I beat it last time with only 2 bottles, and no boomerang. This time should be a breeze ;)Quote:
Originally Posted by Mikey
EDIT: The MAGIC boomerang ;)
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I beat it last time with only 2 bottles, and no boomerang. This time should be a breeze ;)Quote:
Originally Posted by Mikey
EDIT: The MAGIC boomerang ;)
show off! i never beat it :(Quote:
Originally Posted by Sprung
It's a tough little game. Much more indepth than I would have ever expected from a GBA game. All that in 16 megabits....Quote:
Originally Posted by Mikey
indeed. i had to run to gamefaqs a few times lol but it was a great game. i wonder how it would have faired on the snes.
I'd say it would have done quite well. There's a lot of innovation in Minish Cap. Shrinking to Minish size adds something that not too many other games have.Quote:
Originally Posted by Mikey
The Longest Journey.
Pretty great. In fact, so far it's even better than Syberia.
Minish Cap wasn't too hard, now Legend of Zelda on the NES was.Quote:
Originally Posted by Sprung
Arrh, one of the best games ever. :nod:Quote:
Originally Posted by pkt-zer0
Right now I'm playing a bunch of games;
World Of Warcraft (Realm: Khadgar, Razhoth - Undead Warrior)
Warcraft III (singleplayer campaign, I only lose if I play online :wacko: )
Mario Kart DS (only played online so far)
Mario 64 DS (gotten 9 stars or something so far)
Guild Wars
Ah Snake1 I've already figured out the puzzle you're stuck on because I am at the same place you are, though I don't know how to reach the levers in the first place to try out my plan as they are protected by foot switches and gates that run on very limited timers.
well, and whats your plan?
I'm installing Sudeki again (PC) to continue playing where I left off a few weeks ago.
Have you found the switch room yet? If you haven't then to find it you just got to the room where you have these white columns guarding you from falling down into the room below, currently you can only fall down onto the part with the lever, however if you push the middle white column downwards you will create a gap, you then jump down to the part of the room below where there is a statue you move to the side to access the area before the engine room. From there its a simple puzzle to lift the big blocks gaurding the stairs down on either side.
Once you're down in the engine room you have to walk over the switches on the ground in the order left, right, left, left, right, right. It was mentioned on a sign thats in the room with the floating platforms and spiked floor. obviously you got a different translation seeing as your copy is French.
I'm currently going thru Shadow of the Collosus, ICO, and We Love Katamari.
Still Alundra and I've started on Grandia 2, and so far I've found my experience of the last game has paid off during the fights i've encountered so far. For example I can enter a multiple turn fight against a single foe and exit without being hit once because I attack it just as it performs its own attack causing my character to counter hit and stops any damage I receive whilst completing my own.