Backend: OpenGL
Mode: Buffered rendering
Simulate block transfer (unfinished): check
Frameskipping: Off
Auto frameskip: no check
Prevent FPS from exceeding 60: check
Alternative speed: 0
Postprocessing shader: Off
Rendering resolution: 2x PSP
VSync: no check
Mipmapping: check
Hardware transform: check
Software skinning: check
Vertex cache: check
Lazy texture caching (speedup): check
Retain changed textures (speedup, memory hog): check
Disable slower effects (speedup): no check
Spline/Bezier curves quality: Medium
Texture upscale level: 2x
Upscale type: xBRZ
Deposzerize: no check
Anisotropic filtering: Off
Texture filtering: Nearest
Screen scaling filter: Linear
Timer hack: check
Disable alpha test (speedup): no check
Disable stencil test: check
Force depth write: no check
Texture coord speedhack (speedup): check
Lower resolution for effects: Balanced
Software rendering (experimental): no check