Sex shop. They sell. . . sex.
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I would like to buy a small netbook. Preferably one with a non-Intel Atom processor, with 2GB RAM.
*Sells 360 slim* :wacko:
So. Because of all the pundits talking about how Python3 would not be backward compatible with Python2, I got caught up in it, oblivious to the fact that Python2.6 is partially forward compatible with ython3.
This works in Python 2.6, but will fail in Python3.
Code:print "Hello, World!"
print("Hello, World!")
It would fail because the second line is now the required way of doing things. Those parentheses mean the difference between a statement (line 1) and a function (line 2).
I found this out myself by just writing a quick script and testing it myself in both versions on my system.
Do you have a "package" for me, mister postman?
*bow chicka bow bow*
I enjoyed it. Felt like an all around improvement of a game concept that I didn't hate in the first place. Clearly it's going to pan out pretty well. :wacko:
Sure they seriously neglected the future storyline just when it started to really get moving, but they substituted that with a lot of backstory bridging the Animus segments to the modern day with bits of pre-AC1 stuff via subject 16. And I always kind of enjoyed the alternate history route. So there's that.
Although the gun did seem a bit overpowered. It's just too good for general use. By the end it was pretty much my primary assassination tool. Out of the 9 or so assassination jobs during the Bonfire of the Vanities I recall using it like 8 times to take out the target. When combined with the BS that is smoke bombs (which covered most of the fuckups I had during that sequence), combat becomes pretty laughable.
And the money making/shop system seemed a bit lacking. By the end I was a multi millionaire with nothing to buy aside from replacements for my spent smoke bombs/bullets/throwing knives.
But I hear they "fixed" both of those and added some combat improvements in the next one. So I guess I'll see in time where that goes.
So yeah, liked it and it was well worth the time spent on it. And it kind of made me feel like grabbing the next sequel at some point. With a PSN release and the end of my financial worries the opportunity seemed ripe. And then better sales came along, and it became an offer I clearly couldn't refuse. :wacko:
Time to clean up some trophies in LA Noire. I sure as hell can't be bothered to replay every case for 5* though. :-/
A sex/game store, you say...
I imagine they'd stock plenty of interesting objects.
Perhaps some sort of Zelda themed dildo. I call it the master dildo.
Inflatable Princess Peaches everywhere.
All the creepy gaming related porn mags you could ever want.
And enough JRPG hentai doujins to choke a horse.
Hell, I hated the shit out of AC1 and even I enjoyed AC2.
Unskippable FMVs are really putting me off replaying LA Noire, you know?
Forcing the story on you once in a game like this is fine. But being unable to skip them when I need to restart a case because the fire trucks won't respawn is a PITA.
I need to go to the Ad-vice police station, steal a fire truck and back it into a petrol station pump 7 times, then finish the case. But either the trucks won't spawn or the petrol pumps disappear. o_O
Well, the sidequests don't suck so hard in the second one. There are optional assassinations and even mini-dungeons to explore. And you have more tools at your disposal. Like you have a hidden gun, smoke bombs, throwing knives and all that good shit. This is pretty much what the first game should've been.
It's still not an outstanding game, but at least I don't want to purge its memory from my brain, like with the first one.