most likely because the arcade versions have never been released outside Japan). Anyways, there is a lot of Japanese-language story-line or menu-related text dialogue & narrative, especially in Legend of Valkyrie (it's an arcade RPG). I'm not fluent in Japanese.
After some time Googling to no avail, I found that posting this problem in hopes of help is my only resort: Are there English ROM translations available for the Multiple Arcade Machine Emulator (MAME)?
Since the three games mentioned above have been released in the U.S. as part of the Namco Museum compilations for the Sony PlayStation (Ordyne & Genji & Heike were released on volume four, AKA disc "C", & Valkyrie on volume five, AKA disc "O"), the only way to play these games in English is to get the Namco Museums & play them on the PSX. However, there is a lot of problem in doing that. The Namco Museums with the rarer games (volumes 2, 4, & 5, AKA "A", "C", & "O") are even more rare than just getting the arcade ROMs; they're priced at least US$30 each on eBay (I'm broke as a joke :( ), and that's assuming that I'm trying to get the NTSC-US/Canada versions. Their respective ISOz that are barely available on the Net are PAL-UK only, so I practically gave up looking for those. And aside from all that, I don't really want to play arcade games on a PSX or on ePSXe, anyways; I want to use MAME to play them. Besides, I heard that The Genji & Heike Clans from Namco Museum Vol. 4 doesn't even work on ePSXe.
So, in conclusion (finally...), I'm trying to see if MAME ROM translations exist. These translations can be in patch form or whatever. I don't know how ROM translations work 'cause I'm a n00b. Thank you for your time, & give yourself a pat on the back if you read this whole post :D .
Well, the passwords don't work...I tried gimmedownloads and IDK...anyone of you downloaded this game (FFVI)from here? If yes, what is that d*mn password?
No is the quick answer to any translations, but you could request the Namco's in either the torrent request section or the trading post.Quote:
Originally Posted by SpinNuYasha
Im sorry, its gimmeroms. And the IDK means "I Dont Know". I didnt mean it as a PW.Quote:
Originally Posted by shakr
hey i just download metal gear solid for playstation and while the characters are talking it just started to freeze what should i do
What emulator and plugins are you using??Quote:
Originally Posted by Mad Max
Well, that explains a lot. thanks.;)
...Well, this one doesn't work either. Maybe is something wrong with my login? Used "emuparadise"...Quote:
Originally Posted by soldier
The problem is at your end :nod:Quote:
Originally Posted by shakr
It's probarbly the fact that you're typing to fast or something.
username -> emuparadise
pass -> gimmedownload
Yes, just like it says on the download page. They only work for the actual site, though, of course, and not any FTPs or such.
Hm.. I'm currently trying to burn the Dreamcast version of Street Fighter Alpha 3, but the iso is in an MDF file and Alcohol 120% won't locate it. Is there any way to burn an MDF file to a CD using Alcohol 120%?
You don't have a .mds file for the game? Alcohol 120% locates those.
You could set it to check for files of any type and select the .mdf that way, but I'm not sure if it'll be properly burned then.
Yeah. But you'll need a MDS file (when you dump a game you get a MDF file and a MDS file, the MDS file is like a pointer... sort of). I can't really explain it in any better way... Anyway, you might be able to use a .cue file as a MDS file, but I'm not 100% sure that'll work.
And MDS file did come with it as well, and Alcohol 120% DOES target that. But the file isn't even a full mb. I wouldn't think burning the MDS file would do anything. Is that what I should do? Setting it to select "all files" and then selecting the MDF file brings up a different menu than usual that I don't understand.
an mds file is pretty much the same as a cue file. the mds file "accesses" the mdf file like the cue file would "access the bin file.
SO.. does that mean I should burn the MDS file, since thats' the only one that's targeted? It would still work that way, even though the file is tiny?Quote:
Originally Posted by TheotheImpaler
Its been a while since I burned anything, but provided you have the mds file in the same folder as the mdf file you should be able to burn the mdf file.Quote:
Originally Posted by Guy
I made a guide for alcohol and polobunny made a better one and it does kick the butt of my one
http://www.emuparadise.org/vbulletin...ad.php?t=24893
This might help, but with both the files you should be able to burn straight from the mdf file.
When I unzipped the Street Fighter Alpha 3 iso, there were two files in the folder, as there usually are. But usually, the files have a .cue file or something, and a larger file (which I assume is the iso itself) that's something like a .iso or .nrg or .cdi or whatever. Alcohol 120% never had problems locating those, and the games always burned fine. But this one has a small .mds file and the larger (presumably the iso) .mdf file. However, the only fiel that shows up in Alcohol 120 when I try to burn it is the smaller .mds file. I've never burned the smaller file before. Am I supposed to burn that one, and it would work? You said I should be able ot burn straight from the .mdf file, but the mdf file doesn't show up.
Edit: I tried burning the smaller file, but it says the file is unrecognizable and won't burn. If I set it to "all files" the mdf file shows up, but a different menu comes up that I don't understand. I'd post a picture of what I mean, but I don't know how
If its trouble with the program you could always change the format with daemon tools or isobuster to make it an iso/bin etc, might be easier. or to check if its a problem with the mdf/mds file you mount the mds file in the daemon tools and the file should be read, if it comes up with an error there might be some thing up with the iso. if you use alcohol to "make" an image from the daemon tools (where the mds file is mounted) you can change the file extension to it. I think you can get Iso/bin/img/mdf files from alcohol. then just make the file onto your hard drive, make sure its in another file format, like iso or bin, these are a bit easier to work with. the other method with isobuster, I think is easier, but I've never used it, perhaps someone who knows might be able to fill you in on it.Quote:
Originally Posted by Guy
That's.. way too complicated for me x.x;; I'll mess around with it for awhile, I suppose, and see what I can do. But truthfully.. I don't understand half the stuff you just said o.o Not your fault, of course, I'm just a moron when it comes to this
God, no, don't worry about it. I'd suggest another program but I don't know which other programs are able to burn mdf images. ISObuster should be an easier option for the changing image thing. just a thought, but are the files the same name? i.e. Street fighter.mdf and Street fighter.mds ? take into account that the names I think have to be exactly the same, including caps.
The mds is like the cue file, those files when opened with a burning program will tell the program to burn the larger iso file.
So burning the mdf is easy just open the mds with Alcohol and it will auto direct the proggy to the mdf file
The thing is mdf files can be in many diff formats of iso's, diff modes and so on, for this reason Alcohol images use mds files to tell the burner what mode to burn the mdf in and it also tells Alcohol to burn the mdf and not the mds file.
the mode thing I'm talking about is nothing to do with Dao/Raw modes and so on by the way.
In the "Select the Image FIle you would like to Record" section, I select the mds file (since that's the only one that shows up) and then click "Next", but a message comes up saying: "Unrecognized file format for recording! Please incert a recognized image file for recording"
Thats correct you burn from the mds file, you burn from the smaller file not the bigger file.
What Alcohol does is read the mds file first then looks for the mdf on it's own with out you having to tell it to.
Anotherwords Alcohol will read both the mds and the mdf even though you only physicly told Alcohol to read the mds
**************** E * D * I * T ***************
Corupted file then not much you can do with that then.
one thing you can try is to open the thing directly with Daemon Tools for testing and see if the image is working to any extent, if that works fine then direct copy CD to CD from the Daemon drive
If the above doesn't work at all then you need to try and convert the format first with ISObuster then save the output with a cuesheet and open the new image by the cue sheet in a proggy called CDMage then scan the image for errors with CDMage
Corupted file then not much you can do with that then.
one thing you can try is to open the thing directly with Daemon Tools for testing and see if the image is working to any extent, if that works fine then direct copy CD to CD from the Daemon drive
If the above doesn't work at all then you need to try and convert the format first with ISObuster then save the output with a cuesheet and open the new image by the cue sheet in a proggy called CDMage then scan the image for errors with CDMage
It looks like it's a corrupted file. Darn.. I put you all through all that for nothing -.- I'm sorry. Now I don't know what to do with all these blank CDs I have, either. Burning Dreamcast games is all I can think of. I don't listen to music, so downloading music is pointless. Burning games for other systems is pointless as well, since my Dreamcast is the only system that'll run burned games, that I know of.
Cd mage might fix the file, its a long shot but sometimes it works. there is a guide here that talks in detail about it.Quote:
Originally Posted by Guy
Do you know of all the Emulators you can play on the Dreamcast apart from the Megadrive one, and there is also a ton of ports aswellQuote:
Originally Posted by Guy
Try using SelfBoot Inducer to create your Emu/Port Dreamcast CD's
Please note that the game data files/roms are not included in the sbi files so you need to already have the game/rom, you usually get the instuctions with the sbi's anyway, that you can read before burning
Emu's that work rather well:-
NES
SNES
GameBoy+GBS+GBC
MasterSystem
GameGear
ZX Spectrum (Best use a keyboard for this)
Ports that Work Rather Well:-
SCUMMVM (AKA Lucal Arts Point N Clicks)
DooM (All Versions before III)
Quake
Ultima IV (I think it's IV anyway but you need a keyboard for it anyway)
Thank you very much, but it's alright. I don't understand any of that. Creating my own stuff is far too complicated for me. Clicking on the link you provided just sends me to a page with more links. I don't know what to do. I also don't want you to go through so much trouble again, since you've already gone through so much with helping me in the past. It wouldn't be fair to you.
Did you try mounting the image on Alcohol's virtual drive, and then use another program (like CloneCD) to make a copy?