Been a minute
Been a minute
Hey spids, play anything good lately? I've been loving Octopath Traveler.
Fried chicken and mashed potatoes!!!!!!!!!
Beefy Spliffys!
Be afraid. Be very afraid.
Emulators are like a double edged sword for game devs...
Two of the programs I am working on for gameboy function so differently in bgb and vba because of the hardware inaccuracies. bgb randomizes volatile memory prior to a wipe, but vba doesn't, however bgb also SETs wave ram to a square wave which is not the actual case in the hardware. bgb also doesn't let me write to some memory addresses and Im working with a pretty tight interrupt routine in one of the programs so the audio never updates as it should, or as it does in vba. A problem with vba though is that I can toggle the LCD off in bgb, but it just kills vram r/w in vba without actually turning it off.
Not to mention the tone of a simple square wave is different in each program and while I have smooth frequency shifts in one program, the other may just modulate between a few different quarantined frequencies.
Just saying its tough to troubleshoot a program when the emulator can't properly emulate. I'll pull out one of my flash carts when I get farther along in the code.
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Last edited by deadlegion; 25th-October-2018 at 10:40.
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Battlefield 3 Xbox 360 version on Xbone 2 disc game = 28.78GB
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