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Thread: Visual Boy Advanced problems

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    Default Visual Boy Advanced problems

    Hey. I need some help with Visual Boy Advanced. So, I'm trying to do a Pokemon Nuzlocke of Pokemon Sapphire, and I made what may have been a big mistake, I tried to save in the game itself. I made the save in the 64K save format, and Visual Boy isn't picking it up, even though I can see the thing right in the same folder as where it saved a save state, which it DOES pick up. I tried putting it in the Visual Boy Advanced folder itself, and the save file still isn't being picked up. I tried loading it manually while playing the game, it just errored saying it isn't a supported file type. What's going on?

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    Pokemon needs the save type set to 128 kb to work properly.

    what build are you using?

    I suggest the latest build/s of VBA M - http://www.emucr.com/2015/05/visualb...svn-r1444.html
    THE BEST METHOD to run PSX games (and everything else for that matter) is via Retroarch - http://buildbot.libretro.com/nightly/
    If you have any questions on how to set it up on Windows please feel free to ask, its very easy.


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    Ok, so first off, are you sure there isn't some way to get it to manually load the save? I really don't want to go back 4 hours of progress. And second off, I'm using the 2. 1. 2. build.

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    Quote Originally Posted by KashKey View Post
    Ok, so first off, are you sure there isn't some way to get it to manually load the save? I really don't want to go back 4 hours of progress. And second off, I'm using the 2. 1. 2. build.
    well its good to use savestates in conjunction with real saves, I think you are boned if you can not access the game to make a new save with save type set to 128 kb, BUT I could be wrong.
    THE BEST METHOD to run PSX games (and everything else for that matter) is via Retroarch - http://buildbot.libretro.com/nightly/
    If you have any questions on how to set it up on Windows please feel free to ask, its very easy.


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