Originally Posted by
skullpoker
MegaMan has some extremely tricky parts but the boss fights can be made extremely easy with the bug(rapidly pause with Select so your Boss weapons hit multiple times). TMNT got hard AF at the last level, and I think the level before that had the boss in a random room within the level. Shadowgate, just never ever play that without a walkthrough. Finding Item X that is 2x2 pixels in a room on one end of the map to use in some absolutely obtuse fashion at the other end of the game... just no.
"however, (Nightshade) served as the basis for Beam Software's 1993 game Shadowrun." from Wikipedia, so I would expect that to be nearly as incomprehensible as Shadowgate. I remember at least 2 times in Shadowrun being exactly like I described above with Shadowgate.
Nightshade was a disaster, a beat-em-up with no purpose at all. It even failed being a point-and-click adventure game.
Have you tried Deja-Vu by the way? It has the same engine as Shadowgate
"What the f*** were you gonna do, laugh the last three to death, Funny-Man?"